Renki
Smash Journeyman
I don't care if I don't ever win another match again. I'm just glad that for one moment, when I played my heart out and gave it everything, I didn't dissappoint and gave an amazing match. Thank you so much Ed <3
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thisNair I like to save a lot but at the same time I've been able to do some really awesome stuff with weak hit nair, it's so good when you know how to use sex kicks.
but it's as sexy of a sex kick.Bairs a sex kick too for the most part and its weak hit does the same thing as nair for the most part. I agree with love n judo that utilt is the superior ftilt finisher and i save nair for OoS and KO's.
Because if you can hit with DSmash you can hit with f-tilt. Why DSmash when you can f-tilt?Why does nobody mention ftilt -> dsmash? Great finisher (I guess it's not a finisher in the traditional sense since you're not really doing this with the intention of tilt locking unless you're fighting a fast faller) especially against characters that you can't tilt lock very well (mainly Peach and Marth and the like), since unlike utilt dsmash is faster and does the same amount of damage in one hit (I say this because you sometimes get that lame one hit from utilt). Basically only a better option at low-low mid percents though, but imo
ftilt x1-2 -> dsmash is amazing (I at first thought it wouldn't hit a lot, but dsmash's hitbox is actually pretty nice for sweeping people after ftilts).
I agree Utilt in general though is a great and probably best option overall for a finisher in more scenarios b/c of the opponent's position more often than not out of a longer tilt lock.
I do the same thing. R is attack L is shield. I think L should be shield simply so that i have an entire finger devoted to shielding which is probably the most important button in the game. With R set to shield if im doing a grab i have to switch finger positions to shield. Like it probably doesn't matter that much but i like it.am i the only person in the world who uses L for block and R for attack/jump? everyone else i know uses R for block over L
i guess its because i first started playing with the wiimote *sigh*
to be honest i grab with L+A these days anyway unless im pivot grabbing...im a STRANGE personI do the same thing. R is attack L is shield. I think L should be shield simply so that i have an entire finger devoted to shielding which is probably the most important button in the game. With R set to shield if im doing a grab i have to switch finger positions to shield. Like it probably doesn't matter that much but i like it.
that is weird although L+A isnt a bad idea sometimes, if you need to boost grab you need to use z or ur index finger ratherto be honest i grab with L+A these days anyway unless im pivot grabbing...im a STRANGE person
also i use cstick for dsmash and fsmash, but i use up+R for usmash
Hence why it works the best when you aren't intending to tilt lock, aka at low percents or against Marth/Peach/floaties when it's usually not worth doing outside of 1 or 2 ftilts. But yes, I agree that getting a tilt lock is usually much more rewarding, but I don't see people use ftilt-> dsmash enough, which makes getting to tilt lock ranges muuuuch easier.Because if you can hit with DSmash you can hit with f-tilt. Why DSmash when you can f-tilt?
DSmash is useful when they are below f-tilt lock range. ie Fair> f-tilt> DSmash is a favorite of mine to get them to f-tilt lock percents. Usually a few Needle hits happen before the lock or maybe an aerial> f-tilt.... it all depends on the situation. She has combos, but you need to be able to adapt and adapt quickly.
BTW, I found a kill combo out of Needle Storm. If used correctly Sheik would be able to snipe with Needles at the ledge again.
Here's the problem though... it is hard and I have had to change my control settings to make it easier. Once again, we get something cool.... that requires a lot of tech skill. I have yet to do the complete tech twice in a row.
And yes, it has been known for a while. Stell2nd told me about it over a year ago. He didn't exploit it or look further into it though.
I have tested BDACUS already and have learned it just because. However I must say that it honestly doesn't have any advantage that i have found. I practice fair to DACUS and fair to BDACUS and they both yield pretty much the same result. Not to mention im not sold that DACUS can't be buffered in the first place because my fair to DACUS seems to be on the same speed as BDACUS.Hence why it works the best when you aren't intending to tilt lock, aka at low percents or against Marth/Peach/floaties when it's usually not worth doing outside of 1 or 2 ftilts. But yes, I agree that getting a tilt lock is usually much more rewarding, but I don't see people use ftilt-> dsmash enough, which makes getting to tilt lock ranges muuuuch easier.
As for the L/R thing, I'm weird and I use R for all my shielding, I almost never use L lol.
Also, I heard something along the lines of how Sheik's DACUS is much harder to do with tap jump on. I don't seem to have any problems, although admittedly when I wasn't able to do it consistently I would occasionally SH -> Dair by accident, but now I'm able to do it just fine.
Also, I know that we've already confirmed this needle storm -> DACUS thing working, but has anyone tested for BDACUS? I know this thing seems inferior to DACUS for the most part, but when you get a kill setup it's sometimes good to know that you can make an easier input for DACUS as soon as a move ends without having to be frame tight thanks to buffering. That and I think Sheik's BDACUS was knocked off too early when nobody really tested for it. I might be willing to test it out, now that finals are over for me .
Also, have any of you guys seen how far sheik goes with boost grab if you time it right? IT'S HUUGE at times.
Against Marth I would mix shield in with DSmash.Hence why it works the best when you aren't intending to tilt lock, aka at low percents or against Marth/Peach/floaties when it's usually not worth doing outside of 1 or 2 ftilts. But yes, I agree that getting a tilt lock is usually much more rewarding, but I don't see people use ftilt-> dsmash enough, which makes getting to tilt lock ranges muuuuch easier.
