kupo15
Smash Hero
To avoid opening up an old thread that discussed Angel Ring, I decided to turn this thread into one.
Section 1: Angel Ring Technique
Section 2: Good Angel Ring Counters
Section 1: What is ART
We know that if you start the Angel ring on the ground, then you get a slide at the startup. We also know that if you start Angel ring in the air, you don't get this slide when you touch the ground. Angel ring tech (ART) is the combination of these two outcome to produce a more deadly move. The outcome of ART is starting Angel Ring in the air while still getting the slide when touching the ground.
This tech has many names attached to it:
Angel Ring Tech
Angel Ring Pressuring
Angel (Ring) Slide
Angel (Ring) Rush
By Kupo15
http://www.youtube.com/watch?v=Adn1ZFyKP50&fmt=18
Angel Ring Slide Comparison
http://www.youtube.com/watch?v=R_jC3w28R90&fmt=18
Angel Ring Timing Side by Side video
http://youtube.com/watch?v=1gYXFfJ302E&fmt=18
Platform ART
http://www.youtube.com/watch?v=_wgsHlc9DMY&fmt=18
Ledge hop ART
http://www.youtube.com/watch?v=XdqHzN9BdrI&fmt=18
There is an application in my combo vid.
http://www.youtube.com/watch?v=D5T1kdd5teg&fmt=18
By Ryanarius
http://www.youtube.com/watch?v=bYkzq7kY5GM&fmt=18
Explanation!!
It is 100% timing of where you start the Angel Ring! Because this is 100% timing, as long as you start the AR at the right time, it doesn't matter how many times you mash the B button. Doing that will enable you to sustain the Angel Ring longer to reach the floor.
Also, the timing is different for each of the following jumps. I am very positive that this is the right way.
Short Hop Timing
It is easy with short hops and only requires one B button tap to start AR. The timing for the short hop is this:
Pit should touch the ground around when he says his "HiyiyiYAAAA" the YAAAA part. I guess his annoying voice has a use.
The best way to start learning this is with the short hop and getting the landing and the YAAA to line up. Then adjust from there.
Full Hop Timing
Needs to be confirmed but I think the timing is start the Angel Ring at the same place as the short hop except Pit does a full hop instead.
All Angel Rings MUST be rising ones for the Short hop and Full hop to work
Second Jump and above
Also needs to be confirmed but I think the timing is start the Angel Ring at the moment when Pit's vertical momentum is 0.
Universal Timing
You can do this from ANY jump if the AR is started at the point above the ground as if to do a short hop ART. It MUST be a rising Angel ring.
Platform Timing
This is the only time I found where you can do a falling ART. Timing after you leave the platform. If you do it slightly early, the Spinning swords will glow until you finish the move.
Ledge Hop Timing *new
Perform AR after you drop from the ledge. Just like the other timings, this one can't be too early and should be ever so slightly after dropping down.
Troubleshooting
If you see the small lunge get longer, then you have to start AR slightly later. Keep starting AR slightly later until it happens.
I am certain that this info is correct
Progress of this tech
Statement in progress
-Directional Input is NOT needed
-B Button spam is NOT the cause (only to continue AR)
-Height is NOT a factor
-B sticking or Reverse AR is NOT a factor
-Timing of the B button on the ground is NOT the answer
Section 2: Angel Ring Counters
This move is effective against the following characters:
1. Snake's Usmash
Snakes use this move a lot and if you get them caught in Angel Ring after the shell has been launched, it will hurt them when it comes down because of the Angel Ring's reflective properties
2. ROB's Gyro
If you haven't reflected this move with the Mirror shield when it was released, then using the Angel Ring to slide over the spinning, stationary gyro makes it easily yours. If ROB tries to run up and punish the Angel Ring, the gyro will stop them. It is a bonus if you can get both ROB and the gyro in the Angel Ring at the same time. Then you can pick it up and glide toss it at them.
Any more? Post!
Section 1: Angel Ring Technique
Section 2: Good Angel Ring Counters
Section 1: What is ART
We know that if you start the Angel ring on the ground, then you get a slide at the startup. We also know that if you start Angel ring in the air, you don't get this slide when you touch the ground. Angel ring tech (ART) is the combination of these two outcome to produce a more deadly move. The outcome of ART is starting Angel Ring in the air while still getting the slide when touching the ground.
