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Normally you have to punish him with dair OoS, if you shielded the second hit depends spacing, ftilt usually run to punish without take danger.2 questions in the metaknight matchup.
How do punish dsmash if you shield it? Do you use a different move depending on different percents? Can you punish the same way if you shielded dsmash second hit (from behind him)?
If metaknight uses jab by accident, what's the best way to punish it (assuming you were standing close and got hit by it)?
d smash you can't can drop shield and dash attack, running up smash, and walk forward and grab. The second hit of d smash can also be punish by dash attack, running up smash, and possibly grab.2 questions in the metaknight matchup.
How do punish dsmash if you shield it? Do you use a different move depending on different percents? Can you punish the same way if you shielded dsmash second hit (from behind him)?
If metaknight uses jab by accident, what's the best way to punish it (assuming you were standing close and got hit by it)?
Sometimes not xD, but if the MK has low percentage there to try, MK jab is ****ing random D:I'm pretty sure Falco's grab can beat MK's terribad jab.
Aerial lasers don't have cool down?You're not counting the cooldown after the laser. >_>
lol me tooDenzi, I'm talking between lasers. They don't streamline, so there's still frames between them. If there's not, please show me shtls. >_>
(this really isn't a Falco question)Why cant I post visitor messages (its a post number thing isnt it? how many do i need)
(this really isn't a Falco question)
Some people just choose to disable them.
awesome, but, alas, the baker will never have the ability to SHTL.Kirby can short hop triple laser.![]()
continuous pk thunders will probably screw us up since after the first hit, we'll have to do a firebird, in which case we're sitting ducks for attacks to followis there anyway to keep falco from recovering with side+b?
sometimes im able to pk flash him in the middle of him zooming towards the stage but any other ways?
Also, a falco used his reflecter as a tether recovery? O_o idk how he did it but i couldnt take a screen shot cuz its wifi and wasnt filming
EDIT: 100th post!! :D
Couldn't agree more.
Slow fingers. That's me anyway.What exactly is making it difficult for you to BDacus. What roadblocks are you having?
EDIT: nvm the back jumping SHDL, got that down now STILL NEED HELP WITH BDACUS
Try this out for a bit, if you still have problems come post more specific details and someone will be able to help you out.Ahem.
Brawl has a 10-frame buffer window and moves at 60 fps. This means you have 1/6th of a second before your animation finishes to input control stick to the side, let it return to neutral, then when it's returned (or while it's returning), C-Stick up twice.
Yes, you have to let the control stick return to neutral before the FIRST C-stick. The idea here is you want to input a dash attack, then an upsmash, during 1/6th of a second. If you hit control stick and c-stick at the same time, the game reads running upsmash. You have to input the first c-stick while the control stick is returning (or has already returned) to a neutral position. The second c-stick inputs the upsmash.
If you're trying to learn BDACUS, I recommend first analyzing the timing for the move you want to BDACUS after. For those of you still learning, I recommend Dthrow.
To start, try buffering a dash attack using these controls with Dthrow. Perform your Dthrow, then, roughly around when Falco shoots his very last laser downwards, input control stick to the side, return to neutral, c-stick up. If you UpSmash, you inputted the Dash too soon, or you didn't allow the control stick to return to neutral. If you sliding UpSmash, you inputted Attack too late. Once you can consistently do an instant Dash Attack out of Dthrow, move on to BDACUS. All you're doing is adding a C-stick up after the first two motions.
While practicing BDACUS, if you...
UpSmash - You are performing the Dash, and probably the first C-stick, too soon or too close together.
Sliding UpSmash, but not very far - You have the motions perfectly, but are not inputting them fast enough.
Dash Attack - You have the motions properly but are not inputting them NEARLY fast enough. Specifically, the second C-Stick is coming out too late to cancel the Dash Attack.
Laser - Something's wrong with you.