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When a character loses only to (arguable) top tiers and goes even or wins against everyone else I would consider that a high tier character.
It's probably some basic philophy discussion inherented in this.
If a character were even with everyone, would he be a top tier character?
Losing MUs are more of a roadblock than even MUs. Winning MUs make your bracket life more consistent.
Yea bayo beats shulk. Im just surprised it is his worst MU (ish). Bayo doesnt really stuff you bad for your frame data, doesnt adore swords or versatile neutrals, and prefers lighter targets....
And the faults with his counter mostly apply to WT, WT hits in the air but high up the reward is muted. Fsmash is pgood at killing witch timers.
The power level difference is obvious, but id think Shulk would be worse off vs Diddy, Corrin (?), Fox (no argument here),... CF? Chars that say FU if you are even a little slow (minus Mario cause sword).
Lost my point here anyways.
Anyone able to gimp bayo successfully besides Marth? M2's hugely active dair + threat of fair killing early to force AD seems relevant, but I find myself just going for fair even if there is an AD cause I figure bayo still survives the bottom of the blastzone...
Mewtwo CAN edgeguard bayonetta but unless she is super far out it usually isn't worth it.
The only other time I would try to edgeguard as opposed to charging shadowball would be if the Bayo was being obvious on how they recover. (which good bayos will not do.)
November results write-up + announcement, by Das_Koopa/BarnardsLoop/Zero_Destroyer
From October, the changes were...
Corrin +0.4%
Fox +0.3%
Mario +0.3%
Rosalina & Luma +0.3%
R.O.B +0.3%
Bayonetta +0.3%
Marth +0.3%
Meta Knight +0.2%
Ness +0.1% Diddy Kong = 6.1%
Sheik = 5.7%
Zero Suit Samus = 3.1%
Toon Link = 1.5% Sonic -0.2%
Donkey Kong -0.2%
Mega Man -0.2%
Captain Falcon -0.2%
Cloud -0.3%
Ryu -0.5%
Greninja -0.5%
Mewtwo -0.7%
I expanded the number of characters on charts from 21 to 29. I tried to make one with the full cast, but it looked terrible. I'll still be looking through monthly trends and be creating a graph for every character over 2016.
As for the trends, I've noticed a gradual Mewtwo decline of around 1% over the last month - I'm not sure why. It could be Abadango having lackluster performances, and Rich Brown, up and coming as he was, has had a few bad performances at super-regionals and majors which may be holding Mewtwo back a bit. As has been mentioned before, this system is regionally-biased, meaning that Mewtwo is also likely on the decline at the regional level.
Interestingly, most major states will likely have had at least one significant tournament over the course of the year, with areas in the South, central plains, and northern rockies being the main "dead zones" for hosting big tournies, likely because players from those regions go to population centers located in larger states like Illinois, California, etc. Same can be said of upper New England.
C2, 1-8:
2GGT FOW Saga
OutFoxx’d
The Arena 2016
Midwest Mayhem
Super Smash on the Hill
Sumabato 9
Umebara 22
Midwest Mayhem 2
EGLX
2GGT Fresh Saga
NEW FISH
Battle Arena Melbourne 8
LEVEL UP EXPO
Umebura 23
Momocon 2016
Sumabato 10
2GGT Mexico
Midwest Mayhem 3
KTAR XVIII
Smash n’ Splash 2
Sumabato 11
Apex 2016
Low Tier City 4
WTFox 2
Midwest Mayhem 4
PPT Summer
Umebara 24
Sumabato for the Big House
Smash Factor 5
Clutch City Clash
Rebirth VIII
Endgame
Sumabato 12
Collision XIV
Umebura 25
Syndicate 2016
Mega Smash Mondays 67
Sumabato 13
Smash Conference LXVII
Glitch 2
Little Big House 2
Sumabato 14
Eclipse 2
Come to Papa 2
Canada Cup 2016
2GGT: Pay it Forward
TUS Tournament 6
Midwest Mayhem 5
C3, 3-10:
Pound 2016
Get on my Level 2016
2GGT KTAR Saga
Umebura SAT
Shine 2016
2GGT: Abadango Saga
KTAR XIX
Smashdown World
C4, 7-14:
CEO 2016
EVO 2016
Super Smash Con
The Big House 6
Not much to report on here since only 3 tournaments were added to the pool, though Cloud continues to creep up on Diddy & Sheik.
