Adi
Smash Lord
Meh if anything I want them to add more technical depth to the game <<
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I agree.Meh if anything I want them to add more technical depth to the game <<
who says it?You fail at reading.
lol are you obsessed with me or something? Every post you make is either about me, or trying to subtly insult me.Mr.SuperSaïan.
Lol you're a ****ing idiot. and what's an ''advance move'' Would that mean were people like Chudat Pc chris, Phanna mint, etc etc in charge of the tournament scene that...Here's what would happen if only the pros were given the voice:
Only 5 characters: Shiek, Marth, Falco, Fox, Peach
Only Final Destination
No items
No single player
No anything decent except advance moves
No. A glitch is when a program fails to behave in the expected manner in a given situation. If you asked the devs (before the game shipped) what would happen if you airdodged at an angle into the ground on one of the first couple frames in which your characters is considered airborne, he would describe wavedashing to you. A glitch refers only to the behavior of a piece of software.Explotation of the game physics to the point where the game does something that wasn't intended = glitch.
And learn to detect sarcasmLol you're a ****ing idiot. and what's an ''advance move'' Would that mean were people like Chudat Pc chris, Phanna mint, etc etc in charge of the tournament scene that...
Neutral jabs wouldnt be uses? Theyre easy afterall
smash attacks are very basic, I dont see them being used by those rules
same will fulljumping, shielding, rolling, and shooting lasers. All too easy.
Yeah, try thinking next time.![]()
I agree, but how could you make the game even deeper? Is there anything that could go beyond wavedashing and still be as effective? Ideas, people.Meh if anything I want them to add more technical depth to the game <<
Maybe the reason Im so serious about this game is because I enjoy it so much that I talk about it / play it every day? Perhaps my enjoyment of this game fuels my desire to master it and to be better than anyone else at it.I think some people are forgetting this is just a game to be played for fun. It's amazing how serious some of you are.
*hits self in head*greenkirby said:And learn to detect sarcasm
you, sir, are the winner of this thread.Note: the below is said by someone who WD consistently and effectively and has been doing so for a couple years now. Heck one of my mains is Luigi and one of my secondaries is IC's)
WD is an anomaly in Smash. Smash is a game that is NOT about memorizing button combination. It is a game that tries to force it's players to think beyond how to do special moves and more on how to put incredibly simply moves together in a way to be effective. WD is the only exception to this; A move that can be achieved only by performing an unatural combination of buttons with the correct timing. It just doesn't fit into the game. I think that is why there is a strong possibility that it could and perhaps should be removed. This has nothing to do with my personal opinions of it, simply what would make sense.
Give this man a freaking medal.Note: the below is said by someone who WD consistently and effectively and has been doing so for a couple years now. Heck one of my mains is Luigi and one of my secondaries is IC's)
WD is an anomaly in Smash. Smash is a game that is NOT about memorizing button combonation. It is a game that tries to force it's players to think beyond how to do special moves and more on how to put incredibly simply moves together in a way to be effective. WD is the only exception to this; A move that can be achieved only by performing an unatural combonation of buttons with the correct timing. It just doesn't fit into the game. I think that is why there is a strong possibility that it could and perhaps should be removed. This has nothing to do with my personal opinions of it, simply what would make sense.
What I hope they do is remove wave dashing but keep wave landing. Easily achieved by only allowing airdodging within 70 or 80 degrees of the direction of your momentum or forcing you to be in the air, rather than in the jump animation, to air dodge. Wavelanding is like teching, wall jumping or l-canceling to me. It is a constant in the game that correct timing when you come into contact with the level causes increased mobility and speed. That is the nature of the game. and something that they WANTED to be in smash, whether or not they wanted wavelanding to be in it.
Que original pokemon theme song...Perhaps my enjoyment of this game fuels my desire to master it and to be better than anyone else at it.
quoted for truth. for some reason people fail to understand thisNo. A glitch is when a program fails to behave in the expected manner in a given situation. If you asked the devs (before the game shipped) what would happen if you airdodged at an angle into the ground on one of the first couple frames in which your characters is considered airborne, he would describe wavedashing to you. A glitch refers only to the behavior of a piece of software.
If you extend the meaning of 'glitch' to every possibile tactic that the developers hadn't planned, Smash would be packed with glitches. Did the devs think of shine spiking? Must be a glitch. Did the devs think of Samus's Dreamland recovery or Link's bomb recovery? Must be glitches as well.
No, people labeling Wavedash "Glitch" are actually stifling intelligent discussion. You can call it an "unfair tactic" or "unintended tactic," perhaps, but it's not a glitch.
This man speaks the trooof..Why are so many people concerned about wavedashing being in Brawl? I mean, it's not THAT important. It's basically just a super fast roll. The game won't change that much with the exclusion of it, it'll just be a tad bit slower on the competitive level.
Since when can you roll off the stage to grabe to edge, or "rollland", or roll into s smash attack.It's basically just a super fast roll.
Since when can you roll off the stage to grabe to edge, or "rollland", or roll into s smash attack.
Wavedash > Roll
Period.
If you think about it, though, it is pretty easy to do; it's hard to master with so many different characters. In my case, I play just about everybody. If I can wavedash with Fox (for example), I have an easier time wavedashing with about seven other characters (e.g. Samus, Mario, Marth, to name a few). If I can wavedash with Falco, I find it easier to wavedash with another few (e.g. Ganondorf and Link being the big ones).Wavedashing is a neat mechanic that adds another level to the game, but, and I hold this opinion for any fighting game technique, it should be easy to do. The within-one-frame timing that differs between characters required for wavedashes in Melee serves only to create an artificial barrier to entry into higher level play and impede players' motivation to improve.In my opinion, this goes against the easy-to-learn, hard-to-master design philosophy that the rest of the game exudes.
Like many of you here say, the ability to execute advanced techniques doesn't guarantee victory. You have to be able to use them well, through mind games and other such methods, which is the very definition of easy-to-learn, hard-to-master.
Sorry, that was kind of longwinded, but you get what I'm saying, right?