Kashakunaki
Smash Master
Well, I'm just going to post an incomplete, preliminary version of my moveset as it probably won't be finished for awhile (I tend to procrastinate a lot...).
Wolf O’ Donnell, leader of the Star Wolf squadron.
Picture:
Rough Estimation of Stats:
Size: 3/5
Weight: 3/5
Jump: 3/5
Power: 4/5
Speed: 4/5
In the most recent, relative entry for the Star Fox franchise, Star Fox: Assault, Wolf comes in at age 28 and is as he is in the above picture (except Smashified, of course). He is decently tall, but not a giant in the least. In his relative universe, he’s slightly taller than Fox. I give him a 3/5 on his weight because though he isn’t packed down with muscles or huge like Bowser, he is somewhat of an athlete and does have an amount of muscle to him. Not to mention he carries a variety of weapons. His jump is average, nothing special to it at all, really. In Star Fox: Assault’s multiplayer mode you could play as Wolf. Fox is the second fastest character in Melee. He is also the second fastest character in Assault’s multiplayer, only to be beaten by Wolf. The reason I don’t give him a 5/5 on speed is to balance his power and other stats. If he is going to pack a punch he’s going to be weighed down by weapons and what have you.
This move set guide will contain a small amount of technical stats such as knock back, lag, animations, etc. but nothing major.
~Ground Attacks~
A Moves
-Neutral A: A quick, high punch to the face. Minimal lag but ridiculously low knock back.
-Neutral AA: SHOOTS OUT A GIANT LASER THAT MAKES J00R FACE ESPLODE, but not really. He follows his punch with a retracting elbow.
-Neutral AAA: Wolf continues with the momentum of his elbow strike and swings his body around, lifting his right leg up as he does so, and drop kicking the opponent. There is a noticeable startup time for the third attack and it has little knock back, but it does bounce the opponent off the ground and into the air. Could potentially be used as a pseudo-spike.
-Dash Attack: While dashing if you hit A, Wolf will pull out his blaster and pistol whip the opponent. It has a decent amount of stun to it if it lands, but is very punishable if shielded. If missed Wolf will swing at the air and stumble as he connects with nothing, he will then quickly re-holster his weapon.
-Forward Tilt: Wolf draws a hunter’s knife from his hip sheath and slashes horizontally in front of him. If timed correctly this attack can be repeated with little lag between slashes. When the attack ends he re-sheathes his blade, so there is a slight amount of lag. This attack has decent knock back. Decent being located between medium and low.
-Upward Tilt: Wolf slides his left leg forward along the ground and shoots his heel and boot straight upward, bending his body back and bracing his arms against the floor as he does the attack. The attack hits a little bit in front of him, nothing phenomenal, and slightly above him. Excellent for propping opponents up into the air. It has a relatively short start up time but the wind down takes a little bit longer. This attack has medium to high knock back, depending on the enemy’s weight and percent.
-Down Tilt: Simply put, Wolf crouches to the ground and thrusts his right leg forward, along the ground. Weak knock back, relatively quick start up time, but ridiculously long wind down time for a tilt. Though, if contact is made it deals a decent percentage for a tilt and props the enemy up at higher percents.
-Forward Smash: Wolf props himself up on his left leg and draws his right leg in. Upon releasing the smash he throws his right leg out with ridiculous force straight forward. The start up time on this attack is pretty poor, enemies can see it coming. However, the wind down time isn’t as awful as one would think Somewhere between a Fox’s forward smash and a Captain Falcon’s forward smash. The range is about average, nothing too fantastic or ****able. However, the knock back is ridiculously high. This puppy will send you across the stage at lower percents than you’d like.
-Upward Smash: Wolf flips himself around, supporting himself palms down on the ground. He then draws both legs back and shoots them into the air, hyper extending them slightly for more range (sort of how Mario expands any body part at his will >.>). The lag on the opening animation is slightly below average. Nothing ridiculous like Mr. Game and Watch’s. Something faster, something slower than Fox’s or Dr. Mario’s up smash, something like Jigglypuff’s. The hit box on this attack covers a ridiculously small width. The hit box contains the entirety of both legs, so it can hit someone on the side of the leg, not just the boots. The knock back for this attack will devastate floaties and knock people pretty far at higher percents, as well as doing some good damage. The wind down time isn’t too bad.
-Down Smash: Probably his quickest smash, Wolf pulls his hunting knife from its sheath and plunges it into the ground to use as a sort of handle. He then grasps the hilt of the weapon and spins around, feet extended. After this he then pulls himself up and re-sheaths his knife. It may sound like the animation would dub it a laggy attack, but it isn’t. The act of stabbing the knife in the ground itself can hurt someone, even potentially stun them until the rest of the attack rolls around. The wind down time is small and the knock back is medium. Though, because you are swinging on the handle of the knife, you are slightly above the ground, so good luck trying to hit someone on the edge with this attack unless you hit with the knife.