Little thing to note - Smashdown World definitely helped ol' Wario. He moved ahead of quite a few characters and now rests in a comfortable mid-tier range. It'll be interesting to see if this trend is retained and if more people pick up Wario or prior mains pick him back up after Glutonny's recent performance.
Oh, and Sheik broke 1000 lifetime points on the tracking, so that's... something. No new characters broke 100, with Palutena being the closest to doing so at 97. These are arbitrary values, but it does say a lot when a character can't break certain milestones after 8 months of rigorous documentation, especially when said character DOES have active mains.
1: Bayonetta's back
From June, Bayonetta has gone from 3.4% to 7.1%. Was it a gradual progression from her nerfs? Oddly, no - Bayonetta retained that massive drop post-nerf for several months, all the way into August. She was at 3.5% then, followed by an abrupt jump to 6.2%, indicating something changed. What changed? Well, Salem happened. Also, a lot of Bayonetta mains in general just started doing well again. It's often noted, but Bayonetta's best actual results have come after the nerfs - but why is her score lower, then?
Well, it's likely due to the saturation of Bayonettas lowering. People have developed counterplay for the character, "random" Bayonettas don't get as far as they used too, we don't see top 16s with 3-6 Bayonettas in the 4th-13th area, etc. Her results are overall from a consistent group of players, many of whom win with her. These are all pretty good signs, to be honest, as they indicate lower-skill level plays aren't skidding by with her anymore but high-skill level players are getting appropriate reward for the effort they put in.
2: Ryu's clock could be ticking
Despite a small jumpstart after September, Ryu has been sharply declining after a lengthy amount of time in the top 15 range largely supported by consistently good performances at the regional level. Ryu's progressive decline is multi-faceted, but a major factor for the recent decline may simply be a lack of attendance among mains at tournaments, possibly because there simply aren't a large number of them during the Holiday months. Venom is active locally, DarkShad is likely active locally, etc, but these sorts of events don't show up in my data.
So, while Ryu's decline is becoming very apparent when compared to his peak, I wouldn't be too doom-and-gloom about the character.
3: Meta Knight and Marth are starting to solidify in the 11th and 12th positions
While not yet true for Upper Category, Meta Knight and Marth take up the 11th and 12th positions in both the top 8 and Top 16 lists, with a particularly large gap between the 12th and 13th spot, indicating that these characters may be securing themselves as high-tiers. MKLeo has been a helper of both, while Ito and Tyrant have given Meta Knight a lot of recent legitimacy.
In fact, it's actually worth noting that Meta Knight should be at the 11th position on the upper category list - I mistakenly did not categorize Hero to Zero Offline Qualifier as category 2, meaning that 13 points to Meta Knight's name are missing. They would place him ahead of Marth, and make all three phase 3-exclusive lists have these two next to each other just under the "top 10" we currently have. I will fix this mistake by December, but I discovered this after I had already made the charts.
4: On character diversity
This month and last month marks long-time 1st and 2nd Diddy Kong and Sheik falling from their thrones. Is this good? Bad? Well, it depends on how much you value character diversity. At this point, looking at past charts, it's hard to argue that the game isn't more diverse. Cloud, the top ranking character, has a share of 7.4%, versus Sheik's peak of over 9% in her heyday mid-year. While Bayonetta's returned to prominence and may overtake Cloud, she's well over 3% shy of her height of power early in the year.
Despite the 5.99 crew taking the 1st and 2nd spots, there are pretty good explanations for both that don't include creeping dominance. Cloud benefits from being used as a secondary and Bayonetta's results have "corrected", but not to the extent that she dominates. She's essentially placed herself in a happy-medium territory.
Also of note - Luigi is back on the prowl, which could be relevant in the future. Elegant has started to give the character new life.
Not a huge write-up since things have been pretty stable overall, but there's the stuff for November. Next month will be a retrospective of the overall year!
CHANGES TO SCORING SYSTEM (In effect January 1st, 2017)
The Top 8 and Top 16 systems will be scrapped in favor of a more expansive and less restrictive chart using numerous categories.
