It matters to at least one frequent poster in this thread who may or may not be the OP.Nothing Sakurai said means jack, he put in tripping.
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It matters to at least one frequent poster in this thread who may or may not be the OP.Nothing Sakurai said means jack, he put in tripping.
See, one thing I don't understand is why you guys are ok with restricting MK like this. Did you ever stop to think that if he was allowed to run free, he'd be dominant enough to have viable grounds to ban him? It has almost happened several times already, even with all these crazy rules like ledge-grab limits and anti-planking rules.5/7 starter list is the best way to give an advatage to high tier characters (icies/diddy/falco) helping quell the mk reign imo being the best option. Also when we are avoiding obstacle more than our opponent (i.e pirate ship) we are not playing a competitive fighter we are playing a platformer with other players!
See, the problem is that the ones who mastered the character or are close to this state represent metaknight's bannable body, which is not even .2% of the population. The rest are practically beatable with most characters and player skill/experience, obviously. There has been no sudden outbreaks, and he's just borderline broken. I'm not sure whether to be pro ban or anti ban, but it's obvious he is the majority of this versatility population.See, one thing I don't understand is why you guys are ok with restricting MK like this. Did you ever stop to think that if he was allowed to run free, he'd be dominant enough to have viable grounds to ban him? It has almost happened several times already, even with all these crazy rules like ledge-grab limits and anti-planking rules.
Worst case Scenario: He's even more broken, and people are still derpy enough to keep him legal. Otherwise, he's either not as bad as he thought, and the system is made based on a fair concept.
Or, he might even dominate LESS than 5 starters, but you'll never know, because you guys won't take any risks, despite suffering with him constantly plaguing the metagame REGARDLESS of all the crazy restrictions and limitations you attempt to control him with.
@ADHD: So if not Apex, why not one of these smaller regionals? I mean, if nothing is even being experimented with, you're only part of the problem, not a possible solution. If it doesn't fix anything, then you have grounds to say, "No, put it back." or "This works, but ban MK."
Since when have characters been judged bannable based on their average performance? 95% of Meta-Knight players don't plank, don't counterpick intelligently, don't run the timer, or play like Orion.See, the problem is that the ones who mastered the character or are close to this state represent metaknight's bannable body, which is not even .2% of the population. The rest are practically beatable with most characters and player skill/experience, obviously. There has been no sudden outbreaks, and he's just borderline broken. I'm not sure whether to be pro ban or anti ban, but it's obvious he is the majority of this versatility population.
You're just arguing with me now bc you have to argue with me on anything.Since when have characters been judged bannable based on their average performance? 95% of Meta-Knight players don't plank, don't counterpick intelligently, don't run the timer, or play like Orion.
We should be judging him based on what he is CAPABLE of, not what people choose to do. 95% of these players choosing not to abuse these tactics DOESN'T change the fact that he's easily more bannable if they were to do so.
In fact, the fact that's he's still borderline bannable even without the majority of players playing him to his potential just further reinforces my point.
No, I'm arguing with you because I disagree with you. Especially since you like ignoring posts that you can't refute.You're just arguing with me now bc you have to argue with me on anything.
i hate when people that have put like no work into actually learning to play this game argue like they know something. experience actually matters you know, you just cant read smashboards and understand what goes on LOLNo, I'm arguing with you because I disagree with you. Especially since you like ignoring posts that you can't refute.
Well if you guys know so much about the game and still can't formulate a convincing argument to stop people who are starting new scenes in their regions from adopting liberal stagelists, what does that say about you?i hate when people that have put like no work into actually learning to play this game argue like they know something. experience actually matters you know, you just cant read smashboards and understand what goes on LOL
and i dont mean work like, oh i practice with my friends and place 1st at scrub tournament work. i mean like, you have a drive to win so deep, you travel and practice everyday because you HAVE to have first. you want to bleed for it *****
LMAO! You act like this stagelist is successful, or something. What regions so far, that did not have liberal stagelists in the first place adopt MLG's? The only tournaments I know of that used this BS system were tourneys to prepare for MLG's next event. Stop pulling stuff out of your ***.Well if you guys know so much about the game and still can't formulate a convincing argument to stop people who are starting new scenes in their regions from adopting liberal stagelists, what does that say about you?
