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I wouldn't mind if Ivysaur got a new Up-B while her tether was relegated to Z-air, but I don't think that's possible to do, and getting rid of her tether altogether is pretty much out of the question.
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Um, everyone should have a counter for everything. It doesn't have to be a good counter, but they should have something to hit their opponent with if they know exactly what their opponent is going to do.i suggest he stops playing such a tool...
hes sheik when he does that. As link, he drops a bomb, as ganon / zard he drops and Dairs. as zedla he Dins
i'm pretty sure 90% of the characters have a fairly safe option to intercept a tether. if they dont, then too bad.
Why should EVERYONE have a counter to EVERY recovery?
if your character cant intecept the tether, then edge hog and wait for the forced hop =/
I don't think Roy can do anything at all without dying.
Gave yourself the answer, here.It doesn't have to be a good counter
Edgehog->edgehop->upair->fsmash/bair/flare blade/more up airs/utilt/grab depending on character and percentUm, everyone should have a counter for everything. It doesn't have to be a good counter, but they should have something to hit their opponent with if they know exactly what their opponent is going to do.
I don't think Roy can do anything at all without dying.
Um, everyone should have a counter for everything. It doesn't have to be a good counter, but they should have something to hit their opponent with if they know exactly what their opponent is going to do.
I don't think Roy can do anything at all without dying.
Roy's up-B has terrible vertical reach. I'm fairly sure bair wouldn't work, you have to go pretty far down to get the lower part of a tether swing and Roy's up-B doesn't reach far.Just jump off the stage and DownB before you hit the blastZone then.
You obviously need a counter to death.
seriously though, does roys upb not gain enough height to hit a tether with?
what about >b?
i feel like drop >b then DJ and HUARRRRG up to the stage will cause the recoverer to have to think about a mix up.
what about dropping and djing a Bair? does Roy die after that?
I'm pretty sure Ganon/Zard's dairs are not good options against tethers, at least this shouldn't happen in high level play. Zard has nair which is much better and safer. Zelda's Dins don't do jack against tethers at best it tacks on like 10%.hes sheik when he does that. As link, he drops a bomb, as ganon / zard he drops and Dairs. as zedla he Dins
i'm pretty sure 90% of the characters have a fairly safe option to intercept a tether. if they dont, then too bad.
This would be fine if edgeguarding wasn't such a big piece of the metagame. It's like trying to justify why certain characters should only walk while others can run.Why should EVERYONE have a counter to EVERY recovery?
I'm pretty sure Ganon/Zard's dairs are not good options against tethers, at least this shouldn't happen in high level play. Zard has nair which is much better and safer. Zelda's Dins don't do jack against tethers at best it tacks on like 10%.
This would be fine if edgeguarding wasn't such a big piece of the metagame. It's like trying to justify why certain characters should only walk while others can run.
Multi-jumps have setbacks they make characters slower/floatier in the air. Swords/large disjoints are generally slow moves. Projectiles take up a move slot. Others have a different move to make up for it. There's always a balance somewhere.Or why some have multi jumps and others don't? why some have a sword? Projectiles?
The thing is if you tether-cancel tether-retether a couple times you can generally avoid those single hit moves or just wait it out and reel in pretty safely whether he throws those moves out or not. Sure they might work in an unconventional sense but I don't see it as a viable option especially because if you miss those moves you end up in an awful position. And as for Din's I'll agree they are pretty good against UpB tethers cause it's literally a wall and you can combo off it. But for Zair tethers they generally aren't a problem still.I didnt say he always kills me with those, but he can get in the way and throw out A move to make sure i dont jsut get a free tether, i have to MIX UP.
im not saying these are hard counters, that would be bs, just that they force mixups. which is GOOD.
And duh, Din only does a little %. but, it also hits you into a position you can get Toe'd, or another Din, or many other things.
Nah just you but hey if you feel accomplished good for you.We've devolved into complaining about other people complaining here.
Bandwagoning onto another age-old stereotype of smashers, and gamers in general, once more. Heh.
Diddy: I agree with barrel blast.Diddy, Roy, Squirtle, ZSS, Kirby, Lucas, Samus all have significant abuses possible in their recoveries, outside of that, the roster's recoveries are generally solid.
Diddy: The speed at which you fall during up-b is too slow, and it's dangerous to attempt to trade with his barrel blast.
Roy: AKA Roy's tether, let's be honest, his up-b is near impossible to edgeuard, the hitbox is massive and at a great coverage angle, and he will magnet over to the ledge from a large distance at the end of up-B
Squirtle: yes, up-b (waterfall) is good and has a great hitbox, but the real abuse is being able to w/draw from up high, then as soon as the opponent is about to throw out a hitbox to edgeguard, the squirtle can simply aquajet (press A during w/draw) to pop over them with impunity.
ZSS: Flipjump (down-B) is basically an entire 3rd jump with amazing lateral range, the tether has amazing range, but the further you tether from the easier it is to throw out a hitbox and interrupt the reel-in (thus gimping her), also she can't air dodge into tether like other tether users.
Kirby: For a character that can fly and isn't jiggs, assured horizontal recovery via down-b is a little crazy, especially given side-cutter.
Lucas: Down-B can stall and turn him around in the air, and he has a near unpunishable tether. Not to mention his actual up-b recovery.
Samus: Freaking tether stall, samus has historically had an amazing recovery, but tether stall is dumb.
Didn't realize that but yeah I no longer have a problem with it then.You guys do realize that Kirby burns a jump each time he triggers Stone, right? It isn't that safe.
That's why you use your jumps first. It's pretty good.You guys do realize that Kirby burns a jump each time he triggers Stone, right? It isn't that safe.
