TDK
Smash Master
DK's sideb is too slow to pull it off in singles, you'd need double DK.If he managed to pull that out without us knowing it it would be hype. This also works with DK's side b right? AFAIK it works with all burying moves
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DK's sideb is too slow to pull it off in singles, you'd need double DK.If he managed to pull that out without us knowing it it would be hype. This also works with DK's side b right? AFAIK it works with all burying moves
The only move really relevant to that statement is Fsmash, and how often do you see Marth's tipper Fsmash in competitive play?You can't quantify the threat of getting hit by a tipper or the effects it has on a match in percentages. If you lose a set because you get his by Marth's tipper at percents you could've survived if it were Lucina you're not gonna care about whether the odds of that happening were 25% or only 20. What matters is that you die at 75% in one instance and survive at 100% in the other. And since you only have either 4 or 6 stocks in most metas one single tipper can just screw you up entirely.
But the matchup isn't 2:8.What part of "2:8" MU he doesn't understand?
If the purpose of a tier list is to show how likely a character is to succeed in tournament, I'd argue rarity is very relevant. It's directly related to how successful a character can be.he stated that the mu is rare but regardless of your thoughts on the mu the fact that it's rare is irrelevant and the fact that he says you can just pick up a secondary to cover it strongly reinforces the idea that her m/u chart isn't the strongest in the game
Ness vs Rosa is realistically more winnable though. Ness actually does somewhat alright when he's on the stage. It's when he's offstage that he gets bodied. MK bodies Rosalina EVERYWHERE. Not only that but you can't say "Abadongo's Meta Knight" and expect it to help your argument.But the matchup isn't 2:8.
Serisualy, I'm tired of people saying the matchup is 2:8 or unwinnable. It is defitenly very bad and the main thing holding Rosalina back, but there is no way it is 2:8. That ratio is only even thrown out for Dedede vs ZSS and Ganon vs Bayo, and even then they're probably not THAT bad.
Think about it, Ness has many bad matchups, but the main bad matchup is ironicially Rosalina, which alone put him down at least 3-4 spots. But still that matchup is only considering 3:7. Take the problems of the Rosa-Ness matchup, plus the problems of a -2 matchup like Kirby vs DK. That's what a 2:8 matchup would be like, and all of that would make a virtually unwinnable matchup. Dabuz even beating Abadango's Meta Knight despite a lack of experience honestly is good enough to prove it is winnable; The skill differance is still not big enough. And I doubt he would lose to S2H. Leo, Tyrant, and Ito could possibly beat him though. If Ness loses 3-4 spots from his matchup vs Rosa alone, an actually unwinnable matchup would probably kick rosa out of top tier, but almost everyone thinks she's either at the bottom of top 5 or right below it.
I don't know if you were being serious about it being 2:8 or not, but I hear people say this (or that it's unwinnable, which is about the same thing. 2:8 is when it almost gets to that point) all the time and it's rediculous. I'm not saying ZeRo is right, Rosa is defitenly not above characters like Diddy or Sheik, but her Meta Knight matchup isn't unwinnable.
I see M2K agreeing that Lucario (and Mega Man) could be top tier. That's a few top players we have believing that he could be up there now.It's 35: 65 and you know it
This sin't brawl/melee
Also speaking of rosa:
Dabuz made some predictions of what might happen in the future
Keep in mind it's mostly theory
Of course, but right now he's still pretty uncommon.if a rare character has a good matchup against the supposed #1 then the meta progression trends towards said rare character becoming increasingly common
If you think this match up is 2:8 you're ridiculous.What part of "2:8" MU he doesn't understand?
My personal Yoshi MU chart. I'm lacking even MUs because I think in a game like smash there are only a few. pic.twitter.com/oDMYjye426
— Yikarur (@Yikarur) September 8, 2016
Nah you're good, Lucas has some trouble vs Cloud and Diddy especially and then Sheik below that, but as far as we can see nothing crippling.For the record, I already believe he's better than Ness.
