Quite frankly, many factors play against Pit:
- Players don't get much exposure ( Len's a decent Pit from BC that i don't think ever travel'd yet )
- Character's about as popular as a Low Tier due to being relatively unappealing to most. He doesn't exactly strikes any player by his gameplay like gimmicky characters could, he's overly honest & his jank's not entertaining in the slightest, he's good but not good enough to be picked by s*itty players trying to get some free wins and he comes from an unpopular game series.
Fortunately Earth, and Kuro demonstrated that Pit's certainly capable of doing things on a major scale. Sometimes people need to watch the players play their character to understand that most good players would be able to learn these tricks & applicate them for a closely similar result. A bunch of -1s is certainly better than a few -2/-3s in my book, because it makes Pit's highest potential be higher than a lot of characters simply because of everything's a harsh but doable hardship at worst.
The fact that a character makes a strong impression on you does not mean they suddenly become good. If they need a certain degree of bracket luck to do anything significant, then they're simply not better than Pit, who exemplifies a character who has proven that he's capable of getting high placement in big tournaments, while not being suspect to losing to certain characters too hard to not be able to reproduce such results with a fair amount of consistency.
Tl;dr please stop being ******** about characters that may be able to kill you reliably at 95%, pull off 40+% combos or have some kind of amazing trick that balance their flaws if they've not proven that these pros can actually offset the character's cons, and sometimes, horrendous matchups. Some characters may have proven themselves already & even have a reasonable matchup chart that would realistically allow them to pull such results once again, and Pit is one of these characters. I'm not saying clutch factor should be ignored, as it plays an important part in practice & actual play of our metagame, but not over consistency, and certainly not if it hasn't been proven to be efficient enough for far too long ( Hello, Ness )