• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

ACL FINALS - Brisbane - Sept. 24th/25th- $500+ Brawl Pot

Confirm Attendance


  • Total voters
    26

zApollo

Smash Ace
Joined
Oct 2, 2009
Messages
839
Maybe me? =D

Not sure how ROB/ZSS is, but GnW/ZSS is so fricken amazing that the duo was once banned in Chicago and Manhattan.
 

zApollo

Smash Ace
Joined
Oct 2, 2009
Messages
839
Absolutely, it's a done deal then. I'll strive to make doubles a more pleasant experience than at Reloaded.
 

Rianogard

Smash Apprentice
Joined
Nov 6, 2009
Messages
116
Location
Queensland
Do you need housing Apollo? Let me know, and I'll keep space for you :)

My house is actually built to house people now :).
I thought Apollo being housed with you was already set in stone. If Leisha and Apollo both stay at yours, we will be able to do legit doubles practice against a broken team.
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
Yeh he has a place here regardless, I just haven't heard if he was definitely attending yet. Apollo is always welcome here even if it isn't for smash :)

On doubles practice, I might have to run with a new character for our team like we discussed. ROB/ZSS would be pretty tough to beat. ROB beasting them stocks, and ZSS comboing left right and centre.
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
Wow it has been such a long time since we played that team. Should do it at the next Luigi's Dungeon. Straight children and see if we can still win lol.

Business is successful, yes ;)
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
If you can pull them off, its amazing <3 I just kept getting gimped too much, plus there's so many snake players.(lol have fun with Lucas trying to play that mu)

:phone:
 

tedeth

Smash Master
Joined
Jul 11, 2008
Messages
4,074
Location
FAULCONNNN-BRRRIIIIDGE!!!
*scoot post*
in doubles match ups are really different though, the things that make the matchup harder like grab releases can be minimised cos of your teammate.
 

Redact

Professional Nice Guy
Joined
Apr 21, 2007
Messages
3,811
Location
Amazing Land
oh yeah me n hugs need housing from friday night -> tuesday/monday, dunno which day we will leave
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Anybody OoS looking for housing is welcome at my house if you can't find somewhere. I have a three bedroom house so as long as you can find spare room on the floor you'll have somewhere to stay. I can comfortably fit probably 5-6 people, but can make room in emergencies.

I live 5 minute bus ride from the venue/Sunnybank Plaza which is Brisbane's Asian central. Asian restaurants/etc.

I'm also a 30 minute bus ride away from the city.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
More than likely Toki.

I'll move some couches into the garage too. Right now its empty because I've started actually using my garage for what it was built for.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
I might get a motel for the night so I can have a few drinks with my Toki and scoot home the next morning/afternoon depending on how much I drink.
 

CaLibUr_1337

Smash Lord
Joined
May 25, 2009
Messages
1,498
Location
Melbourne
Anybody OoS looking for housing is welcome at my house if you can't find somewhere. I have a three bedroom house so as long as you can find spare room on the floor you'll have somewhere to stay. I can comfortably fit probably 5-6 people, but can make room in emergencies.
I might get a motel for the night so I can have a few drinks with my Toki and scoot home the next morning/afternoon depending on how much I drink.
Afterparty at anthony's place? =3
 

S.D

Smash Master
Joined
Feb 25, 2008
Messages
4,062
Location
Sleeping in a submarine
Hey guys, if I fly into Brisbane on the morning of the tournament would anyone possibly be able to get me from the airport?

ALSO can anyone house me on the Saturday night?

Thankyou in advance.
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
I will be taking up the brawl TO position for this tournament guys. Will finalise the ruleset with Vyse tonight and all other details hopefully too.

If anyone has any opinions on the rules, let us know them on here now because this is your last chance to have a say. At the moment it looks like the LD tourney ruleset will be the way we will go, which is structured off the old Unity ruleset before it went stupid lol. Maybe some slight stage changes.

For those interested, this is the Luigi's Dungeon ruleset:
Ruleset:

QUEENSLAND BRAWL MODIFIED RULESET

General Gameplay Rules
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Metaknight, and 50 for all other characters. (If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored).
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:​
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is introduced for all characters.​

Modified Rules for Doubles:
1. Team Attack is set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can’t determine a winner and both teams have an equal amount of combined stocks, than whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.​

Set Procedure:
1. Player Priority is determined if it can’t be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.​

Determining Player Priority:
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).​

Stage List:

Starters:
o Battlefield
o Lylat Cruise
o Pokemon Stadium 1
o Smashville
o Yoshi's Island (Brawl)​

Counterpicks:
o Battleship Halberd
o Brinstar
o Castle Siege
o Delfino Plaza
o Final Destination
o Frigate Orpheon​


Conduct Rules:
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:​
o Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
o The BBR-RC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.​
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
What happens at the end of the match where one person went over the ledge limit and that person won?

Curiosities.

Also, can one of the guys knowledgeable of the local area point me in the direction of a list of motels or something? <3
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
The LGL only plays in the case of a timeout :). If you are leading in either stock or percents when the game times out, and you go over your characters LGL, (By character, I mean either MK - 35 LGL or the rest of the cast - 50 LGL) you lose the match.

50 is very easy to stay under even if your character is very campy. We tested it a fair bit up here as we have a GnW, ROB, Jiggs, Pit, and even a Samus user, and all have found it a very decent number to abide by. Plus it is part of the original rulesets used by BBR too, and was originally introduced to stop planking and other various avoidance tactics.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Ah okay. Fair enough, so you can go over the limit as long as you kill the person within time.

Also can you plllllleeeeeeeaaaaase fix those ******** stages in the ruleset? <3
 
Top Bottom