I can be sure I'm going if you give me a price and a date I need that price by.
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That would be fine, but I don't think I could risk taking my car there. That's a loooong drive.I wish there was more "I'm sure I'm going"
Then the awesome idea of Reflex Carpool could happen. :o
It's hard to tell. Both Daigo and Air clearly know a great deal about the game, and they're both considered top Ryu players (well, Daigo's made the jump to Yun, but, whatever), but Daigo supposedly has the "psychic DP" where he appears to hard read moves and slam them often. Of course, that's becoming pretty commonplace these days. Invincibility on startup is a HUGE advantage that people simply didn't take enough advantage of in the past, and now that people take less damage than ever before (in Street Fighter 4, anyway), it's easier for people to take that risk when people can CANCEL the move and either make it safe or combo into other moves.as a disclaimer: if you are not interested in this conversation please just skip the post and talk about something else rather than ***** and moan about it.
take daigo and air. both top ryu players. I highly doubt daigo knows much more about street fighter than air does. but daigo has a more winning record against top players, because he's just smarter and more clever.
your friends don't win national tournaments. I'm not talking about casual or mid level play. We all suck at this level, no matter what game it is.
I don't mean "frame data" when I say "game knowledge". I mean knowing everything thats possible to do in the game, knowing how the stages work, and knowing all the intricacies of the matchups. what works on certain characters in what situations. I don't believe you know anyone "who knows all that stuff" that isn't winning tournaments. It's not possible to know all that stuff without having a **** load of tournament experience with good players.
I dont know anything about GNT4, but as mentioned there are obviously aspects of other games that require knowledge of the game. But in general, they are easy to quickly learn because they make sense. and they rarely, in and of themselves make you a better player just by knowing them. in brawl, its the opposite, I'd say. if you take a group of scrubby casual players who are about even in skill, and tell one of them than they can cancel their shield into a grab. I would bet money that player would begin winning much more than the others. I don't think there are very many simple facets of knowlege like that in other games that instantly make you a better player.
I apologize but I don't think I understand the point you're trying to make in this particular paragraph. Punishing falling opponents (whether they're airdodging or not) with grabs is like one of the central aspects of this game. Just knowing that you can do that, I think is necessary to competing at a high level. But again, I may not have gotten your point.
I don't really see it. I don't want to seem like I'm saying game knowledge is not important in other games, bc it is, its just not "what makes you good". games like MK9 and SF4 are heavy with hi-low mixups and whiff/block punishes. These games force you to be clever and unpredictable because there's nothing that always works in all situations. in brawl, you can pick Wario and run away the whole time against most characters on many stages. if you know the range of your character's moves, and have good execution, you can literally just jump around until you see an opening. it works every time. this will only fail if YOU **** up, or if you decide to do something less safe for some reason. (depending on the matchup). this isn't creativity. this is just knowing that you can do something with your character. (which isn't bad, i want to reiterate. i'm just differentiating brawl from other games)
in fighting games, grab beats block, block beats attack, and depending on the game, either attack beats grab or grabs can be tech'd if you're expecting them. That's all good, makes sense, right? In brawl, block beats attack, grab beats block. grab beats attack? what? grabs can't be tech'd? what? okay. that doesn't make sense, but now I know it, and will apply it to my gameplay. again, i'm not saying that this makes brawl bad. I'm just saying this doesn't make sense. There are some examples of weird things in other games like this but i think there are far more in brawl. in fact I kind of think thats about about 90% of the game.
I think the common thread among all games, video or otherwise, that people consider competitive is either that A. it allows a significant amount of knowledge, creativity and cleverness and rewards you for it, and B. there is a significant paper-rock-scissors (or the general idea of "there being a possible counter for everything you do") aspect in the rules and mechanics of the game. Even a game like poker which has a huge element of luck involved still is a very legit competitive game because it meets these standards. I feel like most of the major competitive fighting games today (the one that people play in tournaments the most) meet these standards more than any Smash game. but apparently there are those that disagree.
I like brawl. I love brawl honestly. I think it's more fun than any other fighting game. I feel myself challenged by it. I don't mind gaining knowledge in order become better at it. Perhaps down the road I will see that my theory is wrong, but so far it seems to be working out.
If I get a full car, I would gladly drive up there.That would be fine, but I don't think I could risk taking my car there. That's a loooong drive.
I have no problem driving, but I don't think my car would be too happy about it. If someone else donates a vehicle to the cause, I'd be happy to drive it.