Category 1 = Top 4 counted (1-4 Points)
Category 2 = Top 8 counted (1-6 Points)
Category 3 = Top 16 counted (1-8 Points)
Category 4 = Top 32 Counted (1-12 Points)
Category 5 = Top 64 Counted (1-16 Points)
Tournaments that are allowed will expand while trimming a significant amount of fat from lower-level tournaments, likely improving the accuracy of the system. Category 2-5 will be roughly the same as the current 1-4 system, but the new 1 will count tournaments with sub-80 entrants that have important players in attendance. In special cases, I may award points to a winning character of a special tournament - e.g., something like the recent Round Robin in Japan. Likely just a flat 4 points under a "Category 0" moniker.
"Upper Category" may still exist under this new system, and the monthly "Full" tracker will remain but adjust to the new rules.
I'm waiting until the first so I can run the rest of Phase 3 out under a consistent system. December will be host to a few important events.
Oh, and that "Project" I discussed?
ANNOUNCING....
ORIONRANK TOP 100
Introducing my attempt to use set histories and placements to rank the top 100 players! This is a significant undertaking, as ranking past the 20-30 mark takes a lot of research and effort.
The criteria is still somewhat shaky, but I've come up with a basic contender list by region/country/super-region. I'm currently mulling over what the minimum tournament attendance count will be to qualify.
The contenders list is likely overstuffed or incomplete in certain areas (there are well over 100 players I'm listing), and it's worth pointing out that tournaments not included in my database will be used since a lot of important/relevant sets have happened at 50-60 entrant tournies. This is for March 15th-Onwards, aka, the release of the 1.1.5 Patch, and runs until ZeRo Saga barring any other important events. The list will be released 100-91, 90-81, etc. for a multi-day period in late December and early January.
If I missed anybody, please note them. The main goal was to (at least) players who have made top 32/64 at majors/supermajors and otherwise fill in gaps with players who are more regionally inclined.
This IS NOT the same as my "personal top 20" ranking I use. That's steeped in a lot of subjectivity, and while subjectivity may inevitably be necessary for this list the lower the rank, I will try to be as objective as possible.
Nairo
Dabuz
ZeRo
Salem
ANTi
Tweek
Vinnie
Mr. E
DKWill
6WX
Angel Cortes
Dark Wizzy
John Numbers
False
Raptor
Sinji
IcyMist
San
K.I.D. Goggles
James
C3PO
DeKillSage
Pink Fresh
WaDi
Seagull Joe
Remzi
SOVA Unknown
Boss
Puppeh
Logic
Mew2King
ESAM
ScAtt
Wrath
Fatality
TheReflexWonder
LordMix
MVD
Dyr
Saj
Static Manny
Dath
Day
Xaltis
DJ Jack
Ryo
Sol
Nick Riddle
Myran
8BitMan
WormyNugget
Master Raven
True Blue
Prince Ramen
Zinoto
Ryuga
Rayquaza07
Smasher1001
Ned
DarkShad
JJROCKETS
Tyroy
Ksev
MJG
NiTe
Dan
Cosmos
Trela
Samsora
Captain Zack
The Wall
Karna
Megafox
Sonido
Larry Lurr
VoiD
Ito
Tyrant
Trevonte
Xzax
Zenyou
Rich Brown
NAKAT
K9
Zan
3xA
Charliedaking
Angbad
Falln
Elegant
JK
Nicko
ImHip
Phoenix
AC
Aarvark
SS
Stroder
Saiki
Z
Tearbear
TLTC
Ven
MKLeo
Javi
Wonf
Klein
Serge
Regi Shikimi
Ally
SuperGirlKels
Venom
Holy
Blacktwins
Darkwolf
DarkAura
Alphicans
Raziek
Locus
Mr. R
IxisNaugus
iStudying
S1-14
Sodrek
Cyve
LoNg0uw
J. Miller
Elexiao
Glutonny
Badr
JBAndrew
Ghost
Extra
Waveguider
Luco
Jezmo
Jaice
Ranai
Komorikiri
KEN
Abadango
Kamemushi
Earth
Shuton
Nietono
9B
Ikep
HIKARU
Kie
Umeki
RAIN
Taiheita
T
Ri-ma
Sigma
hayato.
