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All character landing lag frame data

TimeSmash

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Sarix

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Not too happy with Samus's landing lag data. From Melee, to Brawl, to now she had an average landing lag of: 15/7 (L-Cancelled), 9, and now it's 19 :(.

Hopefully her auto cancel data circumvents this because having those low lag aerials was a really nice trait about her.
 

G.D.

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Speaking of Samus, I'm surprised no one in this thread has mentioned zairs. Samus's landing lag on zair feels to me to be drastically less than her upair (which is otherwise her least laggy landing aerial).

EDIT: After testing the characters a bit, Link's zair definitely feels less laggy than his other aerials, too.
 
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KenMeister

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It's completely mind-blowing to me how little Link's landing lag on his aerials are in proportion to the other cast members, like holy flid. O.o
 

Dragoomba

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Wow, Pit (and Dark Pit) doesn't have a single aerial with landing lag under 20 frames. That's like some heavyweight status landing lag.
 

Thinkaman

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Hopefully her auto cancel data circumvents this because having those low lag aerials was a really nice trait about her.
All Samus aerials AC out of SH except fair. Bair is really tight, I can't do it consistently on a 3DS at full speed. Dair is super generous.

Wow, Pit (and Dark Pit) doesn't have a single aerial with landing lag under 20 frames. That's like some heavyweight status landing lag.
Fair, nair, and bair all appear to SH auto-cancel.
 

Sinister Slush

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Tiny nerfs or nothing changed for Yoshi's landing lag.
So how did the Japanese do the frame data this time on the 3DS?
 
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Nixon Corral

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Huh, I actually didn't know that air dodge landing lag wasn't the same for everybody. Interesting.
 

Empyrean

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Shouldn't this be moved to the Smash academy subforum? I mean, it IS incredibly interesting and useful data.
 
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[Deuce]

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I feel like this should be combined with a supplementary table of how much hitstun each move generates from hitting the opponent flush, late, and at different ranges (tipper, etc).

It would be helpful to know if I can reliably follow up on my attacks properly, say for example, Lucario's nair- can the guy attack me back before I can even follow up despite the lack of landing lag.
 

Ray_Kalm

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I wonder why Wii Fit Trainer, Little Mac, Zero Suit and Pac Man have lower landing lag after airdodge than rest of the cast.
 

DavemanCozy

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I just noticed Sonic has some serious landing lag in his aerials. Might be a good thing to keep in mind if you notice opposing Sonics SHFF aerial moves.
 

wmo_

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Is this the same for the Wii U version too? Or are the values different?
 

DanGR

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I compiled a list of landing lag frame data that changed with patch 1.0.4 changes.

Doc d-air
Ganon nair, fair, upair, dair
Shulk fair
Yoshi dair
Wii Fit Trainer airdodge, 12 -> 22
ZSS airdodge, 15 -> 22
 

Lavani

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Interesting. So Pac-Man and Little Mac still have sub-22f airdodge landing lag?
 

Lavani

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Alright, was able to look into it myself. Mac and Pac-Man both have 22f airdodges as well now.
 
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Masonomace

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I'm pretty convinced that Shulk's F-air landing lag is 18 frames now, but not sure about Yoshi's D-air landing lag.
 
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All of the airdodge landing lag is 1F too high. I'm assuming they tested this by holding shield during landing lag. Unless you're powershielding an attack that would hit on the frame after you input shield (so, for example, inputting shield and Little Mac/Zamus's jab on the same frame), the shield graphic doesn't come up until F2, although your character actually begins shielding and entering a shielding animation on F1. If they did test by holding shield, they probably thought F1 of shielding was part of the landing lag, since the graphic didn't appear, and that the frame the graphics appeared was shield F1.

I wouldn't be surprised if all of the aerial landing lag was off by 1F too.

I'll compile an accurate chart of landing lag when I get off work, just in case not everything is -1F.
 
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Big O

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All of the airdodge landing lag is 1F too high. I'm assuming they tested this by holding shield during landing lag. Unless you're powershielding an attack that would hit on the frame after you input shield (so, for example, inputting shield and Little Mac/Zamus's jab on the same frame), the shield graphic doesn't come up until F2, although your character actually begins shielding and entering a shielding animation on F1. If they did test by holding shield, they probably thought F1 of shielding was part of the landing lag, since the graphic didn't appear, and that the frame the graphics appeared was shield F1.

