Viperdev
Smash Apprentice
Wow that was fast lol thanks
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thanks, ill pass that on. he's most probably going to apex.with the ledge grab limit he won't have to worry too much. matches that do go to time don't happen that often.
the stage that would be most likely to go to time would be rainbow cruise. i'd suggest he practices on that stage a lot.
he does it to great effect against ics, too. stop characters approaching on the ground quite well, and gives nana quite a difficult time.If you space ftilt on a shield, can you get "dragon punched" (aka marth/MK upB)? The range on it looks impressive, but is the window enough?
Also, if you've seen RAIN's videos, you'll notice he'll mix up his laser camp game by dropping off the stage -> double jump double laser and make it so both hit on the ground level. I'd think this'd be a pretty nifty tool to use from far spacing against a character that insists on crouching/proning from a far distance (like Snake or Kirby) and not having to phantasm since it's risky from such a distance. Why isn't it used much (if at all)?
Well I just picked up Falco, so yes I should.Shouldn't people know the chain grabs by now?
Have you tried it......if you don't autocancel at the right time, it's obvious that it won't combo, but if you do it's really fast.no. it is not, and wasnt evar
Comments in orangeI'm thinking the reason it's not a true combo is the same reason CG -> spike isn't a true 0-death if the opponent knows what to do. DI/SDI could affect where they land, wouldn't it? This is why I want it tested.
Then there's the fact that autocancel might not be possible.
I know it autocancels at the right timing. I've done it.
air release is a different matter for obvious reasons.
I'm saying just because it doesn't look like it might work doesn't mean you can rule it out until you test it.
Xaltis played Falco in doubles in a recent tournament. He got 3rd with Poltergust going Luigi. Probably would have gotten 2nd if they had any prior teams practice together. It was the first tournament they teamed at.Solution: dont play falco in doubles
Any good options here?But let's say you're stuck at the edge of MK's ftilt range, or ROB's dtilt range. What do you do then? Let's say you can't Phantasm behind them and if you move back, you'll get hit by your partner.
just ftr dude, i was serious about it's your teammates fault if he hits you. If you're not working well together because he can't focus on the whole screen and help you out, you should consider another partner that works with you better to cover your weaknesses.Any good options here?
ftr? oh nvm found it...for the record.just ftr dude, i was serious about it's your teammates fault if he hits you. If you're not working well together because he can't focus on the whole screen and help you out, you should consider another partner that works with you better to cover your weaknesses.
however, jabs and jumping out of the way are also good ideas.
You're holding towards the stage When you're DI-ing back onto it after the double jump.(duh) Let go of the control stick right before you're on the stage and press B. It should turn you around.Alright, and one last question - for crouching opponents, how do you do the "RAIN"? You know, the drop off the ledge, fast fall, and jump back facing the stage while lasering thing. The dropping off and fast falling is easy of course, but I have trouble turning around while shooting the lasers. Is there a good way to move the control stick to make this easy?