I hate when you assume I've put no work into learning this game. I've written three stage guides, I'm anywhere between #1 and #3 on the regional PRs, (Currently LISTED as 3, but it depends on who you talk to) and I DO infact, practice a lot. I frequently drive around to other player's houses to practice, and I co-host biweekly tournaments every two weeks, USING THIS RULESET, I MIGHT ADD.i hate when people that have put like no work into actually learning to play this game argue like they know something. experience actually matters you know, you just cant read smashboards and understand what goes on LOL
and i dont mean work like, oh i practice with my friends and place 1st at scrub tournament work. i mean like, you have a drive to win so deep, you travel and practice everyday because you HAVE to have first. you want to bleed for it *****
Your first point is still completely unproven, we've been over this already. In theory, it does, but it hasn't been tested in the situations you want because your regions are increasingly stubborn about it.ADHD said:So far, MLG stagelist:
-Promotes metaknight dependency heavily, as he now has a far better chance against the matchups that were previously losable because they were even.
-Nerfs ground characters, and buffs aerial characters that weren't viable with metaknight and other matchup's existences.
-Relies much more on stage interferences, which is irrelevant to mind vs mind, knowledge, and matchup experience (it is just competitively inferior)
You completely dodged this post, saying only that you "didn't want to argue with me anymore, because I argue about everything." Come on man, you can do better than that.Raziek said:Since when have characters been judged bannable based on their average performance? 95% of Meta-Knight players don't plank, don't counterpick intelligently, don't run the timer, or play like Orion.
We should be judging him based on what he is CAPABLE of, not what people choose to do. 95% of these players choosing not to abuse these tactics DOESN'T change the fact that he's easily more bannable if they were to do so.
In fact, the fact that's he's still borderline bannable even without the majority of players playing him to his potential just further reinforces my point.
That's the other one you completely dodged. I'm not asking to reverse the roles here, and let US have a counterpick Game 1. I'm asking that the system be made fair so that it goes to a stage like Yoshi's, Halberd, or Lylat for Game 1. Stages no character really likes, yet neither really hates.It's not like I'm saying air characters should get to start on Brinstar or RC. I'm saying there should be an even balance of ground and air stages. It's not like Air characters get to start on a counterpick with 9 starters anyway. We usually go to Yoshi's, Lylat, Halberd, or sometimes even Frigate in my list. Gives a SLIGHT advantage to air characters in some cases, which is what it should be, because they are better.
You're right, maybe I was a bit unclear, so let me reword it:Chaos, what, about ICs or the even ground/even air thing?
No, I'm saying that if a new region looks to this forum to decide how to set up their stagelist, they are 99% sure to go with the MLG list, if not even more liberal.LMAO! You act like this stagelist is successful, or something. What regions so far, that did not have liberal stagelists in the first place adopt MLG's? The only tournaments I know of that used this BS system were tourneys to prepare for MLG's next event. Stop pulling stuff out of your ***.
Unproven.Chaos, what, about ICs or the even ground/even air thing?
So far, MLG stagelist:
-Promotes metaknight dependency heavily, as he now has a far better chance against the matchups that were previously losable because they were even.
False, see Raziek's answer.-Nerfs ground characters, and buffs aerial characters that weren't viable with metaknight and other matchup's existences.
GO PLAY STREET FIGHTER. Or at the very least, back up your claims that stage interference is competitively inferior, or that the ability to play well on a stage should not be a factor of a player's skill.-Relies much more on stage interferences, which is irrelevant to mind vs mind, knowledge, and matchup experience (it is just competitively inferior)
Well, there's just a few little issues with it. First of all, SV is not even ground between aerial and ground. It's not even close. It's in fact stage pick number 2 for grounded characters in a stagelist that has stages like JJ banned. It's similar to FD 2.0; the moving platform is not large or consistently present enough. If you're going to put SV on one side, you have to put something more like Norfair, Brinstar, or Delfino on the other side.Also, as for the ground/air stuff, let's say we use a 5 starter system as you're in favour of it. The usual list is, as you know,
Lyat
BF
YI
SV
FD
Now we can say that SV and Lyat cancel each other out as stages that slightly favour ground and air character respectively. Both BF and YI are closer to giving significant advantages to neither side. That leaves FD on the ground side with no counter stage to even it out. So basically, either BF or YI would need to be cut in order to implement a stage that heavily favours air characters. Let's say we cut YI (as the ghost is unpredictable and you don't like hazards) and use RC (which is perfectly predictable) instead. That leaves us with
RC
Lyat
BF
SV
FD
As I see it, that would be a list that unites your principles with the ratio thing. Air vs Ground goes to BF (you said none gains an advantage here before iirc), and ground vs ground and air vs air go to either side. Also less randomness if that helps.
