I went ahead and tabulated one of my old matches (Samus). It's one in which I played reasonably well and I think represents my average technical playing. It's on Yoshi's Story so that affects a few aspects of my APM, but in this particular match I didn't make great use of the stage.
This is the match:
http://www.youtube.com/watch?v=FrwF-K8yNg0
It's from a tournament that was in Jan '08.
As far as the counts go, since I'm the one that played, I know exactly how I hit buttons, so I can tell when I hit or held a direction for consecutive wavedashes and whether or not I used the cstick. Surprisingly though, I didn't really wavedash all that much in this match.
The format I'm doing is # of inputs.Action performed. I know that I always wiggle free from grabs and out of tumble, but I obviously only counted things which produce and effect. One thing I get told a lot though is that I have the most controller movement of pretty much anyone, but the least happening on screen of anyone as well.
Match Starts 0:02
3.Fall through missile
3.Wavedash
2.Wavedash
2.Wavedash
2.Jump left
2.Missile
1.Jump
3.FFL Uair
1.Usmash -_-
1.DI the throw
2.Jump left
1.Waveland
1.DI the dsmash
1.Jump left
3.FFL bair
1.Dash left
1.FF
3.Jump right and bair
2.L-cancel sex kick
1.Fall through platform
2.Fair (missed L-cancel)
2.Ftilt left
2.Ftilt right
1.Crouch
2.Jump uair
3.LC fair
1.Fall through platform
3.LC fair
2.FH bair
3.FFL uair
3.Wavedash
3.Double jump right
2.Airdodge down
3.Fall through missile
2.Dashjump left
3.Sex kick FFL
2.Dtilt
1.Shield
2.DI from a couple hits
0.Death
1.FF
2.Missile
2.Dashjump right
2.Missile
1.Dash left
3.Fair FFL
2.Dashjump left
2.Doublejump right
2.Waveland right
3.FFL uair
5.Fall through fair FFL
2.Jump sex kick
1.Shield
1.Dash left
2.Missile
4.Dash jump sex kick LC
5.Fall through fair FFL
2.Jump uair
2.Doublejump bair
3.Fallthrough missile
5.Turnaround wavedash FF
1.Stand up
1.Charge beam
3.Wavedash FF
2.Edge regrab
2.Edge regrab
4.Edge wavedash
3.Wavedaash
3.Doublejump airdodge down
3.Fallthrough missile
2.Jump left
3.FFL uair
2.Jump fair
3.Jump FF fair
4.Jump fair FFL (and shield)
3.Wavedash
2.Dashjump left
3.Doublejump waveland
3.FFL bair
3.Dashjump sex kick
4.Doublejump dair FFL (shield)
1.Spotdodge
4.Fallthrough fair LC (shield)
3.Jump fair
1.FF
1.Shield
2.UpB
1.Fall through platform
2.Doublejump uair
2.Roll
1.CC
3.Fair LC
4.Dashjump sex kick LC
3.Fallthrough missile
1.Beam
4.Dashjump missile
2.Dash grab
1.Uthrow
4.Jump fair FFL
1.Fall through platform
3.Doublejump bair
3.Wavedash
3.Wavedash
2.Fsmash
3.Wavedash
3.Wavedash
1.Ftilt
2.Dash attack
3.Jump missile
1.Dash
2.Missile
2.Dash attack
1.Dash left
2.Doublejump right
1.Waveland
1.Ftilt
3.Wavedash
2.Wavedash
3.Wavedash
3.Jump right sex kick
2.Spotdodge
3.Fallthrough bair
2.Jump left
1.Dash left
3.Wavedash
4.Dashjump sex kick FFL
1.Spotdodge
5.Fallthrough bair FFL
4.Doublejump airdodge down
1.Jab
1.FF
4.Edgehop missile
3.UpB right
1.Stand up
2.Utilt
2.Spotdodge
2.Fsmash
3.Jump missile
3.Fallthrough missile
2.Walk and jump
3.Doublejump bair
3.FFL Uair
1.Dsmash
1.Shield
3.Wavedash
1.Dash
3.Jump missile
2.Dashjump
