ZTD | TECHnology
Developing New TECHnology
LOL why thank you for the advice C.J.
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I really need to know this x_xhi there marth people
hope you can help me with this...
where should I SDI dancing blade to avoid getting hit by all the hits in the diff. variations or get the least damage possible?
and I heard dancing blade's 3rd hit has some ending lag making it possible to punish(in case I'm shielding), how many frames of lag does it have so I can know if I can punish or not...
it's not necessarily safer than fast falling a fair because of what you've noted lolWhat is the main advantage of rising fairs? It seems like gives more disadvantages than advantages. I know it's safer than fast falling a fair, but other than hitting a shield and using your second jump to retreat to safety, what's the point of using it? Hitting a shield and retreating repeatedly doesn't seem like it would do any good, and against characters like diddy, they can either rising fair after marth's and fair him back, or just follow the trajectory of the retreating jump and run in > shield > wait for the landing nair/fair > grab once marth lands.
goI don't know if it's just me not know marth well enough yet, or just a mental block, but it seems like within the first minute or 2 of a match, it turns into a keepaway fest. Does marth generally have any tools do deal with it or do I just have to stand there for 8 mins because they refuse to move, even when they're behind?
Gets frustrating having to deal with it every time i'm in bracket.