GENIUS
Smash Rookie
- Joined
- Jul 6, 2015
- Messages
- 17
Does this mean he won't be able to get extra height by Up B'ing after getting hit by his own bomb?if Toon Link has absolutely no momentum, he will almost never move.
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Does this mean he won't be able to get extra height by Up B'ing after getting hit by his own bomb?if Toon Link has absolutely no momentum, he will almost never move.
Haven't tested anything yet but from what I've seen and read, it looks like the first hit of Uair had its hitbox moved higher up, or further out, so that it won't hit standing opponents while ground floating.Um wait, the ENTIRE Uair? Or only a certain hitbox of it?
Because if the ENTIRE Uair has to hit airborne opponents, how can she hit people on platforms above her?
Though I'll assume it's only a certain small hitbox.
Are you positive about this, or is this an "I wish Link was better than Toon Link so placebo makes me feel he gets something terrible and Link doesn't"? I think we need more people to check this. I can check it later, as I have 1.1.4 and 1.1.5 3DS. Seems really odd why they'd nerf Toon Link's recovery move.Alright, I've been testing out some things about characters, and I've found a discovery that will scare players.
So comparing both versions, ever since the release up to 1.1.4, Toon Link has had an Up B that halts itself late into the move.
In 1.1.5, Toon Link's recovery move not only halts early, but if Toon Link has absolutely no momentum, he will almost never move.
I know for a fact that this wasn't the case in 1.1.4 and prior, since I could get double the distance of what it did previously.
So what I am hopefully acknowledging is that Toon Link has a worse recovery now, and cannot afford to get hit off stage.
He will gain the extra height, but from my tests that I performed this morning, he is unable to move horizontally after being hit by a Bomb and needs to carry momentum; he's sort of like Brawl Link now with Up B only.Does this mean he won't be able to get extra height by Up B'ing after getting hit by his own bomb?
I can absolutely confirm this is not a Placebo. If I know at least ONE thing about Toon Link all too well, it's his poor horizontal movement in Up B near the end. It seems to now start before the middle of the attack, and then just completely halts him.Are you positive about this, or is this an "I wish Link was better than Toon Link so placebo makes me feel he gets something terrible and Link doesn't"? I think we need more people to check this. I can check it later, as I have 1.1.4 and 1.1.5 3DS.
Dude are you serious? Marth got some fantastic buffs in 1.1.3. He's good now.No Marth buffs then. rip marth.
Many thanks! It looks like the move's angle shifted down a little on the first hitbox? Either way, it doesn't look like a severe change!For those curious of the ZSS Nair change:
You're late to the party. Most changes have already bin uncovered from the data files and Ike, Ryu and Toon Link belong not to these.I need someone to see if they can test possible U-Tilt and D-Tilt changes on .
U-Tilt seems slower. Might be highly mistaken.
TheWall says that the FAF on yoshis dthrow have been reduced and can reliably combo into up air.. I'm not home and I need your expertiseYou're late to the party. Most changes have already bin uncovered from the data files and Ike, Ryu and Toon Link belong not to these.
Liberation will add all the confirmed stuff to the master list in maybe 12 hours or so. Just be patient.Many thanks! It looks like the move's angle shifted down a little on the first hitbox? Either way, it doesn't look like a severe change!
Also... someone with sufficient posting rights should add ZSS's kbg and bkb changes :-D
Where are the diffs?I checked the diffs there's a new hitbox that appears 2 frames before the main hitbox does. so comes out on frame 8
this is not confirmed, and is false according to the diffs
it however is bigger and stronger, but not faster too
Nothing is set in stone yet. He probably didn't, but Dash Attack just became an even more potent kill move at least.So Link didn't get any mobility buffs? Urgh.
What are the exact numbers?Also... someone with sufficient posting rights should add ZSS's kbg and bkb changes :-D
Dash attack is probably his worst kill move. There's no way to combo into it when it matters the most from what I've seen. It pretty much requires a back roll read and high level players don't generally predictably roll backwards. Also, some rolls go farther than others. And Link doesn't have the speed to close the gap and use dash attack before they're able to move again. It might hit hard but so does the majority of Ganondorf's moveset. And look where he is on most tier lists. If there's one thing you should take from the Smash Bros. series competitively, it's that power alone means little to nothing and that speed is king.Nothing is set in stone yet. He probably didn't, but Dash Attack just became an even more potent kill move at least.
I don't think his dash speed changed at all. I forgot to check his jumpsquat and air speed but I probably should.