His current position on the 4BR list is definitely too low, even if the circumstances for why were already explained way back in the thread. Taiheita continues to perform exceptionally with him, as do Mekos, Kodystri and Hakii to a lesser extent.
He has good buttons in dtilt, PK Fire, zair and jab all coupled with a versatile grab game (a combo throw and three kill throws is nothing to sneeze at, even if a tether grab is more committal than a regular one.) His zoning, combo game and recovery are all quite solid. He has some suspect matchups against high tiers (), but he doesn't lose notably hard to any characters from what I am able to infer. Though Luco can correct me if I'm just spewing misinformation.
In my opinion the character has a good amount of room to grow, if I'm honest he could make it in the mid 20s by the next list.
By the nature of this thread and the internet, we're always having a debate of something or other. Now it's Marth v Lucina, in a day it will be Pikachu, then Ness vs Lucas, then Link/Shulk/Charizard being underrated... *shrugs*I'm just gonna say it can we have the Marth lucina debate banned from this board? the last formal evidence was presented and now it's just a cycle again. if people want to discuss it can they do it somewhere else?
Pardon me if I sound rude but whenever I hear people say "Well if you can't space Marth's tippers in the heat of the moment and whatnot" as an argument for Lucina I get kind of flustered. There are two main points I often run by in my head. The first one is
- Difficulty of use does not and should not ever be a thing (in instances like these) when discussing the viability of something. I like to use the comparison of Dhalsim vs. Balrog in ST as an example for this. Balrog is for all intents and purposes worse than Dhalsim, but he has to make less difficult decisions all around and is generally an easier character to figure out and do clutch stuff with. However, when Dhalsim is used properly he is absolutely devastating and can not be stopped at all if he has you on lock and makes good choices, he just has to make them more meaningfully because his lower health and lack of a reliable reversal get him killed. In this sense, Balrog probably seems better or more worth using to most (and to be fair Balrog is 2nd best in the game, Dhalsim being 1st, to my knowledge.)
- My second point, and I don't know how contentious this actually is, is that if you're using either Marth or Lucina, you should be going for tippers, whether they exist or not. It just seems weird to me, why would you ever aim for the base of the sword with Lucina? Doing anything but making the most out of your range is (effectively) ignoring the biggest boon that both of these characters share, which is their range. They are both at their safest (and best) when they are fully spacing all of their aerials. There is a good chance that if you're against a fast top tier character and they're in the range of the base of your sword or close enough in that the tipper is meaningless....well at that point neither character is going to be able to do much, are they? It's kinda why this whole consistency thing has never rung with me, both characters aim to box people out so why would it realistically matter if one could afford to hit at the base when the fact that a character being in that range (and not in disadvantage state) means that they're in a bad situation.
For what it's worth, Lucina isn't really a bad character, but the more tipper/sourspot stuff people find with Marth, the longer the distance between them is gonna get, outside of the whole rewarded more for spacing things factor.
Actually you're right, perhaps difficulty of use was a bad example on my part. I wouldn't put it past people to eventually become consistent at abusing sours or tippers at will to extend combos and what not. But there really are situations where it is too difficult or even impossible for Marth to choose between tippers and sourspots at will.Agreed, having the added option of choosing between sour and sweetspots for combos or kills is pretty neat but really in the heat of battle it might be quite difficult to actually choose the option you want especially against characters with even better options, mobility, etc (e.g the top tiers)
What's wrong with the Marcina discussion? I find it quite interesting and they are very relevant to the current Meta especially with the discrepancy on their viabilities and tier placements along with their recent rise in performance.I'm just gonna say it can we have the Marth lucina debate banned from this board?
