Your Falcon info is wrong. If you try to edgehog him, you'll get grabbed and stage spiked. If you climb up in time, 95% of the time or more he will still get the edge. Edgehogging the Captain does not work anymore like it did in Melee.
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I was about to say something about your name calling, but I took time to reread your post. You're right. The only way that Brawl's metagame can develop is if we all share information. Thanks.Proverbs: Stop being a scrub. Don't you know that if EVERYOBE shares EVERYTHING the entire Brawl metagame will improve since we will all have to develop counter tactics to any tactics that we find out. But instead you wanna baby Falcon mains.
For what?
Lucas: He's right. Lucas has a lot of recovery techniques and shouldn't be underestimated. The Psi Magnet Pull goes fast enough so that it's very difficult to edgeguard.Nice guide...I noticed you didn't do anything for Fox though (well that is unless I'm blind)...FYI you might want to remember Fox shine...
Lucas: 8/10: Good thing Lucas' fair is nothing compared to Ness'; just go ahead and try to knock him out as far as you can and then backdrop off to a bair when he's trying to PK-Thunder-recover. It's an easy kill, he can't stop the bair barrage that destroys his recovery. Don't get hit by Lucas if he successfully hits himself with PK-Thunder, however. It does like 30% and can kill at like 80%, so watch out. He might tether at low percents (pathetic range), so watch for that.
Lucas has plenty of tricks to recover with...for example he has Zap Jump, and he also has Magnet Pull...
http://www.youtube.com/watch?v=oGjNswHpHGU&feature=related
Mastery of those would mean he would come in like Snake does pretty much...only very fast
Magnet helps slow his fall normally to the point where he can just play some mind games with you...
Ness has a few tricks as well...its just that Ness doesn't get as much recovery from his stuff...Magnet with Ness is used to stop any air movement he might be doing just normally (when knocked away kind of far use his normal stuff to recover...then try it with air dodge 1st and then magnet)...to the point where you might not even need his 2nd jump to recover...
actually that is another issue with Ness and Lucas...their double jumps are pretty much like Yoshi's distance wise...meaning they can air dodge with theirs as well...and you might as well do it...they both have ok air dodges...
Samus: 7/10: She tethers often at low percents and has an Up+B that's murder if you're dangling. The obvious answer is to grab some invincibility frames and make her Up+B whiff, thus ensuring she'll fall to her death. Her uair and her nair are good at repelling you though, especially if you approach slightly from above.
Samus also has bombs for recovery, and by that I mean they can mess with you...she can come close...then drop a bomb...and float away from it at the same time when she is doing it (bombs allow you to turn around very fast right away pretty much)...she also has her side Bs which can mess with you...and actually a good Samus is like Peach when it comes to ledge guarding her somewhat...
Oh and if you do it right...you can just gimp Yoshi with only a simple foot stool jump...but overall I don't know how easy it is to land that move on a good yoshi player...
i disagree. ive played quite a few Zss's and despite the popular conception she is not that easy to gimp. her side b and her jump height give her good distance. its risky to attack the side b because he can kick at any time and you may get spiked. most ZSS's will go above the stage so instant edgehogging like we do with ivysaur will not work. but if you are able to hit her out of both her jump and side b then she's screwed. i would give this a 6/10 or 7/10.Samus - Zero Suit Samus: 8/10: Actually, I'm not too sure about Zero Suit Samus, but it seems to me as though her two recovery options make her a little less predictable to gimp. I'm not really sure how her Up+B works regarding a dangling character, but both of her recoveries kind of have pitiful range.
Torn
Me too. An nice list, it was very helpful! also, about using counter to gimp aether, I didn't realize that it was that big of a deal and people didn't know about it, or I would have said something about it 3 weeks ago... Nice job Torn!!I was very confused at the beginning until I saw /endsarcasm
This is a great readAh a good read.
That's be amazing Pierce, because DK sure as **** isn't that easy to edgeguard -_-False, and this whole thread is False. The metagame has evolved WAY past this thread. Perhaps when I acquire some free time, I'll do a rewrite.
Easier said than done, my friend. DK's who recover low=DK's that avoid getting gimped by meWhy was this bumped?
To gimp DK, you have to hit him as low as you can, since his vertical recovery sucks.