Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Careful spacing and reacting to opponents aerial habits and landings to cover their options accordingly. The latter is moreso something I learned from Ed. The former is from <3.I've been meaning to ask in general what do u guys focus on when playing Sheik. Like I can;t seem to help auto-piloting when i play so i thought it might help if I knew what I should be focusing on at least.
Yea bair is super easy to predict, now if we only had a safe way of actually punishing it. Needles would be except he has 6 jumps so a good kirby shouldn't be getting hit very often.yeah kirby is really not that bad, sure they get an early combo on you but that's it, otherwise you are like 10 million times faster than them and their moves are pretty super fricken easy to predict
I'll beat gnes for you in your place... one day. I watch that match so many times and I'm like damn dude lol sexy match nonethelesstoo bad i can't win vs gnes though =/
I've had that happen to me before lolI hjust played 10+ matches me vs friend and I was sheik 80% and zelda 20% and he didnt win once lol
he rage turned off his wii xD
You could try retreating nairs after he bairs though or time his jumps with a powersheild to nair or try to dash attack when he landsYea bair is super easy to predict, now if we only had a safe way of actually punishing it. Needles would be except he has 6 jumps so a good kirby shouldn't be getting hit very often.
NEO thats not a very fair claim considering all the kirbys you play don't know the sheik MU.........
So you first have to powershield the bair, then you have to run in, then you have to guess whether they are going to jump again, grab, or shield, and punish accordingly? That sounds like a 33% guessing game AFTER you powershield a bair. That sounds pretty terrible when we lose trades.i think i punish bair with fair/grab depending on their response when i powershield you should be able to punish them when they start their jump animation/land/if you get too close and can grab
idk its not extremely difficult to react to their movements and also if you get punished once you add that to your knowledge of what this particular player likes to do depending on their level of play it becomes really easySo you first have to powershield the bair, then you have to run in, then you have to guess whether they are going to jump again, grab, or shield, and punish accordingly? That sounds like a 33% guessing game AFTER you powershield a bair. That sounds pretty terrible when we lose trades.
The big thing is that the kirby gets to watch you dash in and try to react even if he is wrong he doesn't get punished until he is wrong again. This kind of thing is the exact reason why luigi isn't a better character. Luigi gets a PS then gets inside NOW he gets to guess again. If he is right you take a TON of damage. If he is wrong he takes a small hit (luigi is a secret tank) and back to square one.I knew I wasn't crazy about this kirby thing.
@
bair
when you suspect a landing dash in sheild + grab.
hitting people as they jump with tipper dacus is really not that hard even if they know if might be coming, people get into rhythms whether they mean to or not, and you can always predict what will happen and how they will set themselves up in most situations especially against a character with such limited mobility options as kirbyNeo have u ever beaten chudat with Sheik?
If so are there vids?
"when u think Kirby s going to land" Unless he blows all 6 of his midair jumps when u think hes going to land isn't a good risk/reward ratio. If you throw up your shield preemptively you put yourself in a losing situation. You either stay in Shield and weaken your shield, you drop it to go to punish and actually eat a bair, or roll away to reset the position, or you could roll in and hope he doesn't punish it.
Also how do we kill Kirby? I personally dislike every matchup that involves reading people's jump to land tipper u-smashes... cause people who know the MU won't jump in your tipper u-smash range, so that leaves what d-smash on stage? Or a fair/bair/nair offstage? Fighting a character who already beats us in the air offstage...lol. By the time you get Kirby within kill range of d-smash (unless you're just a crapload better of a player than they are) you'll be in kill range of f-smash... only difference is that at kill percents Kirby doesn't have to worry about our throw's because he flat beats us in the air, but we have to worry about his since even a stale bair is enough to knock us offstage, and offstage a stale bair is enough to get us killed.
The only Kirby's I can beat are the ones that are playing 08 wifi kirby (f-smash my shield more please), a smart patient kirby has a strong advantage over Sheik.
If they know its coming and they aren't stupid they shouldn't be getting hit. People manage to avoid MUCH harder things to avoid than a DACUS for entire matches so why would it b e hard for them to avoid something easy at a specific percent. People go entire matches against IC's without getting grabbbed the whole game. And landing a grab at ANY percent is way easier than landing a DACUS.hitting people as they jump with tipper dacus is really not that hard even if they know if might be coming, people get into rhythms whether they mean to or not, and you can always predict what will happen and how they will set themselves up in most situations especially against a character with such limited mobility options as kirby
@abel go zelda when you get someone to kill percent and then knock them far enough away to transform safely
Why on earth would kirby jump when he is within DACUS range? you have to be right at min DACUS range to catch them of guard. And kirbys options DON'T mostly lie in the air. I love how people ignore how solid kirbys ground game is. Granted its not as good as ours but its not too far off. Having a good grab is a big deal.your basically saying a character who's options in the match up mostly lay in the air, won't jump when they are a quarter to half the stage away from me, and you can dacus in the 'lag' of jumping animations quite easily b/c if they don't throw out air dodge or an aerial at the instant they jump when i'm nowhere near them, then I can punish. If i can do it easily to good metaknight players I can do it to kirby too
And against mk make sure you recover when sent off stage early and meorize the spacings for his dsmash and fsmash
No. No no no no no.Their dair? Mmm yea off stage it's pretty godforsaken lolol you gotta mix up your recovery lol like come down low and if they follow you jump into them and air dodge lol just gotta be creative
I am only comparing sheik and luigi in this specific MU where getting in safely is an issue. Granted being in shield in not a safe spot in this game because you can't attack OoS quickly. And you are still misunderstanding. If you roll away from an aerial kirby you are no longer near kirby which doesn't hurt kirby at all. I feel like alot of people don't recognize that kirby is one of the few characters that has no issues staying out of ur reach (granted I'm referring to safety involved) the whole game.If I remember correctly kirby doesn't need to jump to with the match up. he can just walk around and use tilts.
IDK... I'd be willing to agree that killing kirby is difficult but thats just true in general for sheik not any more so for kirby, he is relatively light and despite his multiple jumps his recovery isn't all that hot.
sheik in shield isn't some terrible position against an aerial kirby... his aerial mobility and agility are terrible you can always roll out of shield with very very little fear. jump our of shield aerial are all great as well if Kirby think he can apply empty pressure by using his jumps and making bair no longer a threat.
I see bair as even less of a threat than D3's and we can work around that...
why are you comparing luigi, one of the characters who has the hardest time getting in, with sheik the character with probably the shortest opening dash animation? Sheik IMO has very little issue getting into peoples zones safely. like I said you dash in as they near the ground just as you enter bair range you sheild.
Good luck beating an ICs that knows how to frame trap.Icys ain't hard just play reeeeeealy sporadic and ice nana( lol pun)!!!