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Advanced Techniques in Brawl

GreenKirby

Smash Master
Joined
Aug 22, 2005
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The VOID!
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NoName9999
How many freaking time do I have say this?

JUST BECAUSE BRAWL MIGHT NOT HAVE WAVEDASHING DOESN'T MEAN BRAWL WILL SUCK.

Did SSB64 suck?

Did Melee before wavedashing was discovered sucked?

I swear, some 'pros' are just so dense
 

Scarfetto

Smash Rookie
Joined
Jul 5, 2007
Messages
15
Meh if anything I want them to add more technical depth to the game <<
I agree.

If Brawl doesn't have wavedashing it won't hurt the game. It would only make people need to learn a new strategy. I mean really, if wavedashing is taken out, you will find something else to help you put with spacing.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Mr.SuperSaïan.
lol are you obsessed with me or something? Every post you make is either about me, or trying to subtly insult me.

Yeah I said brawl would suck without wavedashing, and I stand by it. But with the inclusion of the airdodge and the fact that its been proven that characters slide along the ground for various reasons (see gifs in wavedash thread) I really doubt it'll be taken out at this point.

I was much more nervous when I just watched the trailers, and figured that scrubs might have influenced the design of the game but thats just plain paranoia.

Realize though that although I consider wavedashing to be a very good technique, this does not by relation mean it is the only technique that I use or that I put it on some kind of godly pedastle about all other techniques..

Id rather have any of these not removed than have wavedashing not removed :

Jump cancelled grabs
Crouch Cancelling and its various applications
Short hopping
L cancelling
TECHING
airdodging as it is used in the air (mostly because I play CF and up b recovery makes me sad)


Because without any one of them Brawl would suck. I talked a lot about the wavedash because I thought it might be gone but now im pretty confident itll make a comeback
 

GreenKirby

Smash Master
Joined
Aug 22, 2005
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Location
The VOID!
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Here's what would happen if only the pros were given the voice:
Only 5 characters: Shiek, Marth, Falco, Fox, Peach
Only Final Destination
No items
No single player
No anything decent except advance moves
 

Jumanji

Smash Cadet
Joined
Jun 25, 2007
Messages
68
Note: the below is said by someone who WD consistently and effectively and has been doing so for a couple years now. Heck one of my mains is Luigi and one of my secondaries is IC's)
WD is an anomaly in Smash. Smash is a game that is NOT about memorizing button combonation. It is a game that tries to force it's players to think beyond how to do special moves and more on how to put incredibly simply moves together in a way to be effective. WD is the only exception to this; A move that can be achieved only by performing an unatural combonation of buttons with the correct timing. It just doesn't fit into the game. I think that is why there is a strong possibility that it could and perhaps should be removed. This has nothing to do with my personal opinions of it, simply what would make sense.
What I hope they do is remove wave dashing but keep wave landing. Easily achieved by only allowing airdodging within 70 or 80 degrees of the direction of your momentum or forcing you to be in the air, rather than in the jump animation, to air dodge. Wavelanding is like teching, wall jumping or l-canceling to me. It is a constant in the game that correct timing when you come into contact with the level causes increased mobility and speed. That is the nature of the game. and something that they WANTED to be in smash, whether or not they wanted wavelanding to be in it.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Here's what would happen if only the pros were given the voice:
Only 5 characters: Shiek, Marth, Falco, Fox, Peach
Only Final Destination
No items
No single player
No anything decent except advance moves
Lol you're a ****ing idiot. and what's an ''advance move'' Would that mean were people like Chudat Pc chris, Phanna mint, etc etc in charge of the tournament scene that...

Neutral jabs wouldnt be uses? Theyre easy afterall
smash attacks are very basic, I dont see them being used by those rules
same will fulljumping, shielding, rolling, and shooting lasers. All too easy.

