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Sharking.what might possibly annoy you that R.O.B. can do on this stage?
If you are certain they will fsmash, there's ledgehop counter. But of course it's pretty risky :/ok, mk is spaced well fsmash distance from edge.
marth is hanging on the edge.
what are our best options to get back onto stage? i find i get punished most of the time getting back on vs a mk.
i read havok recommended shield breaker if they fsmash? im apprehensive about that because of sb lag.
tips please.
I think the closest would probably be the true combo thread.Is there any large collection of grab shennaigans for marth? Sadly, I am having problems trying to locate such a thing.
DB is usually a good option to punish your opponent's mistakes (though there might be more rewarding options depending on the situation). The standard version should be used for general damage racking, and is the one used the most. Use the up version to start juggles and also possibly as a kill move against lighter characters. The last hit of the up version can also hit someone on a platform above you, though it's not used too often like that. You shouldn't really be using the down version since it can be DI'd out of. But it is possible to shieldstab with it, and is also useful if you find your opponent likes to spotdodge the last hit of DB. Also, if you hit a shield, stopping at the third hit of the down version can be used to possibly avoid getting punished.Excellent thread!
When should I use the variations of dancing blades?
of course xDSharking.
/obvious
Probably the fact that fthrow set-up very nicely for Marth to follow through with.is a post i read from emblem lord. i've never heard of a f-throw trap? what does he mean by that.
thanks!
You can jump cancel usmash and up specialjump canceled u smash. are there any other moves you can jump cancel?
also, does anyone know how many frames marth dash is?
also,
Marth's traps work well on Dedede. Ledge trap is effective since Dedede has a mediocre ledge attack. D-tilt trap also works well since Dedede has slow movement and is limited in how he can deal with. All he can really do is roll. Juggle trap is ok, but since Dedede has multiple jumps it's not as effective as it is vs other characters. Marth has his f-throw trap when he can't do his f-throw combo. Dedede is heavy so he can't DI that far back and he probably won't jump away although he can, but that would put him in a disadvantageous position.
is a post i read from emblem lord. i've never heard of a f-throw trap? what does he mean by that.
thanks!
back air is such sex.Marth generally beats an aerial Metaknight. So yeah, attack him.
Uair beats dair, back air beats everything.