Marth still loses to Sheik, but Sheik cannot approach Marth (getting off the ledge is not free either). It's literally the same dynamic of Brawl Marth vs MK match up, except Sheik is less bull **** than MK.
Needles aren't as great as people still seem to believe.
Marth slightly loses to the top 5 (maybe even a lot of top 10), but he probably has the best retreating jump game of all characters (nly Sonic/Fox/maybe Pika kinda [edit: there are probably more] lol at it, for now!!!!111!). He exudes insane pressure when he's in the lead.
Usually a character who loses a match up tends to lose in a lot of ways, Marth definitely beats most characters in a lot of ways (e.g. you're on the ledge against him) but still has natural shortfalls (every commitment is half of a second of movement/control given to an opponent with a bit of anticipation/reaction, if not executed appropriately).
All of Marth's "hard" match ups in this game are kinda like his vs Brawl Dedede mu. If the Marth player is an overall better player than their opponent (ding ding scales with fundamentals AND match up knowledge), he's able to nullify the traditional advantages a lot of characters tend to rely on 'all the time', including the ones that are meant to be shortfalls of his character.
With the power of a comparative example - hopefully that will make sense #_#
A Zero Suit Samus, even with immense match up experience, is playing on the back foot against a competent Diddy; you have to be a vastly stronger player or are nearly always successful with the [necessary] risks taken to come out on top.
This trails back a bit to what I think of ZSS - she's absolutely bull ****, I love it - but she distinctively doesn't have answers to certain option spreads. She is the gatekeeper of true traditional smash bros top tierness (options out of every orifice and/or insane risk/reward with grab plus at least a single solid anti-air option).
But dammit, people will just want to do their 10-15 character (S) tiers because they want to believe many are nearly equal, smh.
Needles aren't as great as people still seem to believe.
Marth slightly loses to the top 5 (maybe even a lot of top 10), but he probably has the best retreating jump game of all characters (
Usually a character who loses a match up tends to lose in a lot of ways, Marth definitely beats most characters in a lot of ways (e.g. you're on the ledge against him) but still has natural shortfalls (every commitment is half of a second of movement/control given to an opponent with a bit of anticipation/reaction, if not executed appropriately).
All of Marth's "hard" match ups in this game are kinda like his vs Brawl Dedede mu. If the Marth player is an overall better player than their opponent (ding ding scales with fundamentals AND match up knowledge), he's able to nullify the traditional advantages a lot of characters tend to rely on 'all the time', including the ones that are meant to be shortfalls of his character.
With the power of a comparative example - hopefully that will make sense #_#
A Zero Suit Samus, even with immense match up experience, is playing on the back foot against a competent Diddy; you have to be a vastly stronger player or are nearly always successful with the [necessary] risks taken to come out on top.
This trails back a bit to what I think of ZSS - she's absolutely bull ****, I love it - but she distinctively doesn't have answers to certain option spreads. She is the gatekeeper of true traditional smash bros top tierness (options out of every orifice and/or insane risk/reward with grab plus at least a single solid anti-air option).
But dammit, people will just want to do their 10-15 character (S) tiers because they want to believe many are nearly equal, smh.
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