You3
Brood
Raito
Some
Oisiitofu
Gomamugitya
Tsu-
FILIP
Shogun
Fuwa
Kuro
Choco
Atelier
I'm going to have to look through all of these player's set histories so god help me this will be exciting and hopefully be a good counterpart to the PGR. I won't be doing monthly updates to it, though, it'll be a once-a-year or maybe twice-a-year deal.
Bayo's Up-B is far too big for anyone without a notable disjoint to beat.
Heck, I think it even beats Cloud's late D-air? Cyclone IIRC doesn't even trade with it (And since you're losing your mash, get hit away from the stage and RIP), and it's quite fast + double use as well. It's like a bigger, vertical SJP without the probable stage spike, but it can easily reverse the edgeguard situation if you ain't lucky.
Speaking of which, can Bayo's Up-B launch angle be controlled? I mean by how it sometimes sends you left or right. I've seen Elegant getting reverse gimped because he was flying away from the stage after WT and I've also seen him getting saved because he was launched to the stage, and to his favor. If it was possible to control it, then maybe...
Bayo's Up-B is far too big for anyone without a notable disjoint to beat.
Heck, I think it even beats Cloud's late D-air? Cyclone IIRC doesn't even trade with it (And since you're losing your mash, get hit away from the stage and RIP), and it's quite fast + double use as well. It's like a bigger, vertical SJP without the probable stage spike, but it can easily reverse the edgeguard situation if you ain't lucky.
Speaking of which, can Bayo's Up-B launch angle be controlled? I mean by how it sometimes sends you left or right. I've seen Elegant getting reverse gimped because he was flying away from the stage after WT and I've also seen him getting saved because he was launched to the stage, and to his favor. If it was possible to control it, then maybe...
Match ups worse than 6:4 are not automatically "unwinnable" and there are many worse than that. There are legitimately bad match ups in this game, even outside of bottom five. Captain Falcon, one of the most consistent high tiers, has a 3:7 match up against Sheik and Bayonetta. Rosalina and Peach are countered by Meta Knight. Ness gets absolutely destroyed by Sheik. Mewtwo gets bopped by Diddy Kong. ZSS is a heavy's worst nightmare. There are definitely worse things than 6:4.
Not only that, but what is the point of having a MU ratio system that goes up to 10(0) if you stop at 6(0) and 4(0).
nothing is statistically impossible to happen, that doesn't mean probability shouldn't exist on a 0-100% scale.
0-100 and 100-0 are asymptotic limits for matchups. A matchup can be CLOSE to unwinn-able or unlose-able, but one can ultimately win any matchup so long as they outplay the other person by a wide enough margin (the worse the matchup the more you have to outplay to win).
Meta Knight at a solid 11th or 12th in results is a pleasant surprise at this moment in time. When the nerf hit and Aba immediately dropped him as a main... when Leo started using Marth and Cloud a lot more... when even Tyrant the ever-loyal was experimenting with Sheik etc. after his first few sets as MK vs Mario made the matchup look like -3... it looked like all was lost.
But it seems MK is far, far from defeated after all. And with up-and-comers in the likes of Oatmeal, Xane and others, and the ever-bossin-it Ito, I feel that although he is no longer a top tier, this character has quite a bright future.
I would go on about how ratios make next to no sense and +/- 1, 2, 3, 4 are simply better and less confusing, but been there done that like 4 times, and I'm p sure it's an illegal topic anyways.
Something along the lines of "my opinion on her is very weird, I am unable to rate her actual strengths, if Marth didn't exist..., etc.", or something like that.
Bayo's Up-B is far too big for anyone without a notable disjoint to beat.
Heck, I think it even beats Cloud's late D-air? Cyclone IIRC doesn't even trade with it (And since you're losing your mash, get hit away from the stage and RIP), and it's quite fast + double use as well. It's like a bigger, vertical SJP without the probable stage spike, but it can easily reverse the edgeguard situation if you ain't lucky.