~Ground Attacks~
B Moves
Well, that's all I got right now. Like I said, it's pretty rough still.
Wolf O’ Donnell, leader of the Star Wolf squadron.
Picture:
Rough Estimation of Stats:
Size: 3/5
Weight: 3/5
Jump: 3/5
Power: 4/5
Speed: 4/5
In the most recent, relative entry for the Star Fox franchise, Star Fox: Assault, Wolf comes in at age 28 and is as he is in the above picture (except Smashified, of course). He is decently tall, but not a giant in the least. In his relative universe, he’s slightly taller than Fox. I give him a 3/5 on his weight because though he isn’t packed down with muscles or huge like Bowser, he is somewhat of an athlete and does have an amount of muscle to him. Not to mention he carries a variety of weapons. His jump is average, nothing special to it at all, really. In Star Fox: Assault’s multiplayer mode you could play as Wolf. Fox is the second fastest character in Melee. He is also the second fastest character in Assault’s multiplayer, only to be beaten by Wolf. The reason I don’t give him a 5/5 on speed is to balance his power and other stats. If he is going to pack a punch he’s going to be weighed down by weapons and what have you.
This move set guide will contain a small amount of technical stats such as knock back, lag, animations, etc. but nothing major.
~Ground Attacks~
A Moves
-Neutral A: A quick, high punch to the face. Minimal lag but ridiculously low knock back.
-Neutral AA: SHOOTS OUT A GIANT LASER THAT MAKES J00R FACE ESPLODE, but not really. He follows his punch with a retracting elbow.
-Neutral AAA: Wolf continues with the momentum of his elbow strike and swings his body around, lifting his right leg up as he does so, and drop kicking the opponent. There is a noticeable startup time for the third attack and it has little knock back, but it does bounce the opponent off the ground and into the air. Could potentially be used as a pseudo-spike.
-Dash Attack: While dashing if you hit A, Wolf will pull out his blaster and pistol whip the opponent. It has a decent amount of stun to it if it lands, but is very punishable if shielded. If missed Wolf will swing at the air and stumble as he connects with nothing, he will then quickly re-holster his weapon.
-Forward Tilt: Wolf draws a hunter’s knife from his hip sheath and slashes horizontally in front of him. If timed correctly this attack can be repeated with little lag between slashes. When the attack ends he re-sheathes his blade, so there is a slight amount of lag. This attack has decent knock back. Decent being located between medium and low.
-Upward Tilt: Wolf slides his left leg forward along the ground and shoots his heel and boot straight upward, bending his body back and bracing his arms against the floor as he does the attack. The attack hits a little bit in front of him, nothing phenomenal, and slightly above him. Excellent for propping opponents up into the air. It has a relatively short start up time but the wind down takes a little bit longer. This attack has medium to high knock back, depending on the enemy’s weight and percent.
-Down Tilt: Simply put, Wolf crouches to the ground and thrusts his right leg forward, along the ground. Weak knock back, relatively quick start up time, but ridiculously long wind down time for a tilt. Though, if contact is made it deals a decent percentage for a tilt and props the enemy up at higher percents.
-Forward Smash: Wolf props himself up on his left leg and draws his right leg in. Upon releasing the smash he throws his right leg out with ridiculous force straight forward. The start up time on this attack is pretty poor, enemies can see it coming. However, the wind down time isn’t as awful as one would think Somewhere between a Fox’s forward smash and a Captain Falcon’s forward smash. The range is about average, nothing too fantastic or ****able. However, the knock back is ridiculously high. This puppy will send you across the stage at lower percents than you’d like.
-Upward Smash: Wolf flips himself around, supporting himself palms down on the ground. He then draws both legs back and shoots them into the air, hyper extending them slightly for more range (sort of how Mario expands any body part at his will >.>). The lag on the opening animation is slightly below average. Nothing ridiculous like Mr. Game and Watch’s. Something faster, something slower than Fox’s or Dr. Mario’s up smash, something like Jigglypuff’s. The hit box on this attack covers a ridiculously small width. The hit box contains the entirety of both legs, so it can hit someone on the side of the leg, not just the boots. The knock back for this attack will devastate floaties and knock people pretty far at higher percents, as well as doing some good damage. The wind down time isn’t too bad.
-Down Smash: Probably his quickest smash, Wolf pulls his hunting knife from its sheath and plunges it into the ground to use as a sort of handle. He then grasps the hilt of the weapon and spins around, feet extended. After this he then pulls himself up and re-sheaths his knife. It may sound like the animation would dub it a laggy attack, but it isn’t. The act of stabbing the knife in the ground itself can hurt someone, even potentially stun them until the rest of the attack rolls around. The wind down time is small and the knock back is medium. Though, because you are swinging on the handle of the knife, you are slightly above the ground, so good luck trying to hit someone on the edge with this attack unless you hit with the knife.
~Ground Attacks~
B Moves
Well, that's all I got right now. Like I said, it's pretty rough still.