finalark
SNORLAX
I guess I'm in the same boat as you Flipstar.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Probably wouldn't change much, with the way Kyle plays.ill change it so that the only thing you can do is a smash attack
and then ill give that controls to my friend
The classics buttons feel nice. I would say they're better suited for some aspects, like if you need finger speed - Classic is better. However, the analog sticks feel awkward to use. I would say use the Classic if you want more precise L and R though.I'm still debating between the classic controller and the gamecube controller.
Can anyone tell me what the classic controller is like? I haven't bought one yet and I am curious to see how it feels. Also the nunchuck and wiimote option might be pretty cool as well, especially with shake smashing.
QFT: Wii-mote/nun-chuck will eventually rule the competitive scene. You can already tell that it will be the preferred choice, for all of the reasons listed above, and more!Ok, well i made a thread, and it quickly got shut down, so i'll just copy and paste to this one:
Hi everyone, im new here, long time lurker.
I was inspired to sign up and start this thread after hearing the last SMYN (#22) and noticing that it didnt have a great discussion about the controls update. So i guess I can quickly introduce myself.
My names Jimmy, but i'd rather go by Nothingman, Nman, 0man, what have you. Im a california born american smasher that currently is living in fukuoka japan, though i should be back in the US around next september. (yay, brawl 2 weeks early! ^^). in melee i juggle DK, Falcon, and Samus. I have quite a bit of competitive fighting game background and I love the smash games. Nice to meet you all.
Anyway, onto the controls discussion, and to start it off, i'll use this anecdote:
Im a big Street Fighter 3: third strike competitive player. in this game, i much prefer joystick controls over control pad controls, and for 1 reason. my entire right hand is used to press attack buttons. this is much faster, 5 fingers (and yes i use them all) pressing 6 buttons works much better than my thumb on 4-6 buttons. believe it or not, the time it takes to move your thumb from one button to another is a factor, most definitely in a game like melee and probably brawl.
now, looking at the four control schemes they gave us in last weeks update, i can already tell im going to use the Nun-chuck scheme. why is this? simple
if you notice, all movement is mapped to your left hand. jumping, shielding, shield rolling, dodging, moving. all of it. this leaves your right hand to concentrate solely on attacks. this is a big deal. where as in melee, you had to both jump and attack with your right thumb, it should go much faster with the nunchuck.
but this isnt even the half of it.
http://www.smashbros.com/en_us/gamem...14_071126f.jpg
now if you notice, you're going to have two fingers on your right hand solely for 2 attack buttons. combined, you can throw (which i think is a great addition)
also notice that the wiimote d-pad, by default, just has a bunch of crap mapped to it that you can already do with your left hand. so heres where it gets better. if you can map movement controls to that d-pad, you just opened a whole world of possibilities.
imagine if you will that you switched the special and normal attack functions on the wiimote. this means you're going to be using your trigger finger for normal attacks, most of the time, with a special here and there thrown in by your right thumb, which will mostly be free.
if youre right thumb is free, then you can use it to input a second directional movement on that little d-pad. that would make things like using an up-tilt WHILE running to the right with you left hand much easier. this puts a whole new level of control into the competitive scene.
im not sure about this shake smash feature (could or could not work depending on how jerky it is.) but you could essentially pull off things like:
ice climbers, you run to the right using your left hand, use your right thumb to press up on the wiimote d-pad and hit attack with your right trigger finger, causing an uptilt attack (you cant smash with a d pad) at the same time you could make nana up smash by shaking your wii mote. all the while your left hand could be mostly free to throw in short hops and shields and what not.
this kind of movement would be incredibly hard to pull off with the game cube control because of finger limitations.
i'm mostly just plugging what i think would be that best control scheme, and i know it sounds a little akward. but i think it opens up so many more possibilities in the competitive scene, where controls and speed are big issues. this makes advanced techniques much easier to pull off, because you have so many more layers of control.
two hands (one movement and one attack oriented), but also your right thumb could input a second direction (which wouldnt provoke smashing, just tilts) while your right index finger would take care of attacks, and your wrist could handle smash attacks.
thats a whole lot better than your right thumb on both attacks, jumping, and c stick smashes i think.
anyone else see the possibilities of this control set up in the right hands with enough experience?
Lets imagine you have a tournament with over 300 people. Chances are you have a few dozen Wiis, and a third of the people decide to play with a Wii-mote + Nunchuck. Now you have to waste time setting 100+ people up. But you could accidentally screw up a deciding round between Mew2King and Korean DJ. Or you accidentally connect your controller to a Wii upstairs, making the match a 3 player 15 minute coin match. That's why Wavebirds are generally banned in tournies, and why Wiimotes will be to. It's just easier to use Game Cube controllers.Banning control schemes in tournaments would be very stupid. You might as well ban playing at all, and just imagine all of your fights.
Like, right now, I'm imagining myself fighting Ken Hoang...wtf, I lost?! In my own daydream?!?!?!
What if 4 controllers were already pre-synched to each Wii, and you bring your own attachments. The organizers could also set up a few alternate common button configurations for each controller.
Also, has anyone considered using this? It plugs into the GC ports, I believe.
That would cost way too much money.What if 4 controllers were already pre-synched to each Wii, and you bring your own attachments. The organizers could also set up a few alternate common button configurations for each controller.
Also, has anyone considered using this? It plugs into the GC ports, I believe.