Yeah, try thinking next time. :psycho:
 

NintendoWarrior

Smash Lord
Joined
Jun 12, 2006
Messages
1,088
Location
Oregon
I think some people are forgetting this is just a game to be played for fun. It's amazing how serious some of you are.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
Explotation of the game physics to the point where the game does something that wasn't intended = glitch.
No. A glitch is when a program fails to behave in the expected manner in a given situation. If you asked the devs (before the game shipped) what would happen if you airdodged at an angle into the ground on one of the first couple frames in which your characters is considered airborne, he would describe wavedashing to you. A glitch refers only to the behavior of a piece of software.

If you extend the meaning of 'glitch' to every possibile tactic that the developers hadn't planned, Smash would be packed with glitches. Did the devs think of shine spiking? Must be a glitch. Did the devs think of Samus's Dreamland recovery or Link's bomb recovery? Must be glitches as well.

No, people labeling Wavedash "Glitch" are actually stifling intelligent discussion. You can call it an "unfair tactic" or "unintended tactic," perhaps, but it's not a glitch.
 

GreenKirby

Smash Master
Joined
Aug 22, 2005
Messages
3,316
Location
The VOID!
NNID
NoName9999
Lol you're a ****ing idiot. and what's an ''advance move'' Would that mean were people like Chudat Pc chris, Phanna mint, etc etc in charge of the tournament scene that...

Neutral jabs wouldnt be uses? Theyre easy afterall
smash attacks are very basic, I dont see them being used by those rules
same will fulljumping, shielding, rolling, and shooting lasers. All too easy.

Yeah, try thinking next time. :psycho:
And learn to detect sarcasm
 

Adi

Smash Lord
Joined
Nov 5, 2006
Messages
1,505
Location
New Paltz, NY
Woah, when did I ever say I want anything to replace wavedash as far as mobility is concerned O.O. I'm just saying that one of the reason's top tier characters are top tier is because they have a level of technical depth that allows them to adapt and create strategies for every different situation, whether it be offense or defense. Mewtwo doesn't really have any hard technical manuevers, and as a result he lacks little depth.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
I think some people are forgetting this is just a game to be played for fun. It's amazing how serious some of you are.
Maybe the reason Im so serious about this game is because I enjoy it so much that I talk about it / play it every day? Perhaps my enjoyment of this game fuels my desire to master it and to be better than anyone else at it.

everyone has fun playing smash, especially competitive smashers because they have tournaments and smashfests, its a great way to make friends, a bad way to get laid, and some of the best laughs you can have.

I love smash :)

greenkirby said:
And learn to detect sarcasm
*hits self in head*

I hate that about the internets. But my sarcasm has gone missed before in this forum so I know how annoying my post must have been.

Full appologies for n00by missing of your sarcasm :p
 

Gargomon251

Smash Journeyman
Joined
Nov 3, 2005
Messages
332
Location
Wiisconsin
Note: the below is said by someone who WD consistently and effectively and has been doing so for a couple years now. Heck one of my mains is Luigi and one of my secondaries is IC's)
WD is an anomaly in Smash. Smash is a game that is NOT about memorizing button combination. It is a game that tries to force it's players to think beyond how to do special moves and more on how to put incredibly simply moves together in a way to be effective. WD is the only exception to this; A move that can be achieved only by performing an unatural combination of buttons with the correct timing. It just doesn't fit into the game. I think that is why there is a strong possibility that it could and perhaps should be removed. This has nothing to do with my personal opinions of it, simply what would make sense.
you, sir, are the winner of this thread.
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
If the Melee team didn't want memorization, timing, and unnaturalness, why did they keep Z-canceling (now known as L-canceling) in?
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
Note: the below is said by someone who WD consistently and effectively and has been doing so for a couple years now. Heck one of my mains is Luigi and one of my secondaries is IC's)
WD is an anomaly in Smash. Smash is a game that is NOT about memorizing button combonation. It is a game that tries to force it's players to think beyond how to do special moves and more on how to put incredibly simply moves together in a way to be effective. WD is the only exception to this; A move that can be achieved only by performing an unatural combonation of buttons with the correct timing. It just doesn't fit into the game. I think that is why there is a strong possibility that it could and perhaps should be removed. This has nothing to do with my personal opinions of it, simply what would make sense.
What I hope they do is remove wave dashing but keep wave landing. Easily achieved by only allowing airdodging within 70 or 80 degrees of the direction of your momentum or forcing you to be in the air, rather than in the jump animation, to air dodge. Wavelanding is like teching, wall jumping or l-canceling to me. It is a constant in the game that correct timing when you come into contact with the level causes increased mobility and speed. That is the nature of the game. and something that they WANTED to be in smash, whether or not they wanted wavelanding to be in it.
Give this man a freaking medal.
 