What do you think about a starter list like that?
...but any stage with a real potential to interfere is banned anyway, leaving only easy stuff like Halberd's cannon or lava waves.Well okay, that's where I wanted to go in the end, oh well. My list featured predictable stages, as apparently a good number of people think the stage in the first game shouldn't interfere.
Yes, because we refuse to stoop down competitively to using this ruleset.Your first point is still completely unproven, we've been over this already. In theory, it does, but it hasn't been tested in the situations you want because your regions are increasingly stubborn about it.
ROFL. Okay. Your side's supporters have consistently called it a nerf, but now it's not. WHATEVER.Second point is just ****, and I'm astounded I have to keep addressing this. Firstly, it does not NERF ground characters, it removes an artificial buff they had received because the system was skewed in their favor. The system is designed to be balanced, and they DO do poorer in it, but stop calling it a nerf.
Get it through your mind please, that obstacles like carpets, rockets, spikes, and lava do not become any less avoidable with stage knowledge. This set out terrain is strong, in the sense that whatever transition they will instantly place people at disadvantaged positions, AND NO AMOUNT OF EXPERIENCE CAN CHANGE THAT. This is not avoiding pikachu's downsmash hits because you know to SDI. Again, it detracts from skill, and knowing they're there does not = adapting when they are getting in the ****ing way despite anything of your doing, lol. I can't say your point was in the slightest bit valid.Your third point is just lulzy, stage knowledge is just as important as any other skill. You need just as much on FD as you do on a stage like RC. Stop acting like flat/plat is all there is to smash.
That MK argument had NOTHING to do with the debating at hand, but fine!Now, on to the matter of you repeatedly dodging my posts.
...That's the other one you completely dodged. I'm not asking to reverse the roles here, and let US have a counterpick Game 1. I'm asking that the system be made fair so that it goes to a stage like Yoshi's, Halberd, or Lylat for Game 1. Stages no character really likes, yet neither really hates.
See DMG's post for a definition of a counterpick.1. You said that FD is no counterpick, but as we were adressing ICs in this example and FD is their best stage, I wonder what makes you say that.
Let's draw an imaginary line on a board. On one side are ground stages, and on the other enlies aerial stages. The farther away you are from the line, the harsher your stage's environment becomes. Now, FD, Smashville, Yoshi's, etc. are remotely close to that line. Rainbow cruise and brinstar (air stages on the aerial side) are fairly far from the line. The point of this situation, is that I'm saying if you truly wanted a balanced 9-starter to be "fair," the ground stages would have to be just as far from the line as the air stages. BUT, no such thing can be possible, and therefor we should not seek to make this balance possible by throwing in extreme aerial stages to satisfy this even ground to air quantity relationship.2. You also said ICs on FD is not as harsh as G&W on RC, but both force you to strike the stage respective stage when you're up against them (in theory at least).
Diddy Kong, Snake, ROB, Toon Link, anyone that can camp with a projectile.3. You said there are characters that prefer fighting ICs on FD, yet FD is their best stage and logic commands that you should strike your opponent's best stage (unless the match-up is more in your favour there than on any other stage), especially if the character is rather unflexible. So, what character would want to fight ICs on FD?
Better than the 9 starter system, LOL. I still think RC is too extreme; replace it with perhaps frigate.Also, as for the ground/air stuff, let's say we use a 5 starter system as you're in favour of it. The usual list is, as you know,
Lyat
BF
YI
SV
FD
Now we can say that SV and Lyat cancel each other out as stages that slightly favour ground and air character respectively. Both BF and YI are closer to giving significant advantages to neither side. That leaves FD on the ground side with no counter stage to even it out. So basically, either BF or YI would need to be cut in order to implement a stage that heavily favours air characters. Let's say we cut YI (as the ghost is unpredictable and you don't like hazards) and use RC (which is perfectly predictable) instead. That leaves us with
RC
Lyat
BF
SV
FD
As I see it, that would be a list that unites your principles with the ratio thing. Air vs Ground goes to BF (you said none gains an advantage here before iirc), and ground vs ground and air vs air go to either side. Also less randomness if that helps.