My plan for APEX is this--Billy says he wouldn't mind driving/using his car. If I don't get word from him or anyone else about it at around mid-October, I'm just buying a plane ticket.
Yeah? Well, I'm throwing this quote around. Also, I just paid for pre-registration. Don't let me down.If I get a full car, I would gladly drive up there.
ill drive up with you. ill even put in some hours if u need anyone else to driveIf I get a full car, I would gladly drive up there.
I think true competition provides a counter for everything that is possible to do. There should be very few moves/movesets that are just really good and are really difficult to stop. that's how you end up with a metaknight. the hi-mid-lo attack structure in many 2d fighting games is brilliant. it forces you to think and be smart, because everything you do can be stopped potentially. i feel like being good in brawl is all about finding gimmicks that are really difficult to stop, more than actually reading your opponents or doing smart stuff over the course of the game. i feel it could be different at the highest level, but I dont know. sometimes I see players like Ally do stuff that's not supposed to work and make it happen, so I guess that could be considered creativity. but who knows. honestly i feel like if you took all the top tier characters out of this game, I probably wouldn't even be having this conversation.Out of curiosity, do you feel that common touch-of-death (like MvC3, where you can easily lose two characters due to a single mistake) affects how competitive a game is? Also, rock-paper-scissors only works out well in fighting game scenarios if rock is really, really good, paper is mediocre but is "good" because it beats rock, and scissors is alright, but certainly no rock. I feel that Brawl has plenty of that. Also, I think that poker is a rather bad competitive game.
I'd like in on this as well.If I get a full car, I would gladly drive up there.
you no nothing about mvc3 slam. you cant compare mvc3 to brawl in any way shape form or fashion. listen to yourself and what you are writing and typing. it take 30 seconds to learn what a counter is quote as said by austin! bruh kevin never said he was a pro but when i read what he is typing it makes alot of sense ! you dnt really play any other fighters besides brawl and the sad thing is even though it may be considered a fighter it still will never earn respect like bb, sf,kof, darkstalkers, meltyblood,it takes 30 seconds to learn what counters are in mvc3 also.
and mixups are very importat in brawl. you may bot be immideiatly rewarded but it will come. i franky dont see how its any different than any other game. i think the problem is that you are acting liek a sensia at both of these games when you are mediocre at best at all of them so of course your facts about what they game ACTUALLY is and how to ACTUALLY play it is going to be wrong on both levels.
and cleverness is really the only way to learn brawl.
if you are just straight up fighting and spacing then that is basically just brawl 101
i asked kismet how to make me better and we had a long discussion but he basically said one of the most important things is to go to do something that you are about to do but then dont do it which opens the opponent to expect something so you can better arrange an opening later on down the line. like instead of just shield poking with fair from mk walk up like you are going to do a fair and stand back and see hwat opening you have made because of your mindgame. and to do this you have to know how your opponent reacts to certain situations and and the numerous factors that come in to play when they dont have the chance to react that you may capalize on. if that isnt intellegence then idk what is in fighting games. its better than just rush down, duck, duck again because thye expect you to stand up then get an overhead on a chareacter. actually its the same exact thing.
and brawl may have weird physcis but that is just part of the game. the only viable thing that could make a fighter "better" than brawl is that they dont have weird physics but if you are a smash player then these weird physics become the norm for you which actualy makes them simply normal pyshcis unless you are a scrub and are like "wtf tornados just beat my turnips!"
The hi-mid-low structure breaks down in a lot of games for various reasons, though. In Tekken, people tend to stick with safe attacks to start their combos if they get a lucky counter hit (like that ****ing chop that Bob players use as 80% of his gameplay). In that case, why use a hi attack when a mid covers all your bases? Nobody jumps in that game.I think true competition provides a counter for everything that is possible to do. There should be very few moves/movesets that are just really good and are really difficult to stop. that's how you end up with a metaknight. the hi-mid-lo attack structure in many 2d fighting games is brilliant. it forces you to think and be smart, because everything you do can be stopped potentially. i feel like being good in brawl is all about finding gimmicks that are really difficult to stop, more than actually reading your opponents or doing smart stuff over the course of the game. i feel it could be different at the highest level, but I dont know. sometimes I see players like Ally do stuff that's not supposed to work and make it happen, so I guess that could be considered creativity. but who knows. honestly i feel like if you took all the top tier characters out of this game, I probably wouldn't even be having this conversation.
as for death combos and such, I think it depends on how its carried out, and whether the players understand how the game works. when i first got mvc3 i thought X-Factor was completely broken and akin to Tripping in brawl in its retardedness. But after watching high level players compete I believe I understand how it works. Lots of good fighting games have "desperation" moves like this, and if you play MVC3 while keeping in mind that you and your opponent have varying levels of X-factor it arguably adds yet another dynamic to the gameplay. e.g Should I try this here, knowing my opponent still has xfactor?