Seriously? I mean really, come on now. You omit Mewtwo from your list of problematic recoveries, and then you proceed to include Roy of all characters?Roy: AKA Roy's tether, let's be honest, his up-b is near impossible to edgeuard, the hitbox is massive and at a great coverage angle, and he will magnet over to the ledge from a large distance at the end of up-B
Tell us more about how you're better than everyone.Whats going on is people who havent seen the 'How To Play' video in melee, with mario jumping out to "INTERCEPT" bowser, have figured out how to make accounts on forums.
Your Pacman pic matches your comment so well.Tell us more about how you're better than everyone.
One word: MarioThis is just a small example, but with some characters, it seems like they have too few weaknesses to compensate for their many strengths.
I agree. Length isn't necessarily what makes a good recovery. I think options are important, with more options come more mindgames and mixups. Ness may have a ton of length, but he just goes in a straight line, so he can be easily intercepted.I still don't think recovery length matters much. ness can recover from a mile away, but it's still a balanced recovery because it's not free, you can do wonders just going for on-stage edgeguards and ness has to be far away when starting it up for it to be safe
what matters is safety. technically, meta knight doesn't have the biggest or most immediately "broken" recovery (I remember one complaint people made when he came out in 2.6 was that they thought it was bad, lmao), but he has variety. this is important, because each recovery option has an answer, but the opponent has to guess when looking at your recovery, and if they guess wrong, you're on stage for free. while none of the options are mewtwo woop-tier, all the options come out quick enough where you can't react, you have to assume the MK player chooses one option and not the others. this makes MK have godly recovery, because you've completely inverted the off-stage dynamic; they're the ones who need to guess to get anything, not you.
or, you know, you can just be the boringest bore on boretown's boresquare and have a tether like samus', your call
I came in to this hoping to read something interesting, and came out of it appalled at how incredibly bad at edgeguarding you are and completely stunned at the level of complainypants you are achieving. I know "get better" can get trite sometimes, and sometimes a mechanic needs to be reworked, but wow.Diddy, Roy, Squirtle, ZSS, Kirby, Lucas, Samus all have significant abuses possible in their recoveries, outside of that, the roster's recoveries are generally solid.
Okay, I covered this. Misfires are stupid, but it's always worth edgeguarding Diddy. The inability to sweetspot after charging too much gives people a LOT of free crap on Diddy including killing smashes. Misfires are dumb though.Diddy: The speed at which you fall during up-b is too slow, and it's dangerous to attempt to trade with his barrel blast.
Are you serious? Can you possibly be serious right now?Roy: AKA Roy's tether, let's be honest, his up-b is near impossible to edgeuard, the hitbox is massive and at a great coverage angle, and he will magnet over to the ledge from a large distance at the end of up-B
It sounds like you're taking a guessing game ("do I throw out a hitbox to stop his side-B, or do I act like I'm going to but then attack high to stop his aquajet?") and phrasing it as an abuse.Squirtle: yes, up-b (waterfall) is good and has a great hitbox, but the real abuse is being able to w/draw from up high, then as soon as the opponent is about to throw out a hitbox to edgeguard, the squirtle can simply aquajet (press A during w/draw) to pop over them with impunity.
How is a third jump with limited attack options out of it broken? Lots of characters have third jumps. You just pointed out she's got a lot of tether limitations.ZSS: Flipjump (down-B) is basically an entire 3rd jump with amazing lateral range, the tether has amazing range, but the further you tether from the easier it is to throw out a hitbox and interrupt the reel-in (thus gimping her), also she can't air dodge into tether like other tether users.
I'll admit I have some trouble edgeguarding Kirby because I always forget to cover horizontal cutter, but this is more lack of practice than inherent Kirby-brokenness.Kirby: For a character that can fly and isn't jiggs, assured horizontal recovery via down-b is a little crazy, especially given side-cutter.
Admittedly I don't have a lot of practice vs Lucas, but tethers are way overhyped in this game. Put a hitbox in the swing area and you're good. Except that certain characters don't have a way to deal with tethers, which is the main problem with them.Lucas: Down-B can stall and turn him around in the air, and he has a near unpunishable tether. Not to mention his actual up-b recovery.
I'll agree that stalling is dumb, same for wooping and shino stall.Samus: Freaking tether stall, samus has historically had an amazing recovery, but tether stall is dumb.
The difference between magnet stall and shine stall is that the magnet carries forward momentum so lucas can get back from almost any length if DIed correctly while shine stall just makes you fall slower but you don't really gain any horizontal distance. Magnet stall is more comparable to Marth's SideB stall but can be used multiple times to the same effect. Combined with zair tether and UpB makes his recovery one of the strongest. It's imbalances like this that annoys me like why does Roy and Marth only have a single SideB usage while Lucas can get as many as he wants.Fox and Falco can turn around and stall with shine in the air, it's not a big deal.
People would probably be more interested in reading the enormous post that followed this if it didn't begin with this nonsense.Are you serious? Can you possibly be serious right now?
Sorry, the guy said he wanted Roy's recovery nerfed. I was trying to write through the tears of laughter.People would probably be more interested in reading the enormous post that followed this if it didn't begin with this nonsense.
People are less receptive to their ideas being wrong when one goes out of their way to insult their intelligence.Sorry, the guy said he wanted Roy's recovery nerfed. I was trying to write through the tears of laughter.
hey I admit it, you made some good points and I have to say I was wrong in many aspects of my argument. But be a little more subtle in your argument please, just because I was wrong doesn't mean I'm stupid.Sorry, the guy said he wanted Roy's recovery nerfed. I was trying to write through the tears of laughter.