Speaking of which, can Bayo's Up-B launch angle be controlled? I mean by how it sometimes sends you left or right. I've seen Elegant getting reverse gimped because he was flying away from the stage after WT and I've also seen him getting saved because he was launched to the stage, and to his favor. If it was possible to control it, then maybe...
On the topic of Ito as Jamurai
earlier brought up, he's a fantastic player. He legit makes it appear like MK can get through my matchup, and with solo maining him no less.
Something along the lines of "my opinion on her is very weird, I am unable to rate her actual strengths, if Marth didn't exist..., etc.", or something like that.
November results write-up + announcement, by Das_Koopa/BarnardsLoop/Zero_Destroyer
From October, the changes were...
Corrin +0.4%
Fox +0.3%
Mario +0.3%
Rosalina & Luma +0.3%
R.O.B +0.3%
Bayonetta +0.3%
Marth +0.3%
Meta Knight +0.2%
Ness +0.1% Diddy Kong = 6.1%
Sheik = 5.7%
Zero Suit Samus = 3.1%
Toon Link = 1.5% Sonic -0.2%
Donkey Kong -0.2%
Mega Man -0.2%
Captain Falcon -0.2%
Cloud -0.3%
Ryu -0.5%
Greninja -0.5%
Mewtwo -0.7%
I expanded the number of characters on charts from 21 to 29. I tried to make one with the full cast, but it looked terrible. I'll still be looking through monthly trends and be creating a graph for every character over 2016.
As for the trends, I've noticed a gradual Mewtwo decline of around 1% over the last month - I'm not sure why. It could be Abadango having lackluster performances, and Rich Brown, up and coming as he was, has had a few bad performances at super-regionals and majors which may be holding Mewtwo back a bit. As has been mentioned before, this system is regionally-biased, meaning that Mewtwo is also likely on the decline at the regional level.
Interestingly, most major states will likely have had at least one significant tournament over the course of the year, with areas in the South, central plains, and northern rockies being the main "dead zones" for hosting big tournies, likely because players from those regions go to population centers located in larger states like Illinois, California, etc. Same can be said of upper New England.
C2, 1-8:
2GGT FOW Saga
OutFoxx’d
The Arena 2016
Midwest Mayhem
Super Smash on the Hill
Sumabato 9
Umebara 22
Midwest Mayhem 2
EGLX
2GGT Fresh Saga
NEW FISH
Battle Arena Melbourne 8
LEVEL UP EXPO
Umebura 23
Momocon 2016
Sumabato 10
2GGT Mexico
Midwest Mayhem 3
KTAR XVIII
Smash n’ Splash 2
Sumabato 11
Apex 2016
Low Tier City 4
WTFox 2
Midwest Mayhem 4
PPT Summer
Umebara 24
Sumabato for the Big House
Smash Factor 5
Clutch City Clash
Rebirth VIII
Endgame
Sumabato 12
Collision XIV
Umebura 25
Syndicate 2016
Mega Smash Mondays 67
Sumabato 13
Smash Conference LXVII
Glitch 2
Little Big House 2
Sumabato 14
Eclipse 2
Come to Papa 2
Canada Cup 2016
2GGT: Pay it Forward
TUS Tournament 6
Midwest Mayhem 5
C3, 3-10:
Pound 2016
Get on my Level 2016
2GGT KTAR Saga
Umebura SAT
Shine 2016
2GGT: Abadango Saga
KTAR XIX
Smashdown World
C4, 7-14:
CEO 2016
EVO 2016
Super Smash Con
The Big House 6
Not much to report on here since only 3 tournaments were added to the pool, though Cloud continues to creep up on Diddy & Sheik.
Little thing to note - Smashdown World definitely helped ol' Wario. He moved ahead of quite a few characters and now rests in a comfortable mid-tier range. It'll be interesting to see if this trend is retained and if more people pick up Wario or prior mains pick him back up after Glutonny's recent performance.
Oh, and Sheik broke 1000 lifetime points on the tracking, so that's... something. No new characters broke 100, with Palutena being the closest to doing so at 97. These are arbitrary values, but it does say a lot when a character can't break certain milestones after 8 months of rigorous documentation, especially when said character DOES have active mains.
