B!squick
Smash Master
You mean like this?hey, would you like me to update the match-up chart pic?
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You mean like this?hey, would you like me to update the match-up chart pic?
Didn't we agree on Lucas being our first advantage? Not that pointless numbers matter but I thought we all pretty much agreed on it.You mean like this?
The chaingrab says otherwise. Losing up to 60% a stock simply hurts too much when both characters have great KOing ability. And given the way it work's I'm near positive we don't have to start at 0%. We might not get quite as many throws in before the Dash Attack, but we can still rack up damage.Don't blame the chart maker, MrEh has it down as 50/50 for Lucas.
I don't want to diss Ike mains since Bowser does get outranged by him and whatnot, but I'm pretty sure it's Bowser's advantage if only slightly.
Noooo, stop right there. Kirk himself said later he forgot to account for the awesomeness of Fortress, so it's only to 42%(I think, I'll go go dig up a source) and even then, after 60% the it doesn't work because the knockback is to great. So if the Ike player wants to focus on that early grab, that's fine with me. >.>The chaingrab says otherwise. Losing up to 60%-
I highly doubt it'd cost a stock even if you managed it.a stock simply hurts too much when both characters have great KOing ability. And given the way it work's I'm near positive we don't have to start at 0%. We might not get quite as many throws in before the Dash Attack, but we can still rack up damage.
Ike ground releases a lot farther away than MK. The only 2 things that work on Ike out of a ground release are dash grab and Ftilt. Supposedly Dash -> OverB works but I can't get it to work reliably.I read through the thread again and for something that has to start at 0% just knowing about it makes the threat almost nill. Now if this BThrow>Dash Attack thing is a true combo, then that is deffinately something to worry about. But Bowser can grab release Ike aslong as he has stage and I'm pretty sure if you pivot grab the ground breaks it's an infinite (works on MK *shrug*).
So really, both players will be looking for the grab while at the same time trying to avoid the other's. It'll come down to who can space better. And I think Bowser has the edge off stage and in the match up in general.
Main favortism on both ends, yes?It doesn't have to start at 0%. When we first start at 0%, we can just run and regrab. By the later %s in range however, Ike has to do a running shield canceled grab. When we don't start at 0%/really close to it, we can just use the running shield canceled grab from the start. We wouldn't get as much out of it, but it's still free damage.
As for the edge off stage: both characters are going to be gimping each other with ease. It's not an true game turning advantage as much as "Who has the most options to screw each other over with ease." Add in the fact Ike outranges Bowser fairly consistently, and I fail to see how Bowser can have the edge.
It's not like I have no clue about Bowser, I do secondary him, and I would like for him to have some advantages, but I just don't see Ike being one of them.
Because nobody uses him, and the few people that do are starting to leave Brawl. Kirk hardly plays anymore. I haven't seen Silven outside of Brawl+ for a LONG time. Ussi basically quite. Yagami Light is AWAL. A_B's hometown has all but stopped playing Brawl. Ninjalink doesn't bust out Ike in tournaments. If somebody like Reflex suddenly picked up Ike, he would fly up 5 spaces next tier list, because it's how it works apparently. One good player winning tournaments with a character below C tier = sudden climb in tier list because apparently "everyone was underestimating that character until so-and-so picked him up", even though logically speaking that only proves how good the player is, not the character.There's a reason Ike is where he is on the tier list despite him outranging pretty much the whole cast.
So, who we discussing next?
-Bowser King