I think that since you have 3 characters in mvc3 a lot of people look at it like you have "3 lives", so 100% combos seem dumb, but I thought its more like you have one life shared by 3 people, so losing one of them is roughly the same as losing 1/3 of your life, which is normal for a fighting game. Obviously your offensive and defensive options decrease the fewer characters you have, but I think people kind of exaggerate it. if for example, it were possible to completely win the match with one combo without using a one-time-only move like x-factor. that would be broken. i disagree about poker, but that's a different discussion we can have if you'd like haha.
The character-switching mechanic is called a snapback, and it's not nearly as useful in MvC3 as it was in the previous game, mostly because in the old game, if you used a snapback when an assist character was in, you could easily combo them to death by spamming your launcher without the opponent being able to do anything about it. In MvC3, I don't think a character who can break a normal block and then punish on the way in (like Cable) exists, so the opponent coming in is pretty much safe if he doesn't make a mistake. Losing all three characters (or anything close to it) is pretty much not happening in MvC3, though losing one happens ALL the time, and losing two at one is pretty commonplace, as well.i forget what you call it but you can swap in characters after each special and potentially kill the opponents entire team.
the next characters just comes on screen and lands into a special which you continue, then call out your next character who lands onto the screen automatically doing his special along with an assist and some other stuff idk.
its totally possible, and i think its actually quite common to lose all three of your characters or at the least 2 of your characters with the remaining one having only half of his life left, due to one mistake you make.
the losing 1/3 of your life thing is like a scrub thing i think, people usually anticipate two of their characters being gone due to a mistake. or at least the 2nd one basically rendered useless once on field.
in high level play that is. and most mid level too.
plus not to mention mvc3 has waaay lower health bars than any other fighting game ive ever played. even the tanks on there dont have as much health as a standard SF char.
or maybe it just seems like that cuz marvel has ways to dimish health retardedly fast.
also if you are stating that true competition provides a counter for everything, then wit and creativity would not be rewarded, and in fact game knowledge/knowledge of each counter would be the only thing rewarded. and that basically goes back on your entire argument that smash sucks because you just need to know stuid counters to things and SRK rules because you have to be creative and think.
Learning how to effectively counter things takes a LOT longer than thirty seconds in any game worth its salt (hah). Sure, the character guides says that this aerial can beat Mach Tornado, but how are you going to put yourself in a position to hit Mach Tornado with it in the first place? If Meta Knight decides to only use it when he's above you, how will you land your move over him? That's something that you really only get through experience.It might be possible to kill an entire team in one combo, but it is definitely not common or easy. I'm not actually sure that it's possible though.
mvc3 has lower health bars because theres three characters per team lol that's the point. if you add it all up its a normal health bar. losing two of your characters is not as big a deal as you guys make it out to be, because you have level 3 X-factor. you're still at a disadvantage obviously, but its not broken at all.
your last paragraph doesn't make sense. obviously you have to learn what counters what, but that takes about 30 seconds to learn, and just knowing that is alone going to make you any better at the game. you will have to find clever and creative ways to apply that knowledge. that's definition of a mixup. if you dragon punch someone and dash up to their body, you have the knowledge that they can peform a wakeup reversal, which you can block. they can wake up and block high, when you can beat with a low attack. they can wake up and block low which you can beat with an overhead. etc. etc. just knowing that isn't going to help anything? smash has mixups as well, but most of the ones it does have are unbalanced and shallow because there is generally always something that you can do that's safe every time, especially if you are playing a top tier character.
I've thought about my statements and want to add on to what I've been saying. I think players like Reflex and Ally and a few others probably are quite clever and creative and unpredictable when they play brawl. They do weird stuff that the opponent isn't expecting. So I will admit, thats one way to play the game, if you're good at it. But I do not believe that this is the optimal way to play the game. I don't think the game necessarily rewards you for playing this way. There are way too many safe options for it to be worth it to risk getting hit by doing "clever" things.