Main? Mate, you have a new "main" every couple of weeks. You'll be using Cloud again next week (which, if I'm honest, I don't know why you stopped using him in the first place actually. Your Cloud was mean).As a Rosalina main myself
>SonicWow, you have a new "main" every couple of weeks. You'll be using Cloud again next week (which, if I'm honest, I don't know why you stopped using him in the first place actually, your Cloud was mean).
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But yes, I also disagree with ZeRo putting Rosalina as the best character in the game. Disregarding the fact that I also main Rosalina (since launch!) and have lots of experience with the character, there are a few significant factors that I feel mean she cannot be ranked as the best character, or at the very least, not the best character right now.
For a start, there is of course the Meta Knight matchup. I don't care how the matchup can be "uncommon", it's still a matchup that is so bad for Rosalina. It's like saying that because theft is usually uncommon, you can leave all your doors open and unlocked. You just don't do it, because it's a threat, and that's what it's like with Rosalina and Meta Knight; the matchup is a threat, so just because it's uncommon, it doesn't mean we should downplay it's significance.
Adding onto this fact, is that there is no other top tier character with a matchup as bad as this. Sheik struggles/loses worst to characters like Lucario and (supposedly) Mario. Sonic, apparently, doesn't even have any bad matchups, 1 at most, and they aren't notably bad matchups like Rosalina vs Meta Knight. What's more, Rosalina has more even/slightly one sided matchups (like a 45:55, vice versa) than the other top tiers, having to be careful around characters like Marth, Lucina, and even characters like Shulk, just due to the fact that they can all threaten Luma safer than other characters, which brings me onto another point.
There is, what I am calling "counterplay" to Rosalina, and that's the "get rid of Luma" strategy. Sure, for some characters, this sometimes means take a hit to deal one, but the counterplay is still there; it's something the opponent can do to take advantage of Rosalina. What is the counterplay to Sheik? What about Sonic? Diddy? That's right, there isn't really true counterplay to these characters other than "try not to get hit by their stuff". Essentially, when playing these characters, you play their game, and try not to get hit by it. Facing Diddy with a banana? You have to be careful not to get hit by it. You don't stop Sheik using her needles, for example. With Rosalina, you can prevent her from playing her game, and make her sweat a little, so to speak.
Finally, we have to look at results, and you cannot ignore these when ranking characters. To keep this short, people like Nairo, Ally, ZeRo himself, and even lesser thought about players like Pink Fresh can all win a huge tournament using characters like ZSS, Mario, Diddy and Bayonetta, SOLO. Dabuz, almost always has to switch to Olimar, wither because Olimar can handle a specific character better than Rosalina, or the fact that the player he is against knows how to exploit Rosalina pretty well. This alone shows a whole lot about Rosalina's true potential if you ask me, when her best player can't reliably solo her, or win in tournaments.
All in all, I still think Rosalina is a fantastic character, top 5 for sure, but in no way is she the best character in the game.
However, the opinion has been cast by ZeRo now, so it's going to be hard to convince people otherwise, because apparently, what ZeRo says is gospel. It's amazing how many personal tier lists I have seen in the past week that rank Charizard as a mid tier character. He's been more common as a mid tier in the past week than during the whole lifespan of Smash 4.
Cool. will do. I didn't go into detail with Sonic, it was more just a name pick.>Sonic
>no counterplay
Please refer to my previous posts in regards to counterplay against Sonic.
Stuff that involves movement tech like PP works the same for both of them. PP Side Smash and Up Smash are good, PP Up and Down Tilt are excellent, and just the standard Pivot Side Tilt and Grab are already excellent.Great post FamilyTeam , while Marth may be better, it shows that Lucina is no joke to his side, and she should be respected as well. I have one question to complement that post. In it, you show a lot of raw data like shieldstun and kill percentages, but what is your opinion on more practical things, like conditioning your opponent, baiting, PP shenanigans, footstool combos, etc.? Are they still the same or does one surpass the other?