What do you think about a starter list like that?
You call its legitimacy into question by claiming the events that run it are flawed, but you refuse to run it yourself to prove your claims? Wow, nice double standard. If you won't even try it, you lose your claim to the TVs point.Yes, because we refuse to stoop down competitively to using this ruleset.
Are you arguing with me, or my side's supporters? It's not a nerf, it's a removal of an undeserved, unintentional buff.ROFL. Okay. Your side's supporters have consistently called it a nerf, but now it's not. WHATEVER.
You're quite frankly an idiot, if you think that learning and adapting to stages doesn't take skill. Knowing when Lava comes up on Brinstar, when Frigate is going to flip, which platforms on RC are permeable, these are all important things to know. If you know how to adapt, THAT IS SKILL. Just as much as knowing how to do a single nanner lock as a character who doesn't play Diddy, or any number of other ATs. It's part of the game, stop acting like you don't have to deal with it. It's not like items, where we can just opt to switch it off completely.Get it through your mind please, that obstacles like carpets, rockets, spikes, and lava do not become any less avoidable with stage knowledge. This set out terrain is strong, in the sense that whatever transition they will instantly place people at disadvantaged positions, AND NO AMOUNT OF EXPERIENCE CAN CHANGE THAT. This is not avoiding pikachu's downsmash hits because you know to SDI. Again, it detracts from skill, and knowing they're there does not = adapting when they are getting in the ****ing way despite anything of your doing, lol. I can't say your point was in the slightest bit valid.
You're strawmanning AGAIN. You claimed that MK was too much of a problem with the ruleset to make it valid, I said prove it, and outlined the scenarios. Why do you continually reject that a ban on MetaKnight is INDEED possible? We've built a system designed to minimize every advantage he has and he's STILL a problem. Why would we not try to build a fair system, remove him from it, and enjoy a significantly more balanced game?That MK argument had NOTHING to do with the debating at hand, but fine!
You cannot diagnose a disease if there are no visible symptoms. Metaknight dominance does not truly exist right now, so there is nothing to worry about atm. If you are going by what the character can potentially do, well then, HELL, perfect Diddy Kong, Falco, Ice Climbers, Snake, Wario, etc. are almost as bannable as perfect Metaknight.
I can't even believe how ******** you are to continue saying this. WHY SHOULD THE MATCHUP BE BROUGHT AS CLOSE TO EVEN AS POSSIBLE, IF ONE CHARACTER IS CLEARLY WORSE THAN THE OTHER?! That's pointless, needless favoritism designed to favor bad characters who lack versatility! Ganon doesn't deserve to fight every match on Pirate Ship just because he's godawful, why should other characters get similar treatment? ICs aren't versatile. That's a weakness. They shouldn't have it minimized for game 1, just because you want to baby the BAD CHARACTERS....
We've gone over this. Why do you think I'm here, because don't agree with it and never will. Stage 1 should be a stage where each character has the closest matchup to an even ratio, for competitive's sake.
You have given no evidence either, just an opinion with additional theories.You call its legitimacy into question by claiming the events that run it are flawed, but you refuse to run it yourself to prove your claims? Wow, nice double standard. If you won't even try it, you lose your claim to the TVs point.
No, the transition is a nerf, and I think you've called it this as well previously.Are you arguing with me, or my side's supporters? It's not a nerf, it's a removal of an undeserved, unintentional buff.
You missed the point. You can't adapt to stages in which the obstacles are too harsh. There is no reward for practicing when the stage will thieve you of wins regardless. Where is this so called huge factor of skill when you'll lose to unavoidable terrian interferences despite experience? Have you ever played as marth against a metaknight on RC? If so, you'd know what I'm talking about.You're quite frankly an idiot, if you think that learning and adapting to stages doesn't take skill. Knowing when Lava comes up on Brinstar, when Frigate is going to flip, which platforms on RC are permeable, these are all important things to know. If you know how to adapt, THAT IS SKILL. Just as much as knowing how to do a single nanner lock as a character who doesn't play Diddy, or any number of other ATs. It's part of the game, stop acting like you don't have to deal with it. It's not like items, where we can just opt to switch it off completely.