3.FFL sex kick
2.Jab combo
2.Spotdodge
3.Jump bair
2.Bair LC
1.DI
2.Techroll
1.DI
2.Jump right
3.Doublejump uair
2.Missile
4.Dashjump sex kick FF
4.Doublejump sex kick LC
3.Wavedash and walk
3.Wavedash
3.Dashjump sex kick
2.Spotdodge
3.Fall through sex kick LC
1.Dash
2.Wavedash and walk
5.Turnaround wavedash FF
1.Stand up
1.Dsmash
1.Shield
2.Ftilt
1.Dash
4.FF doublejump waveland
2.Fsmash
5.Dashjump uair FFL
4.Doublejump bair
1.Techroll
3.Dashjump sex kick
1.Charge Beam
1.Shield
3.Wavedash
1.Dash
3.Doublejump turnaround beam
4.Edgehop missile
3.Jump missile
3.Fallthrough missile
1.Dash
3.Wavedash
4.Doublejump airdodge down
3.Fallthrough missile
1.Dash
4.Jump fair FFL
4.Dashjump missile
4.Walk off FFL uair (shield)
3.Jump fair
1.Shield
5.Jump fair FFL (shield)
2.UpB
1.Fall through platform
2.Doublejump uair
1.Walk right
2.Missile
1.Walk left
2.Missile
3.Dashjump sex kick
1.Sex kick
3.FFL uair
1.Dash
2.Missile
1.Dash
3.Wavedash
1.Dash right
2.Dash attack left
4.Dashjump missile
1.Dash
2.Missile
1.Dash
3.Wavedash
3.Wavedash
2.Missile
5.Turnaround wavedash FF
3.Edgehop
1.Shield
4.Doublejump bair
1.FF
2.Dash FF
1.Walk
2.Dashjump.
3.Doublejump waveland
3.FFL uair
4.Dashjump sex kick FF
3.Wavedash
1.Dash
3.Doublejump missile
5.Dashjump fair FFLC
1.Jab
2.Ftilt
3.Dashjump FF
4.Doublejump right sex kick LC
1.Charge beam
3.Wavedash (shield)
2.DI
0.Death
3.FF missile
3.Wavedash
3.Wavedash
3.Jump uair
3.Doublejump uair
2.Spotdodge
4.Fallthrough fair FF
1.Shield
4.Wavedash FF
4.Edgehop missile
3.Jump missile
3.Fallthrough missile
5.Dashjump fair FFL
2.Dash jump
2.Waveland
3.FFL uair
4.Dashjump bair
2.Fsmash
1.CC
3.Fallthrough missile
2.Doublejump left
4.Rising grapple (and pull-in)
5.Edgehop fair LC
2.Jump uair
3.FFL fair
2.Jump uair
2.FF uair
2.Jab combo
1.DI
4.Edgehop sex kick
2.Dash attack
4.Doublejump bair waveland
1.Ftilt
1.Shield
2.Jump left
2.Missile
2.Dash jump
2.Missile
3.Wavedash
1.Jab
2.Dtilt
1.DI
2.Doublejump right
2.Bomb
4.Edgehop wavedash
1.Spotdodge
1.DI
0.Death
3.FF missile
4.Dashjump missile
1.Dash
2.Missile
5.Dashjump sex kick FFL
3.Fallthrough missile
4.Dashjump fair FF
2.Dash attack
1.Shield
3.Wavedash
1.Dash
3.Wavedash
5.Dashjump fair FFL
3.Wavedash
2.Dash jump
1.Fair
2.Sex kick LC
3.Dashjump sex kick
4.Doublejump waveland
3.FFL uair
2.Dash attack
3.Jump missile
3.Fallthrough missile
3.Dashjump sex kick
2.Sex kick LC
3.Wavedash
2.Missile
1.Turnaround
2.Doublejump right
3.Sex kick FFL
2.Jab combo
3.Wavedash
1.Dash FF
4.Doublejump missile
1.Dash
4.Jump sex kick FFL
1.Jab
2.Dash attack
2.Spotdodge
1.Jab
2.Fsmash
3.Wavedash
2.Missile
5.Turnaround wavedash FF
7.Edgehop uair FFL
3.Jump uair FF
3.Doublejump bair
2.Missile
3.Fallthrough missile
5.Turnaround wavedash FF
1.Stand up
End Match 3:52
Total time 3:50
Total Actions 820
APM = 214
Lower than I'd have liked, but probably on a Pokestadium match where I spam missiles it'd be higher (I only used like a dozen missiles in this match). I think I tested it before and if one were to just shoot missiles repeatedly on the platforms, the APM would be a bit over 360 (it's like 50 frames per cycle, 6 inputs per cycle).