D
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DK's punish game is rather potent on Shulk in a lot of areas, especially if Shulk is unfortunate enough to be in Buster. SHAC bair, intangible utilt and pivot grab make jumping and landing pretty tough against DK at times, and Shulk has a rather generous Ding-Dong percent window. Shulk juggles DK to hell, abuses his horrible ledge getup options well and can edgeguard him if done carefully but it's a pretty dumb matchup. Using MALLC is very important if you want DK to respect your spacing to the max, similar rule for the Bowser MU.I'm curious about what gives Link an edge over Toon Link, as well as input on what makes DK more difficult than some other characters.
Link similarly has damaging conversions, mostly off bombs and dthrow. He has better tools for camping/punishing Shulk in Shield Art, due to faster arrows/longer ranged grab. Link also has much more threatening range and anti-air tools in spite of his worse mobility, and if he keeps a bomb for the right time he can avoid getting gimped especially if he mixes it up with zair or Spin Attack. It's a pretty volatile but very enjoyable MU. Good sets to watch would be M vs Izaw at Smashlanda, Nicko vs Scizor at MSM 63 and Tremendo Dude vs Sova Unknown at Glitch low tiers.