Vampirekain

Smash Journeyman
Joined
Feb 15, 2007
Messages
235
Location
Greece,Athens
Z-L canceling is nothing unnatural! It's just a lil something to fasten the pace of the game and sort the newbs from the pros.
On the other hand WD is not.And I must say nothing else 'cause I am fully covered by the man named after a very funny movie...Jumanji!!
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
Well, consider the fact that Z-canceling is a downright glitch while wavedashing is a mere exploit, just like edge-canceling, SHFFL, JC, etc.
 

zerosin

Smash Apprentice
Joined
Jan 1, 2007
Messages
145
Location
Avon, CT, U.S.A.
So, should all the glitches and exploits be fixed? Should the glitches just get the shaft? I think abolishing wavedashing would be extremely minor compared to killing something like L-canceling. Wavedashing is, like every technique, something we choose to use or not to use. But, knowing just how to wavedash is pretty useless if you don't know a lot of other techniques. You can overshadow wavedashing with a lot of other things.
I'm not an expert. I don't compete in tourneys or anything, but my friends and I play pretty seriously. Wavedashing is nice, but I only use it for waveshining and sometimes just a little with Marth. It isn't even that huge a factor in my mindgames. I agree with Jumanji: I could go without WDing, but keeping wavelanding would be a lot better. I waveland a lot on platform stages; simply put, it's very helpful in mindgames. Is there really much of a difference? There are very slight differences, if anything.
I leave everything up to Sakurai. As long as I can still dash-dance, SHFFL, shield grab, etc., wavedashing is the last thing I could care about.
Wow, this is one crappy paragraph... :(
 

slikvik

Smash Master
Joined
Dec 21, 2006
Messages
4,179
Location
**** MD/VA. I have no region. no really...
No. A glitch is when a program fails to behave in the expected manner in a given situation. If you asked the devs (before the game shipped) what would happen if you airdodged at an angle into the ground on one of the first couple frames in which your characters is considered airborne, he would describe wavedashing to you. A glitch refers only to the behavior of a piece of software.

If you extend the meaning of 'glitch' to every possibile tactic that the developers hadn't planned, Smash would be packed with glitches. Did the devs think of shine spiking? Must be a glitch. Did the devs think of Samus's Dreamland recovery or Link's bomb recovery? Must be glitches as well.

No, people labeling Wavedash "Glitch" are actually stifling intelligent discussion. You can call it an "unfair tactic" or "unintended tactic," perhaps, but it's not a glitch.
quoted for truth. for some reason people fail to understand this
 

The Hypnotist

Smash Lord
Joined
May 23, 2007
Messages
1,435
Location
Pinole, California (The Bay Area)
QFT as well.

I can't wait until Brawl comes out. Then once wavedashing is in Brawl these newbs won't be able to call it a glitch any more, they'll just have to deal with it (which shouldn't be a problem, because wavedashing is sooooo broken~)!
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
Actually, noobs will still complain. Snaking was in Mario Kart since MK64 and noobs are still crying about it.
 

Gypsy Lee

Smash Champion
Joined
Apr 24, 2007
Messages
2,331
Location
Bethany, West Virginia
Why are so many people concerned about wavedashing being in Brawl? I mean, it's not THAT important. It's basically just a super fast roll. The game won't change that much with the exclusion of it, it'll just be a tad bit slower on the competitive level.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
Why are so many people concerned about wavedashing being in Brawl? I mean, it's not THAT important. It's basically just a super fast roll. The game won't change that much with the exclusion of it, it'll just be a tad bit slower on the competitive level.
This man speaks the trooof..

