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This is true, I do not use it very often, but at certain times such as......................................................................................edge-guarding maybe? It can come in handy...........kind of?The vast majority of people who go to tournaments don't use up on the control stick to jump. I used to but stopped when I started to learn to wavedash.
but no one plays otr likes linkBut with Tap jump off you can't spin attack out of shield.....
Where there could be a Player 2 out there somewhere who has nothing else to use but the remote that came with Wii Play.I'm probably going to leave all the controllers the way they are. They're all really good configurations except the Wii Remote alone. They never should've included that in the first place. It's a waste of programming time since no one's going to use it.
I really really like the theory behind this, and logically it makes sense: If you have four fingers working simultaneously (A thumb is a finger as far as I'm concerned :D) you should have an advantage. I'd probably mess up and switch to the melee controls, but If I were to learn this config, It would probably help me a lot. Kudos for the idea.Perfect GC-Setting by TaurToph
After 6 years of intense study and controller modifications, i came with the conclusion that this is the better setting to play melee:
1) R to Jump -> when you shuffle (or just do an atack after a short hop), you use your thumb to both jump and attack. So you'll move it much and eventually get it exhausted, missing your short hops. With that configuration, the task is shared (thumb/indicator) so that won't happen.
2) L to Shield -> R is used to jump, so L will be the only shield-button. Its good because the L finger is hardly used, and when it is, its combined with a direction - that's controlled by the same hand. Air Dodging/L-Cancelling will be easier. Shielding too since your left hand is free when you are inground/defensive.
3) X to Grab -> The left indicator have the task of jumping, so pass the grabbing task to your right thumb, that'll be the offensive finger. You're never attacking/grabbing at the same time so that's just perfect, isn't it?
4) Tap-jump OFF -> Enough said...
With that setting you use 4 fingers:
Right thumb -> all attacks and grabs.
Right indicator -> jumps.
Left thumb -> directioning.
Left indicator -> shielding.
Every finger with distributed tasks so you're never using 1 finger for 2 tasks...
Hard to get used, but yes I like it ^^
That is exactly what i was thinking, after reviewing the pictures.i'm going to change it so i don't jump when i tap up on the control stick.. that's it.
For wiimote and nunchuck Im thinking of using b to jump, itll be easier to short hop.
Ill make the small button on the nunchuck do the special attacks