Grod
Smash Apprentice
Actually, I used tap to jump in Melee, so I'm probably going to keep that. I'm also considering using Wiimote, but changing the buttons so I can play it like a piano. It might suck, but it's worth trying.
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BRILLIANT!Just a thought I have got: If you assign jump to the R and L button of the Gamecube controller, seeing that those trigger can sens how far you push, it could be a great way to perfectly control your jumps.
Yeah! I also need it for Up-B's outta the shield...No, Micah, I'm keeping it on. Ironically, I don't use it for short hops, but I use it on and off for full jumps (and midair jumps).
But you should be able to do an up b with tap off.Yeah! I also need it for Up-B's outta the shield...
Yeah, I thought that's how it worked....Yeah, I pointed out that up-b paradox in another thread. The mechanic that allows you to up-b out of a shield, as far as I understand it, goes like this:
- You press up. Jump animation starts, and you can jump out of a shield.
- You press b during the starting jump animation (the 2-6 frames before you actually leave the ground). You do your up-b.
I could be wrong, or they could change the mechanics, but otherwise no up-b/usmash out of a shield for anyone who turns tap jump off. Were that the case, I bet that most people would keep it on.
I think I might be the only one but, I want to turn tap jump off, it's just that I can no longer running up-smash (dj-upsmash), or jc my running grabs (cause I push up on the control stick to do that). If either of those techniques are out, then I would be fine turning tap jump off, otherwise I like being able to do those 2 things.
How are you going to have enough time to hit x or y, then hit a in the 4-6 frames you are on the ground for a jump?You would still be able to do those things, just press the jump button while holding up and immediately do the grab or smash button.
Why do people even keep saying you cant JC without tap jump?
worst control scheme imaginable.New GC Controller
R=Standard Attack
L=Special
X=Sheild
A=Jump
B=Grab
C-Stick=Move
Pad=Smashes
Analog=Taunts
I'm gonna set it up like a space fighter game or a racing game
HAHAHA
Then they should use the Nunchuck/Classic Controller (whichever one Player 1 isn't using) that came with the Wii with that remote.Where there could be a Player 2 out there somewhere who has nothing else to use but the remote that came with Wii Play.
ok let's consider my control scheme on the wiimote + nunchuck where dpad DOWN is jump.How are you going to have enough time to hit x or y, then hit a in the 4-6 frames you are on the ground for a jump?