PK-ow!
Smash Lord
I'd say:IN the best case scenario, every match would start on the stage where matchup being played was most even. Obviously, this is really hard to set up because we're all morons when it comes to matchup and character evaluation.
IN the best case scenario, we would have both players able to make the match be played where and how it is most even. We would put power in their hands to affect how they play, but because that same power is in the other guy's hand, *assuming both players have equal and high knowledge/understanding of the game*, the effect cancels out and the match 'rests' (reaches equilibrium) at a 50-50 setup.
However,
(1) The stage list isn't a continuum of perfectly fair rigs for every character. Other than the plain ones, they're vastly different and obviously some are quite polarising, with little mid-ground. It is at least non-obvious how, mathematically, to design the choice system to even approximately reach the ideal outlined above. (This is a problem with mine not yours; but yours, without a given mechanization of this "play it even" process, has the problem you pointed out: Who picks what stage is an even MU? The local SBR liaison on call to go "Falco Diddy? Yeah, play that on [stage], it'll be legit." ?
![Dizzy :dizzy: :dizzy:](/styles/default/xenforo/smilies/dizzy.gif)
(2) Some characters just suck, and we aren't going to say that the player's skill and knowledge/understanding wasn't being tested from the point of the double-blind. (I believe this is BPC's point. He's quite right. I don't think one Ganon main from character boards wants to actually be handed 50-50 mus now in the stage system. I'm not one of them anymore, but they take their 20-80s and they take them like men.)
(3) This does contradict the standing tradition of using set CP to actually MU counterpick the opponent, in Smash Bros. And I gotta say, it seems to me like that kind of is part of Smash Bros. You can either play all the games to an even mu for the set... or you can test each choice of character and stage as it is, in its entirety, and reward the ability to spot, pick, and use resilient options to the CP-abilities of your opponent.
Is one better for competition? My answer is I don't know.