You are a hypocrite. You want a more balanced game while promoting Green Green's, Jape's, Norfair's, and other ridiculous stages' legalization. Get out, rofl.You're strawmanning AGAIN. You claimed that MK was too much of a problem with the ruleset to make it valid, I said prove it, and outlined the scenarios. Why do you continually reject that a ban on MetaKnight is INDEED possible? We've built a system designed to minimize every advantage he has and he's STILL a problem. Why would we not try to build a fair system, remove him from it, and enjoy a significantly more balanced game?
Game 1 should be of purest equality for every character, that way the community does not fall into utter pieces. Having others start off completely disadvantaged because of a stagelist is so horribly anticompetitive, and we would rapidly succumb to boredom.I can't even believe how ******** you are to continue saying this. WHY SHOULD THE MATCHUP BE BROUGHT AS CLOSE TO EVEN AS POSSIBLE, IF ONE CHARACTER IS CLEARLY WORSE THAN THE OTHER?! That's pointless, needless favoritism designed to favor bad characters who lack versatility! Ganon doesn't deserve to fight every match on Pirate Ship just because he's godawful, why should other characters get similar treatment? ICs aren't versatile. That's a weakness. They shouldn't have it minimized for game 1, just because you want to baby the BAD CHARACTERS.
I have plenty of evidence, because I've actually TESTED these systems. 9-starter has been well received in my area, much moreso than I expected, in fact. It's here to stay for our biweeklies, and I'm in the process of getting it implemented for our big tournies. YOU, on the other hand, have done nothing but ***** about a system that you perform poorly in, with VERY little legitimate reasoning to back it up.You have given no evidence either, just an opinion with additional theories.
Christ. If the system is unfair, and it buffs you, when it comes time that we FIX the system, and your UNFAIR buff in no longer there, it isn't a nerf, it's BALANCING.No, the transition is a nerf, and I think you've called it this as well previously.
Define too harsh? What stages in particular? We've proven countless times that Norfair, Japes, and all these so-called "ridiculous" are infact fit for competitive play, ESPECIALLY if you adapt on the fly to their events.You missed the point. You can't adapt to stages in which the obstacles are too harsh. There is no reward for practicing when the stage will thieve you of wins regardless. Where is this so called huge factor of skill when you'll lose to unavoidable terrian interferences despite experience? Have you ever played as marth against a metaknight on RC? If so, you'd know what I'm talking about.
YOU are a hypocrite. You petition for any even match-up for Game 1 only because that benefits your non-versatile character!You are a hypocrite. You want a more balanced game while promoting Green Green's, Jape's, Norfair's, and other ridiculous stages' legalization. Get out, rofl.
Completely unfounded claims, AND NO, IT SHOULD NOT. WE DO NOT BUFF BAD CHARACTERS BECAUSE THEY ARE BAD. No wonder you're not in the BBR anymore, your arguments are ********!Game 1 should be of purest equality for every character, that way the community does not fall into utter pieces. Having others start off completely disadvantaged because of a stagelist is so horribly anticompetitive, and we would rapidly succumb to boredom.
See DMG's post for a definition of a counterpick.
This? It's not a brilliant definition if I dare say but as FD has absolutely nothing, it works in this case.Definition of a CP stage: A stage not fit for being a starter, but not so severely impacting gameplay that it ought to be banned.
Yeah, that's the problem. There are far more stages on the aerial side than on the ground side, so when you go X steps into the directon of the ground stages you arrive at a more polarizing stage than when you go the same number of steps into tho other direction. Another possibility to determine the stages is to go from the most extreme stage of each side (that's also why I had RC included in the list instead of Frigate or another stage closer to the line).Let's draw an imaginary line on a board. On one side are ground stages, and on the other enlies aerial stages. The farther away you are from the line, the harsher your stage's environment becomes. Now, FD, Smashville, Yoshi's, etc. are remotely close to that line. Rainbow cruise and brinstar (air stages on the aerial side) are fairly far from the line. The point of this situation, is that I'm saying if you truly wanted a balanced 9-starter to be "fair," the ground stages would have to be just as far from the line as the air stages. BUT, no such thing can be possible, and therefor we should not seek to make this balance possible by throwing in extreme aerial stages to satisfy this even ground to air quantity relationship.
