Other characters die and make you lose games because of character flaws that limit your gameplan.
Can't land so you have to retreat to the ledge. Really bad OoS game so you allow the opponent to bully your shield. Unsafe approach options so you have to rely on inexperience or gimmicks to get openings.
Everyone knows
doesn't really have anything like that.
When's the last time you heard a commentator mention an actual Sheik flaw other than "trouble killing/dies early"? One of which is mostly untrue against 95% of the cast? The answer is pretty much never.
Your entire gameplan against Sheik is either:
A. Hoping the player makes big mistakes and allows you to do something
B. Cheesing her with rage
There's no other opportunity for any character to play their game without answering to what she wants. Sheik is almost always in control.
I genuinely love this character more than any other in the series, but her design has been flawed since day 1. There's fundamentally something wrong with a character that has:
- The most oppressive neutral in the game
- Mixups off every single move
- Actual death traps at ridiculously early percents
- No real bad maps
- A winning or even matchup vs every other character
- Combos and throws that ALL give you full stage control after they're done(except for Fthrow Bfish, which I think shouldn't be used nearly as much as it is now but we'll talk another day)
etc.
As the game becomes more and more optimized her matchup spread constantly improves and she becomes further and further ahead of the cast.
And that's just not something that's healthy for the game.
But, lets keep complaining about
for now. We'll see how long it takes for the script to flip.