ZSS Diffs
UAIR
Damage - 8% --> 6.5%
KBG - 110 --> 125
NAIR
Damage - 10% --> 8%
KBG - 80 --> 96
BKB - 40 --> 38
[Various size changes, roughly 1 unit less in all changes]*
BACK THROW
Damage - 4 --> 6
KBG - 60 --> 45
BKB - 70 --> 72
DOWN THROW
Damage - 5 --> 3
KBG - 25 --> 60
BKB - 100 --> 90
SIDE B 1
BKB - 80 --> 100
SIDE B [Middle Hits]
Damage - 0.8 --> 1.2
KBG - 90 --> 70
[Various size changes]
SIDE B FINAL
Damage - 6 --> 7.5
[Various size changes]
Here you go!What are the exact numbers?
Looks like someone doesn't know Link's special Dash Attack setup.Dash attack is probably his worst kill move. There's no way to combo into it when it matters the most from what I've seen. It pretty much requires a back roll read and high level players don't generally predictably roll backwards. Also, some rolls go farther than others. And Link doesn't have the speed to close the gap and use dash attack before they're able to move again. It might hit hard but so does the majority of Ganondorf's moveset. And look where he is on most tier lists. If there's one thing you should take from the Smash Bros. series competitively, it's that power alone means little to nothing and that speed is king.
I would like confirmation that his F and U smash buffs actually happened. I'm getting the same knockback numbers for those moves that I got pre patch.Are there any other changes for Pacman?
He wasn't included in the new thread when it was originally posted so I'm worried some of the testers forgot about him when they were doing this.
check page 2-3 of the threadWhere are the diffs?
just a certain part required for the infiniteUm wait, the ENTIRE Uair? Or only a certain hitbox of it?
Icwutudidthar.Don't think that Link doesn't have the prowess to do his dash attack setup. It's his slowest kill move, but there are people who know how to link into it.
Are there any other changes for Pacman?
He wasn't included in the new thread when it was originally posted so I'm worried some of the testers forgot about him when they were doing this.
I would like confirmation that his F and U smash buffs actually happened. I'm getting the same knockback numbers for those moves that I got pre patch.
Is there a glitch or something?
TLs recovery has always been worse than links horizontally. You couldn't move horizontally if you had no momentum before.He will gain the extra height, but from my tests that I performed this morning, he is unable to move horizontally after being hit by a Bomb and needs to carry momentum; he's sort of like Brawl Link now with Up B only.
I can absolutely confirm this is not a Placebo. If I know at least ONE thing about Toon Link all too well, it's his poor horizontal movement in Up B near the end. It seems to now start before the middle of the attack, and then just completely halts him.
You yourself could check by doing these:
Death Run - Go off the stage, perform both Up B's with the momentum going, and see who dies first.
No Momentum - Just jump, Up B and move forward, see which garners more distance.
Bomb Jump Recovery - An opposite Death Run and combination with No Momentum. Take out a Bomb, jump when it's about to explode, recover, let it explode, gain momentum by going forward and use the recovery again.
These are actually decent tests in my opinion, and do them all on Omega Battlefield.
Exactly why I don't think it should've been patched but to each their own and what's done is done.We all knew Peach was losing the infinite and I say good riddance (i couldnt pull it off anyways)
I honestly dont find it overly useful.
Exactly why I don't think it should've been patched but to each their own and what's done is done.
My guess is they moved it up higher and out further. My screen replacement is coming today so I'll finally be able to test some things out.
It was said multiple times before a hitbox was adjusted to hit airborne opponents only, there are no other changes to the hitboxes on the moveIf they moved it up it could be seen as a buff... at least in the way i use it.
Doesnt seem like thats the case based on the data. Looks more like they trimmed the hitbox to disable the infinite connecting
Whoops, missed that. You can see the confusion in "hit airborne opponents only" though, no? Because if a player is standing on a platform, will the first hit sill connect? Technically, they are grounded.It was said multiple times before a hitbox was adjusted to hit airborne opponents only, there are no other changes to the hitboxes on the move
View attachment 100350
Just the hitbox tinted red here:Um wait, the ENTIRE Uair? Or only a certain hitbox of it?
Because if the ENTIRE Uair has to hit airborne opponents, how can she hit people on platforms above her?
Though I'll assume it's only a certain small hitbox.
KBG was only reduced for the air version, the grounded version's the same as before.Was the knockback growth on Finishing Touch reduced entirely or just the air version?
more then likely it will hit, It's one hitbox in a sea of other hitboxes.Whoops, missed that. You can see the confusion in "hit airborne opponents only" though, no? Because if a player is standing on a platform, will the first hit sill connect? Technically, they are grounded.
thanks