As for the L/R thing, I'm weird and I use R for all my shielding, I almost never use L lol.
Also, I heard something along the lines of how Sheik's DACUS is much harder to do with tap jump on. I don't seem to have any problems, although admittedly when I wasn't able to do it consistently I would occasionally SH -> Dair by accident, but now I'm able to do it just fine.
Also, I know that we've already confirmed this needle storm -> DACUS thing working, but has anyone tested for BDACUS? I know this thing seems inferior to DACUS for the most part, but when you get a kill setup it's sometimes good to know that you can make an easier input for DACUS as soon as a move ends without having to be frame tight thanks to buffering. That and I think Sheik's BDACUS was knocked off too early when nobody really tested for it. I might be willing to test it out, now that finals are over for me .
Also, have any of you guys seen how far sheik goes with boost grab if you time it right? IT'S HUUGE at times.
I agree.... what's so special about BDACUS anyways? I mean beside the fact that it makes a few character get a DACUS/a faster DACUS. I agree though, Sheik does not seem to get a faster DACUS at all. Hers is fast enough.I have tested BDACUS already and have learned it just because. However I must say that it honestly doesn't have any advantage that i have found. I practice fair to DACUS and fair to BDACUS and they both yield pretty much the same result. Not to mention im not sold that DACUS can't be buffered in the first place because my fair to DACUS seems to be on the same speed as BDACUS.
Also Needles > DACUS is definitely not guaranteed. Not only is it heavily DI dependent but i would almost say that its not even legit if they DI it to make it easiest to land. Needles BDACUS probably wouldn't be any more legit.
BDACUS stands for buffered DACUS. It is essentially buffering an entire DACUS input during the last 10 frames of any kind of lag. However for reasons i don't know you can't use an ordinary DACUS input to my knowledge. Instead the typical input is fwd (dash) > ucstick >ucstick again. Buffereing a dash and ucstick causes the dash attack then hitting ucstick again buffers the usmash. What BDACUS does it it buffers the entire DACUS and does it as soon as it can be performed so you do infact get the fastest DACUS possible. The draw back is you have to do it during so kind of lag. So you can BDACUS if you want to alter ur timing on ur DACUS because you HAVE to do it immediately. Also you have to do something that gives you adequate time to buffer the input. Fair to BDACUS for instance is possible but its pretty tricky timing because you have to move ur hands fast and i cant manage to get it without fairing really early to give me the time before i hit the ground (since fair autocancels)wait, i thought boost grabbing only existed in melee...how do i do it in brawl?
also, i always thought that bdacus was the same thing as dacus, someone care to explain the differences?
Man that is old lol. Also that setup is super DI dependent. Infact in ur vid D3 DIed right into which would not happen if you ran fwd like that.Here it is.... finally...
http://www.youtube.com/watch?v=EHEweDCOYAY
It works like a cancel though. Like Ganons auto canceled Dair.That's not a needle cancel. That's just a fullhop needle storm.
Yeah I know it's old. Stell2nd told me about it over a year ago. 2 years this May. lolMan that is old lol. Also that setup is super DI dependent. Infact in ur vid D3 DIed right into which would not happen if you ran fwd like that.
yea ankoku is right its not autocanceled if it goes through the full animation. Ganons dair works the same way. Its juts referred to as auto canceled dair so people understand its lagless.Ganondorf's dair isn't auto-canceled, as far as I know. The attack just finishes before he lands. If you want an example of auto-canceling, check on Peach's fair.
I actually don't know how to use them......... Pilnye said he was gonna teach me so that I could do frame data for Sheik. Getting that data will accomplish two things. #1 My contribution to the lab and two, data for my guide.How the hell do you have access to more Brawl modding tools than I yet still know less about the game's mechanics?
Dude what are you trying to convey?full hop needle? what?
Isn't it Steel2nd? btw what do you mean only old Sheiks know about this? I got that **** down the moment I started playing Sheik. But anyway, imo it's one of those things that look like it could combo and would look cool if it did combo but doesn't (most of the time anyway). Best application imo is after an aerial that knocks them off the stage and too far away to combo because then you can cover the trajectory of a forward second jump and possibly steal itYeah I know it's old. Stell2nd told me about it over a year ago. 2 years this May. lol
It can be useful in a spacing mix up. Reason why I am showing it is because there are no vids on it and I bet you only the old Sheiks know about this.
Actually this can shield poke quite easily.
I wish we could reverse aerial rush> second jump> Needle Storm shield poke> Nair.
That would be epic.
sarcasm or not, lolfull hop needle? what?
lol yes, Steel2nd. xD At leats I remembered his name.Isn't it Steel2nd? btw what do you mean only old Sheiks know about this? I got that **** down the moment I started playing Sheik. But anyway, imo it's one of those things that look like it could combo and would look cool if it did combo but doesn't (most of the time anyway). Best application imo is after an aerial that knocks them off the stage and too far away to combo because then you can cover the trajectory of a forward second jump and possibly steal it
You had me hyped man, but whatever. Now we have another cool video for a Sheik tech.
Also if you want a much more difficult tech, on BF, SH then second jump backwards near the peak of your SH and throw a single needle in the same direction you were already facing. If you do this tech at the right starting place in relation to either of the two lower platforms, you land on the platform with no lag and the single needle will hit the stage and not any of the side platforms. Kind of useless but good tech skill practice.