@Shai Hulud - your claim that fighting games require no thought is ludicrous. the very basis of winning a fighting game is to outsmart your opponent, make him act how you want him/her to, then punishing them for doing so. also, a good friend of mine, Eric, who was one of the world's BEST at Tekken Tag(and also high tournament level in other fighters) often compared movements and possiblities the characters had to a game of chess. the strategy is there, but you have a lot less time to weigh pros and cons of each move you make. chess allows for more time to go over your options.
@MookieRah - i understand your perspective, and maybe mine would change if i played you or Azen or someone, but as i have seen Brawl so far, the game seems very shallow, and offensive options seem extremely weak, except for a few exceptions. the reason i understand is because with my state's best players in Brawl, I am able to do well or win with Peach against characters such as Snake, Metaknight, etc. However, with the way the game works, the powerful characters are allowed to make to many mistakes without being able to be punished for it. Even with great prediction skills, the capabilities given to the defensive player are just too great. as mike g said, a lot of the would-be good players in GA have just stopped playing the game. i got 3rd at FR, and top 5 at the other tournaments I have entered, so i'm not just a random guy talking here. but, have you noticed how Brawl has brought all sorts of random people out of the woodwork, some of them even doing WELL at tournaments? The bottom line is that the skill gap within Brawl is GREATLY diminished from that of Melee or just about any other fighting game I have ever played. If you have played any other game competitively, it's hard to deny that fact. The sheer fact that the dodges have been buffed beyond belief nullify so many strategies, along with tripping. I lost to The Reflex Wonder at a tournament and got 5th because his Wario missed an fsmash, and i walked forward to punish him and finish him off. I tripped, and then he just Fsmashed again. Reflex is a good friend, he's a smart and talented player, but he didn't beat me just off of skill. he was able to land that fsmash due to a random tripping factor in the game. if you can condone a game with a random proning feature in it as competitive, i feel that's crazy. even the game developer seemed as if he wanted to make the game shallow, but that may just be opinion. I'm not biased towards Brawl or Melee, but you can't deny that Brawl just doesn't have the makings of a good, competitive fighter.
@Everyone - play GGXX AC. it's a WAYYY better game than Smash could ever hope to be, both melee and Brawl.