Bleck
Smash Master
- Joined
- May 27, 2010
- Messages
- 3,133
A juvenile ****-measuring contest?surely most people in this thread can see where this is going.
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A juvenile ****-measuring contest?surely most people in this thread can see where this is going.
Are you part of the 1% that should be able to answer this?Guys, real talk, the actual answer is no. The reason it is no is because like 99% of the players actually suck too bad at the concept to have a real input on the matter.
"Learn how to deal and suddenly the dealer doesn't seem to be cheating anymore."
I can edge guard diddy. Why can't you or anyone else? It isn't my fault so many people are literally incapable of learning something because they didn't have to do it in melee.Are you part of the 1% that should be able to answer this?
Or are you part of the 99% I should be ignoring then?
I never complained about Diddy. I don't think Diddy is anywhere near as good as so many people seem to think he is. This isn't about Diddy. Haven't you read the rest of the thread?I can edge guard diddy. Why can't you or anyone else? It isn't my fault so many people are literally incapable of learning something because they didn't have to do it in melee.
....give Roy a tether..?surely most people in this thread can see where this is going.
Nah. If Umbreon's right, he's right. I don't give a ****. All I know is that I've killed Sami off of ceilings with them.A juvenile ****-measuring contest?
Please use 'use' in the future. And you mean 'Sameeses'.Please us Samuses in the future that was way too confusing
You're on your way, kid.the plural of samus is boba fett
Hold the **** up lol. A character that can win neutral by forcing you to drop your shield on command is "not so good"? Two god-like aerials in one short hop? Nearly unlimited extra god-like OoS options? Easily 0-death 90% of the cast? Some of the absolute best mobility in the game? Like 1,000,000 really fast actual kill moves? Long range / easy to use projectile gimp? By far some of the easiest and most effective option coverage in the game?I never complained about Diddy. I don't think Diddy is anywhere near as good as so many people seem to think he is. This isn't about Diddy. Haven't you read the rest of the thread?
Please explain exactly why you think Diddy isn't so good, or, "not top tier" (same **** different wording). I'm already laughing in anticipation.First, I said "I don't think Diddy is anywhere near as good as so many people seem to think he is." This implies not that I think he's "not so good", in fact it implies very little about what I actually think of Diddy other than he's not a top tier character. Second of all, how good Diddy is onstage has nothing to do with this thread. This isn't about Diddy.
It's a failsafe for Diddy, I don't see the problem, his recovery's predictable enough to justify at least a little failsafe.Everything about Diddy is annoying. From his bananas to his barrels to his dash attack to his 3 meteors/spikes offstage.
But just to keep the thread on track I think a lot of people on these forums agree that Diddy's recovery is mostly fine except that the barrels are getting changed/going away just for the fact that it punishes people for edgeguarding correctly.
The problem is that successfully edgeguarding Diddy can also kill you or put you in a terrible position seemingly at random.It's a failsafe for Diddy, I don't see the problem, his recovery's predictable enough to justify at least a little failsafe.
Come on, without the barrels, his recovery is still great, having 2 recovery moves that can both be used, both of which are variable in distance. Without the barrels, his recovery is still better than half the cast at least, in both distance and options. If a character really needed an extra failsafe for being properly edgeguarded, it isn't Diddy.It's a failsafe for Diddy, I don't see the problem, his recovery's predictable enough to justify at least a little failsafe.
I hope you're trolling. Your entire post is just a series of silly exaggurations and being a complainypants in general.Hold the **** up lol. A character that can win neutral by forcing you to drop your shield on command is "not so good"? Two god-like aerials in one short hop? Nearly unlimited extra god-like OoS options? Easily 0-death 90% of the cast? Some of the absolute best mobility in the game? Like 1,000,000 really fast actual kill moves? Long range / easy to use projectile gimp? By far some of the easiest and most effective option coverage in the game?
I don't even know what to say to you right now. Like, I literally can't decide if you're actually serious or not.
What is this? How? Are we talking about shieldpoking or glide tossing a banana down under your feet (which means you should have just used an OOS option)?Forcing you to drop your shield on command
Diddy's bair isn't half as good as Jigglypuff's. God-like?Two god-like aerials in one short hop?
Again, godlike? With a banana in hand yeah, but most of the cast can do that. Without a banana, it's aerial or wavedash or usmash OOS. Just like most characters.Nearly unlimited extra god-like OoS options?
What? Diddy basically kills through fair or a spike. His dsmash is fast but only moderately powerful as a kill move. His fsmash can kill, but it can be SDI'd out of pretty easily and has very slow startup and end time, so it's quite dangerous to use- it's a hard read only move, like if you predict a tech roll direction. Uthrow can kill slowfallers only (Mewtwo, Peach, etc) at low percentages and is useless as a kill move against fastfallers.Like 1,000,000 really fast actual kill moves?
Okay, now I don't even know what you're talking about anymore.Easily 0-death 90% of the cast?
The tethers are an interesting one. I actually don't feel like they're overpowered after learning to deal with them, but there's an issue.See, you're making the assumption that literally every recovery is okay when they aren't. I think saying most recoveries are too good is a bit much, but it's obvious that some require an insane amount of guesswork on the edgeguarder's side.
And Diddy's is not one of those. The ones that get brought up the most are Z-tether characters and Mewtwo.
Yeah, agree with this.Also, Z Tethers complicate things with airdodge. People with floats or very comfortable offstage play like MK can usually bait them out, but if your character is more inclined to drop off/gets 1 shot before needing to recover, it's not viable for you to even attempt unless you super read their timing. Difference between punishing Ivy when she "has" to tether at certain points or reel in at certain points, vs Link/friends where airdodge direction + timing window is more varied, it can be a nuisance.
If everyone was MK, with his jumps and Nair, tethers would look obsolete LOL
This is incredibly unintuitive. I definitely agree something needs to be done about z-tethers though. If we can't get Melee z-tethers back, I would suggest that z-tethers are just one per airtime. Afterwards z-tethers would fail as they currently do on the 4th attempt, opening up rising grapple as a recovery option. This would eliminate the silly air-dodge->tether->cancel->air-dodge->tether->cancel->up-B recoveries, while still keeping enough mix-ups for proper edge-guarding counterplay.Ideally, it would be Brawl tether mechanics with Z tethers only. That would give both sides a fair mixup: choose to tether with the risk of complete death, or use your Upb that covers better with the traditional risks and sweetspot issues most recoveries have. To go further, I'd probably reduce how big of a window you have for cancelling an airdodge into an tether (or restrict the directions you can airdodge while also allowing a tether), but that would basically be it.
What character is your friend playing?if i dont mix up my recovery with samus, my mate just drops down and hits me with a Bair.
IDK why people have a problem doing that...