I agree; mindgames and mix-up situations are very similar in Smash and other fighting games. You tend to have more options in Smash than most fighting games, though, which tends to lead to greater depth, which is nice. There are a lot of game-specific things that you should know when involved with competitive play (like a multi-hitting move on your shield at the edge of a platform will knock you off and then hit you with the rest), but that's a person's responsibility to know as a competitive player, rather than "stupid, random mechanics."it takes 30 seconds to learn what counters are in mvc3 also.
and mixups are very importat in brawl. you may bot be immideiatly rewarded but it will come. i franky dont see how its any different than any other game. i think the problem is that you are acting liek a sensia at both of these games when you are mediocre at best at all of them so of course your facts about what they game ACTUALLY is and how to ACTUALLY play it is going to be wrong on both levels.
and cleverness is really the only way to learn brawl.
if you are just straight up fighting and spacing then that is basically just brawl 101
i asked kismet how to make me better and we had a long discussion but he basically said one of the most important things is to go to do something that you are about to do but then dont do it which opens the opponent to expect something so you can better arrange an opening later on down the line. like instead of just shield poking with fair from mk walk up like you are going to do a fair and stand back and see hwat opening you have made because of your mindgame. and to do this you have to know how your opponent reacts to certain situations and and the numerous factors that come in to play when they dont have the chance to react that you may capalize on. if that isnt intellegence then idk what is in fighting games. its better than just rush down, duck, duck again because thye expect you to stand up then get an overhead on a chareacter. actually its the same exact thing.
and brawl may have weird physcis but that is just part of the game. the only viable thing that could make a fighter "better" than brawl is that they dont have weird physics but if you are a smash player then these weird physics become the norm for you which actualy makes them simply normal pyshcis unless you are a scrub and are like "wtf tornados just beat my turnips!"
I wasn't aware that BlazBlue had much respect surrounding it. All I hear is Guilty Gear players trashing it for not being Guilty Gear.you no nothing about mvc3 slam. you cant compare mvc3 to brawl in any way shape form or fashion. listen to yourself and what you are writing and typing. it take 30 seconds to learn what a counter is quote as said by austin! bruh kevin never said he was a pro but when i read what he is typing it makes alot of sense ! you dnt really play any other fighters besides brawl and the sad thing is even though it may be considered a fighter it still will never earn respect like bb, sf,kof, darkstalkers, meltyblood,
arcana hearts. gg, and etc i know your gonna defend smash alll day but ask yourself why are people who play traditional fighters dnt respect brawl???? but yet that dnt complain about any other fighter well maybe mk9 lol! but still not as bad as smash! to be honest since brawl is a fighter hell lets make dragonball z a fighter hell naruto as well. hell ! fight night i guess they are fighters lol! slam i would love to play u in mvc3 since its so easy to learn homie! any of you smashers in alabama who want some of me in mvc3 come and get bodied! real figters = fightsticks oh yea! i guess raw vs smackdown its a fighter and wwe legends lets throw that into the mix! brawl is so funny like the joker from batman! now where yo curly mustache at??????????
Give me a gas price and a couple weeks to tell you if I can manage it.If I get a full car, I would gladly drive up there.
How do you go about the process? Just studying the game?i did a mario 64 speedrun once.
afterwards i was like "cool i just ruined my childhood."
BLJHow do you go about the process? Just studying the game?
You literally contributed nothing towards why Brawl isn't a good fighter.you no nothing about mvc3 slam. you cant compare mvc3 to brawl in any way shape form or fashion. listen to yourself and what you are writing and typing. it take 30 seconds to learn what a counter is quote as said by austin! bruh kevin never said he was a pro but when i read what he is typing it makes alot of sense ! you dnt really play any other fighters besides brawl and the sad thing is even though it may be considered a fighter it still will never earn respect like bb, sf,kof, darkstalkers, meltyblood,
arcana hearts. gg, and etc i know your gonna defend smash alll day but ask yourself why are people who play traditional fighters dnt respect brawl???? but yet that dnt complain about any other fighter well maybe mk9 lol! but still not as bad as smash! to be honest since brawl is a fighter hell lets make dragonball z a fighter hell naruto as well. hell ! fight night i guess they are fighters lol! slam i would love to play u in mvc3 since its so easy to learn homie! any of you smashers in alabama who want some of me in mvc3 come and get bodied! real figters = fightsticks oh yea! i guess raw vs smackdown its a fighter and wwe legends lets throw that into the mix! brawl is so funny like the joker from batman! now where yo curly mustache at??????????