So EVO build felt like:
wavedashing, wavelanding are correct
air-dodging is more or less correct
gravity feels rather floaty
I can't shield
I can't roll
I can't grab
can't really tell the difference between moves, or whether I even did a move (sometimes I'd be confused whether I executed an up+B or not)
no C-Stick implementation
no hit-confirmation, I'd go flying (or far more often, sliding) off and not realize what just happened
In other words it felt like I just played a physics engine meant for testing wavedashing.
wavedashing, wavelanding are correct
air-dodging is more or less correct
gravity feels rather floaty
I can't shield
I can't roll
I can't grab
can't really tell the difference between moves, or whether I even did a move (sometimes I'd be confused whether I executed an up+B or not)
no C-Stick implementation
no hit-confirmation, I'd go flying (or far more often, sliding) off and not realize what just happened
In other words it felt like I just played a physics engine meant for testing wavedashing.