That's also a problem as low tiers would start on some pretty odd stages. Of course when you give them those as starters and can always determine which stage brings it to even (or as close as possible), this method is fine.And besides, my morals are that Game 1 should make the matchup ratio as close to even as possible.
I see, thank you.Diddy Kong, Snake, ROB, Toon Link, anyone that can camp with a projectile.
As I pointed out above, it's all a matter of the system. Personally, I think every method has advantages (and disadvantages of course), as long as you use it throughout the whole system it's fine though.Better than the 9 starter system, LOL. I still think RC is too extreme; replace it with perhaps frigate.
IN YOUR TERRIBLE *** REGION WHERE I'D WIN WITH MY ****TY MK. It's not fair for you to take advantage of scrubs who don't know any better! In fact, show me the results threads for these, or how am I to believe you?I have plenty of evidence, because I've actually TESTED these systems. 9-starter has been well received in my area, much moreso than I expected, in fact. It's here to stay for our biweeklies, and I'm in the process of getting it implemented for our big tournies. YOU, on the other hand, have done nothing but ***** about a system that you perform poorly in, with VERY little legitimate reasoning to back it up.
NO IT IS CLEARLY A NERF FROM SYSTEM TO SYSTEM, STOP PLAYING WITH WORDS.Christ. If the system is unfair, and it buffs you, when it comes time that we FIX the system, and your UNFAIR buff in no longer there, it isn't a nerf, it's BALANCING.
NO YOU HAVEN'T. YOU HAVEN'T PROVED ANYTHING OR RESPONDED TO THE VALID ARGUMENTS AGAINST THEM.Define too harsh? What stages in particular? We've proven countless times that Norfair, Japes, and all these so-called "ridiculous" are infact fit for competitive play, ESPECIALLY if you adapt on the fly to their events.
Is that you, Overswarm?YOU are a hypocrite. You petition for any even match-up for Game 1 only because that benefits your non-versatile character!!
You're so mad ROFL. They didn't want you bc you're just as crazy as 90% of the others back there, they wanted diversity. Almost all of the sane people quit, except for maybe about 2. There is going to be a point where this community just entirely falls into pieces, and it'll be YOUR FAULT.Completely unfounded claims, AND NO, IT SHOULD NOT. WE DO NOT BUFF BAD CHARACTERS BECAUSE THEY ARE BAD. No wonder you're not in the BBR anymore, your arguments are ********!
Your argument goes both ways. You're spouting the same types of statements yet peopl;e believe because you're a skilled player. Not because you make logical, intelligent arguments (you don't), just because you're good.IN YOUR TERRIBLE *** REGION WHERE I'D WIN WITH MY ****TY MK. It's not fair for you to take advantage of scrubs who don't know any better! In fact, show me the results threads for these, or how am I to believe you?
You received a buff because the system favored you. That buff was removed as the result of a system fix. This is balancing, not a nerf. Clearly you've never played an MMO before.NO IT IS CLEARLY A NERF FROM SYSTEM TO SYSTEM, STOP PLAYING WITH WORDS.
Do you even read any of my threads? Like the Norfair guide? Clearly not. You also don't hang around the stage boards enough to know that all of this has been brought up and discussed MANY times in the stage dicussion thread, with the general agreement being that these stages are fine.NO YOU HAVEN'T. YOU HAVEN'T PROVED ANYTHING OR RESPONDED TO THE VALID ARGUMENTS AGAINST THEM.
Here's how it goes:
"Stuff about stage that enables it to be banned."
"NO. NOT A VALID REASON TO BAN THE STAGE."
...okay? Care to elaborate why it isn't and what to do about these issues?
Here's something to chew on: If 90% of the BR favors these ideas, and the BR is a place for respected, knowledgeable players of the game, something tells me that YOUR opinion is the one that is wrong, not theirs. These people are the ones hosting MLG tournaments, which have been QUITE successful, I might add. And yes, I am mad, because you're so stubborn that you refuse to concede your points even when cornered by logic. Even I am willing to change my view when confronted by logic, but nothing you've said has enough grounding in competitive logic to change my mind. Especially not this, "Bad characters should get to have even matchup ratios for Game 1" hilariousness.Is that you, Overswarm?
