Well that's only looking at part of the picture though. What about if you do include mixups? Add bombs, AGT directions, FF's, Airdodge direction + timing variations, tether cancel into Upb, etc. For a lot of characters, once your window of action is gone (usually when he's stuck pulling the first bomb, or if you can harass him from an angle that AGT doesn't help against), you should probably be way clear of the edge and/or anywhere offstage and instead focus on trapping him onstage when he tries to get back on. He covers his tether weaknesses fairly well: even someone who probably doesn't like Lucas can get away with a lot due to airdodge.
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