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What about, like, Lucario and Samus?Every character can be fthrow fsmash'd, with various timings/stutter steps.
Most characters below Mario weight can be dthrow fsmashed.
that's correct.Ahh this is something iv'e experimented with. Marth can fthrow fsmash every character by using certain techniques, such as stutter, waiting like 0.25 seconds until the fsmash and jsut spamming fsmash on stick. EXCEPT he cannot fthrow fsmash Lucario or Jigglypuff, because they can just DI away.
Def not guaranteed.How reliable is fastfall first hit nair->grab on shield and on hit? Is it guaranteed with decent timing/spacing?
What are the best followups out of fthrow? Are dthrow and bthrow even worth using?
Preferably jab or ftilthow can marth stop falcos phantasm?
Falco's phantasm has a weak spot in the middle, but the other parts of it are invincible I believe. Like this:how can marth stop falcos phantasm?
All of this is true. However, jab fsmash probably won't tipper. Jab usmash/utilt/DB may be better options.Falco's phantasm has a weak spot in the middle, but the other parts of it are invincible I believe. Like this:
Start -------- Middle -------- End
He's invincible where the line is. Your goal should be to have marth positioned to connect a hit right as falco is at the halfway mark.
Like Peace said, jab is pretty darn good. An important thing to note is that falco gets RCO lag from his illusion. If you jab him out of it, he's going to have more landing lag when he stops right in front of you. Jab -> fsmash becomes a true combo
Thanks. As for Dolphin Slashing away from the stage and dying, are you actually consistently able to Dolphin Slash in the opposite direction that you are currently facing, to save yourself properly after edgeguarding? Or should I perhaps try to Side B to get to facing the correct direction before using Dolphin Slash?2. That can only be fixed with practice and only practice. You need to be confident of all the things you do without making a mistake.
try practicing alone on training mode, then aplying them against cpu to get used to all the things you practiced, then friendlies, a lot of friendlies
you just need to practice DS in opposite direction from ledge, if you do a side-b, it might be too slow. as for the infinite grab on ness/lucas, it works at ANY percent. try practicing on ness, it's a little harder for lucas. basically, grab and pummel until they break free, then grab again. no need to dash and you should try learning shield+a to grab it's more effective.Thanks. As for Dolphin Slashing away from the stage and dying, are you actually consistently able to Dolphin Slash in the opposite direction that you are currently facing, to save yourself properly after edgeguarding? Or should I perhaps try to Side B to get to facing the correct direction before using Dolphin Slash?
Also, I keep reading that Marth can chain grab a lot of people, especially Lucas/Ness. And yet, for some reason whenever I try to chain grab (at 0 percent, I know it won't work at higher percents) I never can. I usually can't even get the re-grab after the first grab. If I do, I definitely can't get another. Is there some technique or something I must keep in mind other than just Z -> forward throw -> dash at opponent -> Z...
you just need to practice DS in opposite direction from ledge, if you do a side-b, it might be too slow. as for the infinite grab on ness/lucas, it works at ANY percent. try practicing on ness, it's a little harder for lucas. basically, grab and pummel until they break free, then grab again. no need to dash and you should try learning shield+a to grab it's more effective.
Thanks.
Also, I'm having trouble fighting my friend's Link. He's quite good at managing all the projectiles and being aggressive, and when I try to close in on him he boomerangs me and Zairs me, and I just find it pretty hard to really get in there. If I can get him off the edge it's pretty easy to gimp him, since he's Link. But how do I get there? haha
TLDR: How do you approach as Marth, when dealing with projectile users such as Lucas or Link? I get hit so much before I can even get in there and dish out some blows.