My opinion on Roy being Bottom 10?FamilyTeam After reading your post I kind of want to hear your opinion of Roy. Hes considered the weaker of the 2 clones but do you think his position in bottom 10 is justifiable?
Just a head's up, but Roy's a middleweight, weighing 95 units.he still has to content with being a light, tall fastfaller
Well I did remember his weight was 95.Just a head's up, but Roy's a middleweight, weighing 95 units.
Interesting post though!
For reference the percent at which Lucas would have to be to die to Lucina Fair would be roughly 130 at this position (with absolutely no DI or Rage). Lucas would have had to have been at 120-ish odd % near the ledge in that position. A Tipper Fair from Marth would've just outright killed him there. If it was at 100% neither character would be killing him off of that.Actually you're right, perhaps difficulty of use was a bad example on my part. I wouldn't put it past people to eventually become consistent at abusing sours or tippers at will to extend combos and what not. But there really are situations where it is too difficult or even impossible for Marth to choose between tippers and sourspots at will.
Consider the following scenario or at least something similiar yes this was from the Zone montage it probably isnt the best scenario example but as long as it helps explain my point.
Assume this is at ~100% and that Marth reacts to a Lucas double jumping with an airdodge offstage by jumping back himself to punish Lucas. Due to Marth's position at the time he reacted and Lucas' higher aerial mobility, Marth was unable to choose to kill Lucas with a tipper Fair or rather it would have been very difficult to do so. This becomes more relevant offstage where marth's options are limited (i.e he cant up b or land and punish).
And that leads me to answer your next question, it's not that Lucina wants to hit with the base of her sword it's that she can (without losing reward) if the situation calls for it. In the situation described above, Lucina's fair would have killed.
Here's a more common scenario. Say the opponent whiffs/mispaces a move right in front of you or unsafely on your shield. If this was at Mid-High percents or near the ledge Lucina can simply Fsmash you for a devestating punish. Marth's Fsmash on the other hand depends on the opponents position, in this case it is not possible for him to land a tipper unless the opponent is in place for it, and if the opponent is not, he could choose to use a different option but his reward for the punish would have been significantly less than Lucina's. A stronger base may not be much use for zoning but it helps keep Lucina dangerous even when not at optimal range.
What's wrong with the Marcina discussion? I find it quite interesting and they are very relevant to the current Meta especially with the discrepancy on their viabilities and tier placements along with their recent rise in performance.
That is exactly why, he's a low tier.Speaking of MU spreads, almost every I've seen has put at +1 or +2 for their character.
I'm wondering why, besides the fact that he's low tier.
Don't worry. I was suggested to make a Lucina guide in the future, and I still have all of my sources, points and WebMs stored in a safe place. As soon as I'm done with college stuff, I can adapt it and post a guide with the same principles.Another thing, Familyteam's post is really good... but it's a post, in here, where it'll get drowned out by the random rantings.
A post of this caliber with this much important info might as well have been its own thread in the marth/lucina boards and then link to the thread in here where people can discuss it without the gigantic post being drowned out and being on its main intended area where it's easy to access for people in the future instead of needing to have the post bookmarked by others to link people later on.
I've seen sour fair > footstool > DB momentum cancel > dair lock for Marth, which seems like the most realistic one that isn't just for style. What's really peaked my interest recently is RAR uair > reverse fair > follow up. Not the easiest thing but SHAD uair makes it a bit easier to use against an opponent.I don't think there are any realistic footstool combos for Marcina atm. You have a bunch of overly flashy useless ones, but nothing that you'd actually see anyone use.
I can't stress this enough. I don't care if I land a tipper or not resetting to neutral, I just want my opponent off me and a sour hit is still going to do that. It's a bit similar to recovering high with Falcon or Mac so you'll get hit closer to the stage or on stage. You're getting hit, but you aren't dying so it's worth it.This example also brings up another point... if you are getting gimped OR being knocked away from a marth trying to get back to neutral, sometimes the sour spot is just as good.