ALL RIGHT THE CAVALRY IS HERE. Thanks for keeping up the sanity, LzR.
What 2 of the 7 CP-Stages should be starter?
I normally also prefer 5 starters, but all the other 7 stages are very semilar in regard of their starter-possibility, they all have at least one bad aspect.
"Bad"? Oh god...
CS - Perm-Walk-Off for 30 (?) Seconds
>permanent
>30 seconds
How often do you see this affect matchups? It's like *****ing about PS1 having temporary walls-good players don't get abused by it.
Delfino - Water (+ Walk-Offs)
...And why is water a problem? As for the walkoffs, refer to castle siege.
(Delfino has other problems that make it a "worse" starter than others, like sharking)
Fregate - No Edge (+Flip)
http://www.smashboards.com/showthread.php?t=281330
The part with one edge is up for a tiny fraction of the time on the stage, and the flip is completely non-dangerous. Frigate is severely overlooked as a neutral stage, because it really is pretty decent. Not Battlefield/SV good, but certainly better than FD.
Yep, the obvious claw which obviously telegraphs itself years in advance.
...Why is this a problem? Learn to recover.
PS1 - Transformations give huge (d9s)advantages
Okay, do me a favor. Show me one high-level match in the last few months where someone got abused by a wall or something on PS1 (perhaps the windmill? Wanna count that?). Their temporary nature and the stalling they encourage makes them very weak hazards.
This would be reason to ban the stage-not a reason to make it less of a starter.
Why would you need to strike from all allowed stages?
Neutral stages don't need to be balanced for all characters. Neutral stages are neutral, because they don't have any gay hazard or other **** happening on them.
Can we please not completely redifine statements? It's
static. You are completely mangling the definition of "neutral", because if a stage is a favored counterpick for a character, it's DEFINITELY not neutral among the cast (FD for ICs ring any bells? BF for Falco? Lylat for Peach and Marth? Yoshi's for Olimar, DK, and Sonic? SV as a second choice for most of the chars who like FD?), and calling it that is seriously mangling the definition. Call them static, but
PLEASE stop referring to them as neutral.
If you want stages that are balanced for all characters then you will never find one... unless you choose such a random one that everyone has about the same chance... like Mario Bros, lol.
Actually, you
can't construct a starter list which is fair for all characters. Ever. The "neutral stage" is different for each matchup, and each player. So what do you do? Limiting it to stages that appear "fair" doesn't really help either because even though it may not seem like SV gives anyone a serious advantage, it is definitely not a median stage for, say, G&W vs. ICs-it's G&W's second-worst stage in the matchup! So what do you do to avoid situations like that? You raise the number of stages in the starter list. This leads to the most fair stage coming out AUTOMATICALLY, because each player strikes to the stage that is equally fair for each part of the matchup.
We could also just always start the first match on SV.
...What makes SV better than any other stage?
Tbh I can't think of any matchup that is way in any character's favor on SV.
ICs-G&W
Falco-Wario
Diddy-MK
In all of those matchups, SV provides a considerable advantage for the former party (at the expense of the latter party).
That put aside, tilting on LC severely reduces its viability to be a neutral.
1. Why?
2. PLEASE STOP CALLING THEM THAT.
FD+BF+SV is fine in terms of standard 3. Noting it benefits 'ground based characters' too much is a bit silly. It supports projectile camping and grab games, the fact that the few really 'ground based' characters often happen to be either one of those (or both) doesn't make it 'ground favoured' per se.
Okay, then it makes it "projectile- and grab-camping supporting". Which is just as bad as being ground-favored.
Put frankly, more stage = more exploitable air as well.
Also, Lylat+YI are ought to always be neutrals in case of 5 neutrals. PS1 being neutral is an outdated concept.
I honestly wonder why, because PS1 is ridiculously neutral (in the
english meaning of the word). There are very few matchups that are actually polarized there-honestly, it's probably a better "neutral" than BF or SV!
Having too many elements in a stage apparently equals skill because you have to 'adapt' to them.
If by apparently you mean "definitely", then yep. The reasoning is right there.
..Of course, by now, I realize I can't really point to that and ask you to accept it.
But really, what is wrong with Brinstar? Why would everyone want to ban it beyond "MK is gay"? If that's your reasoning,
ban MK. Or limit him with a rule like "MK is not allowed to counterpick". Or better yet, allow more stage bans. The stage is non-random, only polar in a tiny minority of matchups (read: against Ness, MK, ICs, and Wario). Why remove the stage from the list? If it's general distaste, I can only ask to think of more than yourself, but rather to think of the overall competitive level of the game, which drops when you ban the stage. I mean, hell, you never
have to play on it anyways. It's just when I hear things like "Brinstar sucks, ban that ****", I can't help but get this image in my head of a street fighter newbie who is complaining bitterly about how his opponent beats him with tick throws, screaming "Tick throws suck, ban that ****" instead of getting better and learning the counter strategy (or, in this case, how to use the stage).
As far as the starter list goes... I dunno if it's worth going over again. It's just that 5 or less starter lists have considerable issues (most notably: SV, BF, and FD are all favored counterpicks for the same chars, because they are ridiculously similar stages, and you can't get rid of all of them against those characters), and that if you're looking for the most
neutral stage for the first round, striking from the whole list (rounded up or down to the nearest odd number) will save you the trouble of creating a starter list. I mean, hell, let's just do ICs vs. G&W on a typical german stagelist just for kicks.
G&W strikes FD, SV, BF, PS1
ICs strikes Brinstar, Delfino, Frigate, LC
...At this point, both characters have one or two strikes remaining (depending on size of the list), but neither of them has a strong counterpick in the remaining stages (and all of the "wonky" stages are already long gone!).
Compare to a 3-starter...
G&W strikes FD
ICs strikes Battlefield
They go to SV, which is G&W's
second-worst stage in the matchup. This is where the ICs main would go on his counterpick (after G&W uses his stage ban on FD). Let me ask you-don't any of you see the problem with this? Similarly in 5-starter; the only difference being that it's their third-best counterpick against G/W, instead of their second-best. Can you really claim that
this is determining a neutral stage for the matchup?
I know I'm going to have trouble convincing you guys, and that you're willing to ignore any of the logic I present. After all, it
is just a game. But just think about it for a minute, and ask yourselves-"Isn't there something wrong with giving a character one of their best counterpicks in the first round?" Imagine if MK wasn't in the game. What about then, would there be a problem (remember, Falco, Diddy, Snake, and ICs would be tied for "best in the game", and you would be giving them their best stages!!!)?