as a disclaimer: if you are not interested in this conversation please just skip the post and talk about something else rather than ***** and moan about it.
stating opnions as facts. sure m2k knows more about the game than reflex but DAIGO knows more than isiah or something at SF. daigo knows how to punish people out of jumps very well. that is game knowledege by your definition that has taken daigo to the top. its the same thing. you are just whining about smash because you see the gimmicks exploited more because you are int he community for it and know exactly what the gimmicks are.
and honestly lmao @ you saying that fighters reward your cunning and wit. my friends are part of SRK and go to tournaments monthly for mvc3 since it came out and they will openly admit that it is 99% memorizing and not dropping combos. they also play smash and admit smash has far more depth than some fighters. there is no "small amount of skill" required in brawl. also if game knowledge means that much to you why dont you go read all the character boards and memorize frame data then come wreck everyone. i know people who know all that sutff and suck ****hole at the game.
also to all the people who say that they play real fighting games and smash is a kiddy game then just join a ****ing oturnament and wreck everyone and make 200 dollars.
why dont any of you who claim to play such an easy and bad game do this? it would be so simple janitor. just read everything and you will make tons of money. it owuld be so simple for a SRK person to step down to our level of dumb childish non-competitveness and just wreck us for a couple of hours since they play the most godly competitve game in the world. just ****ing do it or either dont say anything because its ignorant and whiny if you are not doing that.
take daigo and air. both top ryu players. I highly doubt daigo knows much more about street fighter than air does. but daigo has a more winning record against top players, because he's just smarter and more clever.
your friends don't win national tournaments. I'm not talking about casual or mid level play. We all suck at this level, no matter what game it is.
I don't mean "frame data" when I say "game knowledge". I mean knowing everything thats possible to do in the game, knowing how the stages work, and knowing all the intricacies of the matchups. what works on certain characters in what situations. I don't believe you know anyone "who knows all that stuff" that isn't winning tournaments. It's not possible to know all that stuff without having a **** load of tournament experience with good players.
Basic knowledge is important in any fighter. If you don't know that the only reasonable way to deal with One-Tailed Kyuubi in GNT4 is to stop blocking at the end of his normal BnB blockstring, you're going to get manhandled by BBBA all day. If you don't know the mechanics behind, say, Berserker Slash in MvC3, you're going to get manhandled by it all day. It's the same concept as not knowing how to deal with the space animal Reflectors in Melee and Diddy Kong's bananas in Brawl. In competitive play, some characters have tactics that are incorporated into a large part of their gameplay, and that's fine.
I dont know anything about GNT4, but as mentioned there are obviously aspects of other games that require knowledge of the game. But in general, they are easy to quickly learn because they make sense. and they rarely, in and of themselves make you a better player just by knowing them. in brawl, its the opposite, I'd say. if you take a group of scrubby casual players who are about even in skill, and tell one of them than they can cancel their shield into a grab. I would bet money that player would begin winning much more than the others. I don't think there are very many simple facets of knowlege like that in other games that instantly make you a better player.
You can totally be good at Brawl without being able to call airdodges. In fact, I almost never airdodge in someone's space or spotdodge in general (which is a flaw that I should correct, honestly), but it is that fact that players like M2K and Kismet see and exploit better than an obvious airdodge would allow them to. Diddy Kong is a perfect example--He can make another character's shielding and ground game completely worthless without ever having to think much about it. His bananas negate your normal defensive game (and, quite often, your normal offensive game), and so it allows him to stop a great deal of the game with little but that.
I apologize but I don't think I understand the point you're trying to make in this particular paragraph. Punishing falling opponents (whether they're airdodging or not) with grabs is like one of the central aspects of this game. Just knowing that you can do that, I think is necessary to competing at a high level. But again, I may not have gotten your point.
I'd like for you to tell me some good examples of where cleverness and creativity regularly trumps general game knowledge, because I'm at a loss for it. I would argue that it's more commonplace in the Smash series than most fighting games, even.
I don't really see it. I don't want to seem like I'm saying game knowledge is not important in other games, bc it is, its just not "what makes you good". games like MK9 and SF4 are heavy with hi-low mixups and whiff/block punishes. These games force you to be clever and unpredictable because there's nothing that always works in all situations. in brawl, you can pick Wario and run away the whole time against most characters on many stages. if you know the range of your character's moves, and have good execution, you can literally just jump around until you see an opening. it works every time. this will only fail if YOU **** up, or if you decide to do something less safe for some reason. (depending on the matchup). this isn't creativity. this is just knowing that you can do something with your character. (which isn't bad, i want to reiterate. i'm just differentiating brawl from other games)
I think I know more about the game than Mew2King, and even if that ends up being incorrect, I'm pretty sure that it's comparable at worst. He just plays a broken character, and so his constantly beating people is mistaken for general knowledge.
I'll go ahead an admit I could have jumped the gun on this. I just assumed because M2K definitely was one of the most knowledgeable melee players that he put the same amount of effort into learning brawl. Metaknight's stupid and fudges up debates about Brawl's competitiveness.
I don't understand your analogy for A=B, B=C, but A does not equal C. Can you give me an example of it, please?
in fighting games, grab beats block, block beats attack, and depending on the game, either attack beats grab or grabs can be tech'd if you're expecting them. That's all good, makes sense, right? In brawl, block beats attack, grab beats block. grab beats attack? what? grabs can't be tech'd? what? okay. that doesn't make sense, but now I know it, and will apply it to my gameplay. again, i'm not saying that this makes brawl bad. I'm just saying this doesn't make sense. There are some examples of weird things in other games like this but i think there are far more in brawl. in fact I kind of think thats about about 90% of the game.
I would say that the "general rules" that people should follow is interchangeable in just about any fighting game, the Smash series included. People question the legitimacy of certain fighting games mostly because not all the "general rules" line up with their favorite game or style of gameplay.
I think the common thread among all games, video or otherwise, that people consider competitive is either that A. it allows a significant amount of knowledge, creativity and cleverness and rewards you for it, and B. there is a significant paper-rock-scissors (or the general idea of "there being a possible counter for everything you do") aspect in the rules and mechanics of the game. Even a game like poker which has a huge element of luck involved still is a very legit competitive game because it meets these standards. I feel like most of the major competitive fighting games today (the one that people play in tournaments the most) meet these standards more than any Smash game. but apparently there are those that disagree.
I like brawl. I love brawl honestly. I think it's more fun than any other fighting game. I feel myself challenged by it. I don't mind gaining knowledge in order become better at it. Perhaps down the road I will see that my theory is wrong, but so far it seems to be working out.