And it is more than a roll, although it looks as if they are beefing up the rolls a LOT, maybe even to make people think wavedashing is useless :lol:

But, I hope they leave it in because the people that think it is cheating can just play without it, getting it removed will help no one but the scrubs, while if it is still in they can just not use it...

Really people
 

Gaudion

Smash Apprentice
Joined
Mar 7, 2006
Messages
109
Location
Brandon, Florida.
I would present the argument that wavedashing destroys the natural balance of the game, but you could also in turn present the argument that wavedashing doesn't neccesarily hurt the balance, it just alters it. And that's a perfectly valid avenue of thought, I'm not denying it or arguing with it. I suppose, all things considered, that point is largely irrelevant.

I personally hope that wavedashing has been removed from the game. Even though I had to learn it, I never liked it, and still don't to this day. It won't keep me from playing the game if it comes back, but I will certainly be disappointed.
 

psicicle

Smash Ace
Joined
Sep 6, 2006
Messages
618
Since when can you roll off the stage to grabe to edge, or "rollland", or roll into s smash attack.

Wavedash > Roll

Period.

Well actually rolls are useful for when you need invinicility frames, like getting behind someone trapping you in one of those rapid jab things or if your wavedash (ganon) is really bad.
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
Not necessarily. The WD and the roll have different applications.
Wavedashing is basically moving while standing. You could kinda call it a faster walk with a few extra perks. The only connection with rolling is the ability to do it out of a shield.

I wonder whether this argument existed between SSB and SSBM, except with Z-canceling.
 

Syril

Smash Rookie
Joined
Oct 23, 2006
Messages
22
Wavedashing is a neat mechanic that adds another level to the game, but, and I hold this opinion for any fighting game technique, it should be easy to do. The within-one-frame timing that differs between characters required for wavedashes in Melee serves only to create an artificial barrier to entry into higher level play and impede players' motivation to improve.In my opinion, this goes against the easy-to-learn, hard-to-master design philosophy that the rest of the game exudes.

Like many of you here say, the ability to execute advanced techniques doesn't guarantee victory. You have to be able to use them well, through mind games and other such methods, which is the very definition of easy-to-learn, hard-to-master.

Sorry, that was kind of longwinded, but you get what I'm saying, right?
 

zerosin

Smash Apprentice
Joined
Jan 1, 2007
Messages
145
Location
Avon, CT, U.S.A.
Wavedashing is a neat mechanic that adds another level to the game, but, and I hold this opinion for any fighting game technique, it should be easy to do. The within-one-frame timing that differs between characters required for wavedashes in Melee serves only to create an artificial barrier to entry into higher level play and impede players' motivation to improve.In my opinion, this goes against the easy-to-learn, hard-to-master design philosophy that the rest of the game exudes.

Like many of you here say, the ability to execute advanced techniques doesn't guarantee victory. You have to be able to use them well, through mind games and other such methods, which is the very definition of easy-to-learn, hard-to-master.

Sorry, that was kind of longwinded, but you get what I'm saying, right?
If you think about it, though, it is pretty easy to do; it's hard to master with so many different characters. In my case, I play just about everybody. If I can wavedash with Fox (for example), I have an easier time wavedashing with about seven other characters (e.g. Samus, Mario, Marth, to name a few). If I can wavedash with Falco, I find it easier to wavedash with another few (e.g. Ganondorf and Link being the big ones).
The concept is incredibly easy to understand and, with about an hour's practice or less, it's pretty easy-to-do. It's hard to master for some characters because of traction, weight, jump animation, and even the plethora of strategies WDing opens (e.g. waveshining).
However, I'm not trying to say you're a sucky player (I am myself, to tell the truth). I just don't think that it is a barrier to higher level play. It does add and disturb some balance though, as put by Gaudion.
 
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