The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
If you think Link's recovery options are narrow, you haven't played a good Link. That's the long and short of it. With pitch perfect aerial glide tossing, hookshot release mindgames, and bomb jumping, you can not viably edgeguard a good link player with some characters.
Also, I agree. Ness is a strong but fair recovery. I think strong recoveries in this game should strive to be more like Ness's.
I think Ike's upb doesn't need a hitbox behind him when he recovers with it. It has a big enough hitbox in front of him.
Spacies are completely fair. Diddy could use a little more end lag....Lucas has some bonkers tricks with wavebouncing, can multi magnet, and has a ridiculously long air dodge tether, in addition to being able to cancel his tether into a magnet stall.
Metaknight...is good but fine. He is light, so I find him a little acceptable.
ZSS has kind of a ridiculous recovery.
Also, I agree. Ness is a strong but fair recovery. I think strong recoveries in this game should strive to be more like Ness's.
I think Ike's upb doesn't need a hitbox behind him when he recovers with it. It has a big enough hitbox in front of him.
Spacies are completely fair. Diddy could use a little more end lag....Lucas has some bonkers tricks with wavebouncing, can multi magnet, and has a ridiculously long air dodge tether, in addition to being able to cancel his tether into a magnet stall.
Metaknight...is good but fine. He is light, so I find him a little acceptable.
ZSS has kind of a ridiculous recovery.