This tech has many names attached to it:
Angel Ring Tech
Angel Ring Pressuring
Angel (Ring) Slide
Angel (Ring) Rush
By Kupo15
http://www.youtube.com/watch?v=Adn1ZFyKP50&fmt=18
Angel Ring Slide Comparison
http://www.youtube.com/watch?v=R_jC3w28R90&fmt=18
Angel Ring Timing Side by Side video
http://youtube.com/watch?v=1gYXFfJ302E&fmt=18
Platform ART
http://www.youtube.com/watch?v=_wgsHlc9DMY&fmt=18
Ledge hop ART
http://www.youtube.com/watch?v=XdqHzN9BdrI&fmt=18
There is an application in my combo vid.
http://www.youtube.com/watch?v=D5T1kdd5teg&fmt=18
By Ryanarius
http://www.youtube.com/watch?v=bYkzq7kY5GM&fmt=18
Explanation!!
It is 100% timing of where you start the Angel Ring! Because this is 100% timing, as long as you start the AR at the right time, it doesn't matter how many times you mash the B button. Doing that will enable you to sustain the Angel Ring longer to reach the floor.
Also, the timing is different for each of the following jumps. I am very positive that this is the right way.
Short Hop Timing
It is easy with short hops and only requires one B button tap to start AR. The timing for the short hop is this:
Pit should touch the ground around when he says his "HiyiyiYAAAA" the YAAAA part. I guess his annoying voice has a use.
The best way to start learning this is with the short hop and getting the landing and the YAAA to line up. Then adjust from there.
Full Hop Timing
Needs to be confirmed but I think the timing is start the Angel Ring at the same place as the short hop except Pit does a full hop instead.
All Angel Rings MUST be rising ones for the Short hop and Full hop to work
Second Jump and above
Also needs to be confirmed but I think the timing is start the Angel Ring at the moment when Pit's vertical momentum is 0.
Universal Timing
You can do this from ANY jump if the AR is started at the point above the ground as if to do a short hop ART. It MUST be a rising Angel ring.
Platform Timing
This is the only time I found where you can do a falling ART. Timing after you leave the platform. If you do it slightly early, the Spinning swords will glow until you finish the move.
Ledge Hop Timing *new
Perform AR after you drop from the ledge. Just like the other timings, this one can't be too early and should be ever so slightly after dropping down.
Troubleshooting
If you see the small lunge get longer, then you have to start AR slightly later. Keep starting AR slightly later until it happens.
I am certain that this info is correct
Progress of this tech
Press B as you hit the ground. A little bit before you hit the ground. Exactly as you hit the ground. Haven't gotten the exact "when" down yet. Also haven't successfully done it with a short hop once.
Soo uhh here's my theory. I tried it with success at different heights, therefore having nothing to do with auto canceling. I have pressed b at different speeds (doing 3, 4 or 5 times before i land) and done it, so nothing to do with that.
I'm pretty sure that you get the slide when you press b exactly at (or right before, dunno exact timing) the time you hit the ground. I've been doing it this way and done it as much as 5 in a row >_>. someone else try this? (I should try slowing down the speed in training huh?)
Edit: Also has nothing to do with the direction you hold. I tried holding up, down, toward and back. Done it with all directions. Also it seems like the first initial AR has to pass through in order for this to work (I havent done it while starting and already almost hitting the ground)
I have done it without inputing a direction and with only pressing the B button twice so directional input is not needed. I let go of the joystick after initial AR.
EDIT: Figured out the exact timing. If you press B during the little bit where Pit moves forward after landing, he bursts forward.
I still have NOT done it on a short hop, and to my knowledge, he needs to be out of the initial side b to do this. Meaning he has to stop talking. PLEASE show a video if you've done it from a short hop.
BIG DISCOVERY!
I haven't figured it out yet but I have confirmed that pressing the B button at the right time near the floor is NOT the answer. I have just done a short hop AR slide by pressing the B button ONCE!
Statement in progress
-Directional Input is NOT needed
-B Button spam is NOT the cause (only to continue AR)
-Height is NOT a factor
-B sticking or Reverse AR is NOT a factor
-Timing of the B button on the ground is NOT the answer
Section 2: Angel Ring Counters
This move is effective against the following characters:
1. Snake's Usmash
Snakes use this move a lot and if you get them caught in Angel Ring after the shell has been launched, it will hurt them when it comes down because of the Angel Ring's reflective properties
2. ROB's Gyro
If you haven't reflected this move with the Mirror shield when it was released, then using the Angel Ring to slide over the spinning, stationary gyro makes it easily yours. If ROB tries to run up and punish the Angel Ring, the gyro will stop them. It is a bonus if you can get both ROB and the gyro in the Angel Ring at the same time. Then you can pick it up and glide toss it at them.
Any more? Post!