(sees person wanting to impose terrible stages, & ban MK too.)
You're so mad ROFL. They didn't want you bc you're just as crazy as 90% of the others back there, they wanted diversity. Almost all of the sane people quit, except for maybe about 2. There is going to be a point where this community just entirely falls into pieces, and it'll be YOUR FAULT.
Well, I suppose as long as it applies to all match-ups, that is low tier characters get their good stages, even if those stages wouldn't be starters normally, it's somewhat acceptable and goes back on the different ideals we already covered.Especially not this, "Bad characters should get to have even matchup ratios for Game 1" hilariousness.
This is a good post, and almost makes complete sense. The issue you are missing here is that the characters that are good on FD are not the characters who are the best in the game with no bad matchups anywhere. Expecting them to not have poor matchups on their strongest counterpick is like expecting a character like ganon to have some really good matchups on his strongest counterpick (norfair or brinstar), and then calling those stages balanced when you're shown to be wrong. RC is a stronger counterpick because MK IS ****ING STUPID. Oh and air characters are more versatile, better characters.Ah, but FD is already a starter. Stage that does nothing = thrown into starter.
FD is not as severe of a CP as Brinstar or RC.
FD:
MK's arguably worst stage.
Snake likes it except against Dedede.
Dedede likes it except against Falco, IC's, Diddy, Olimar.
Falco likes it except against IC's.
IC's like it except against Snake and Diddy.
Diddy likes it except against Wario and Snake.
Wario kinda sorta likes it, except against Peach, Marth, Dedede.
Marth kinda likes it.
Olimar likes it, but also has to compete with the others who are good here (Falco, Diddy, Snake, IC's)
FD isn't auto strike as much as RC or Brinstar because amongst the characters who excel on it, there are counters for them and then counters/slightly bad matchups for those counters, and so on for a bit.
RC:
One of MK's best stages.
Snake doesn't want this.
Falco surely doesn't want this.
IC's DEFINITELY don't want this.
Wario wants it, except against MK.
Same with G&W, except against MK.
Marth doesn't want this even against people he traditionally beats like Wario and G&W.
Olimar isn't gravy on this stage, definitely not one of his better stages.
Dedede kind of likes it in that Falco/IC's/Diddy not seen as much, but MK gets a lot worse and other closer matchups swing away from him. Wario, G&W, Marth, etc.
Most of the people below this point that are aerial based would like the stage a lot more if MK didn't poop on them harder than usual. TL, ZSS, Kirby, etc
FD is like "A lot of people are pretty good on it" compared to Brinstar and RC where it's "A few people are now REALLY good on it, including the best character." From just a matchup perspective, RC and Brinstar skew matchups more severely with less "good" characters on the stage that get this benefit and balance each other out. MK, Wario, and G&W are the 3 main benefitors and anyone else who would benefit from the stage compared to FD now has a bigger MK problem, if not also having Wario and G&W with an advantage on them. FD MK is less of a problem, which lets Snake shine, which lets Dedede come out, which lets Diddy/Falco/IC's/Olimar/others come out to play. RC and Brinstar, no one comes out to play cause big mean bully MK is too strong, and Bouncers Wario and G&W won't let anyone into the club.
So yes, I would definitely contest the point that FD is as severe of a CP as RC or Brinstar, just on a pure matchup basis not even factoring in the stage aspects that make them CP to begin with.
In other words, the tourney should be a test of who gets luckier in the double blind, then?YOU are a hypocrite. You petition for any even match-up for Game 1 only because that benefits your non-versatile character!
IN the best case scenario, every match would start on the stage where matchup being played was most even. Obviously, this is really hard to set up because we're all morons when it comes to matchup and character evaluation.Wait what? In that case, shouldn't we have rules helping out the bad characters like ganon (ever heard of "punch time"?), or making sure that every match automatically goes to the stage that brings it closest to 50-50?
I sigged it right after he posted it, but my comments are usually too short for it to show up.lol SCN when did you put that in your sig?
By even, do you honestly mean 50-50? Many characters have OHKOs on Mushroomy Kingdom II with u-throw off the top. I bet any matchup between two characters that can do that would be pretty **** close to 50-50.