I wouldn't be surprised if all of the aerial landing lag was off by 1F too.

I'll compile an accurate chart of landing lag when I get off work, just in case not everything is -1F.
I noticed that too, but I think it may have been a changed caused by the 1.04 patch that also shortened the period where you still get landing lag after the IASA kicks in for air dodges. The actual move landing lag values seemed fine otherwise. Also anything that changed in since 1.02 (like Ganon's landing lag values) won't be accurate either.
 

ThirdDay

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Format goes Character Name, Nair, Fair, Bair, Uair, Dair, and I think airdodge land lag.

http://smashbros2ch.blog.fc2.com/blog-entry-449.html



Chart in English:

|Nair|Fair|Bair|Uair|Dair|Air Dodge
Mario | 10 | 26 | 12 | 12 | 19 | 22
Luigi | 14 | 22 | 16 | 12 | 20 | 22
Peach | 11 | 22 | 18 | 12 | 13 | 22
Bowser | 24 | 24 | 40 | 28 | 40 | 22
Yoshi | 11 | 17 | 19 | 14 | 24 | 22
Rosalina | 11 | 20 | 16 | 18 | 20 | 22
Bowser Jr. | 18 | 27 | 24 | 15 | 25 | 22
Wario | 12 | 16 | 27 | 12 | 19 | 22
Mr. Game & Watch | 12 | 15 | 24 | 12 | 28 | 22
Donkey Kong | 17 | 29 | 18 | 25 | 24 | 22
Diddy Kong | 13 | 26 | 12 | 21 | 28 | 22
Link | 10 | 12 | 10 | 23 | 32 | 22
Zelda | 22 | 23 | 25 | 22 | 21 | 22
Sheik | 10 | 10 | 12 | 21 | 30 | 22
Ganondorf | 18 | 23 | 20 | 20 | 28 | 22
Toon Link | 15 | 18 | 22 | 21 | 40 | 22
Samus | 16 | 30 | 18 | 12 | 20 | 22
Zero Suit Samus | 10 | 16 | 11 | 9 | 30 | 15
Pit | 24 | 20 | 20 | 24 | 24 | 22
Palutena | 20 | 12 | 16 | 24 | 18 | 22
Marth | 15 | 18 | 19 | 16 | 28 | 22
Ike | 16 | 19 | 19 | 18 | 26 | 22
Robin | 20 | 20 | 21 | 20 | 28 | 22
Kirby | 10 | 13 | 17 | 12 | 17 | 22
King Dedede | 15 | 30 | 21 | 22 | 30 | 22
Meta Knight | 20 | 20 | 18 | 18 | 22 | 22
Little Mac | 16 | 22 | 26 | 22 | 30 | 22
Fox | 11 | 27 | 15 | 22 | 25 | 22
Falco | 15 | 32 | 15 | 15 | 26 | 22
Pikachu | 25 | 15 | 30 | 24 | 40 | 22
Charizard | 22 | 32 | 36 | 22 | 35 | 22
Lucario | 9 | 18 | 15 | 22 | 9 | 22
Jigglypuff | 15 | 15 | 18 | 15 | 30 | 22
Greninja | 12 | 18 | 16 | 15 | 32 | 22
Duck Hunt | 22 | 15 | 24 | 18 | 34 | 22
R.O.B. | 12 | 15 | 22 | 22 | 21 | 22
Ness | 18 | 26 | 17 | 14 | 28 | 22
Captain Falcon | 12 | 30 | 12 | 9 | 21 | 22
Villager | 14 | 23 | 23 | 15 | 15 | 22
Olimar | 15 | 15 | 15 | 30 | 30 | 22
Wii Fit Trainer | 14 | 15 | 20 | 15 | 20 | 22
Dr. Mario | 12 | 28 | 16 | 14 | 24 | 22
Dark Pit | 24 | 20 | 20 | 24 | 24 | 22
Lucina | 15 | 18 | 19 | 16 | 28 | 22
Shulk | 12 | 21 | 21 | 17 | 25 | 22
Pac-Man | 12 | 16 | 22 | 16 | 20 | 22
Mega Man | - | 19 | 20 | 19 | 24 | 22
Sonic | 16 | 26 | 30 | 21 | 38 | 22

EDIT: Updating a few known changes to frame data.
Nail is 11 frames for Fox. :D
 
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