1: Bayonetta's back
From June, Bayonetta has gone from 3.4% to 7.1%. Was it a gradual progression from her nerfs? Oddly, no - Bayonetta retained that massive drop post-nerf for several months, all the way into August. She was at 3.5% then, followed by an abrupt jump to 6.2%, indicating something changed. What changed? Well, Salem happened. Also, a lot of Bayonetta mains in general just started doing well again. It's often noted, but Bayonetta's best actual results have come after the nerfs - but why is her score lower, then?
Well, it's likely due to the saturation of Bayonettas lowering. People have developed counterplay for the character, "random" Bayonettas don't get as far as they used too, we don't see top 16s with 3-6 Bayonettas in the 4th-13th area, etc. Her results are overall from a consistent group of players, many of whom win with her. These are all pretty good signs, to be honest, as they indicate lower-skill level plays aren't skidding by with her anymore but high-skill level players are getting appropriate reward for the effort they put in.
2: Ryu's clock could be ticking
Despite a small jumpstart after September, Ryu has been sharply declining after a lengthy amount of time in the top 15 range largely supported by consistently good performances at the regional level. Ryu's progressive decline is multi-faceted, but a major factor for the recent decline may simply be a lack of attendance among mains at tournaments, possibly because there simply aren't a large number of them during the Holiday months. Venom is active locally, DarkShad is likely active locally, etc, but these sorts of events don't show up in my data.
So, while Ryu's decline is becoming very apparent when compared to his peak, I wouldn't be too doom-and-gloom about the character.
3: Meta Knight and Marth are starting to solidify in the 11th and 12th positions
While not yet true for Upper Category, Meta Knight and Marth take up the 11th and 12th positions in both the top 8 and Top 16 lists, with a particularly large gap between the 12th and 13th spot, indicating that these characters may be securing themselves as high-tiers. MKLeo has been a helper of both, while Ito and Tyrant have given Meta Knight a lot of recent legitimacy.
In fact, it's actually worth noting that Meta Knight should be at the 11th position on the upper category list - I mistakenly did not categorize Hero to Zero Offline Qualifier as category 2, meaning that 13 points to Meta Knight's name are missing. They would place him ahead of Marth, and make all three phase 3-exclusive lists have these two next to each other just under the "top 10" we currently have. I will fix this mistake by December, but I discovered this after I had already made the charts.
4: On character diversity
This month and last month marks long-time 1st and 2nd Diddy Kong and Sheik falling from their thrones. Is this good? Bad? Well, it depends on how much you value character diversity. At this point, looking at past charts, it's hard to argue that the game isn't more diverse. Cloud, the top ranking character, has a share of 7.4%, versus Sheik's peak of over 9% in her heyday mid-year. While Bayonetta's returned to prominence and may overtake Cloud, she's well over 3% shy of her height of power early in the year.
Despite the 5.99 crew taking the 1st and 2nd spots, there are pretty good explanations for both that don't include creeping dominance. Cloud benefits from being used as a secondary and Bayonetta's results have "corrected", but not to the extent that she dominates. She's essentially placed herself in a happy-medium territory.
Also of note - Luigi is back on the prowl, which could be relevant in the future. Elegant has started to give the character new life.
Not a huge write-up since things have been pretty stable overall, but there's the stuff for November. Next month will be a retrospective of the overall year!
CHANGES TO SCORING SYSTEM (In effect January 1st, 2017)
The Top 8 and Top 16 systems will be scrapped in favor of a more expansive and less restrictive chart using numerous categories.
Category 1 = Top 4 counted (1-4 Points)
Category 2 = Top 8 counted (1-6 Points)
Category 3 = Top 16 counted (1-8 Points)
Category 4 = Top 32 Counted (1-12 Points)
Category 5 = Top 64 Counted (1-16 Points)
Tournaments that are allowed will expand while trimming a significant amount of fat from lower-level tournaments, likely improving the accuracy of the system. Category 2-5 will be roughly the same as the current 1-4 system, but the new 1 will count tournaments with sub-80 entrants that have important players in attendance. In special cases, I may award points to a winning character of a special tournament - e.g., something like the recent Round Robin in Japan. Likely just a flat 4 points under a "Category 0" moniker.
"Upper Category" may still exist under this new system, and the monthly "Full" tracker will remain but adjust to the new rules.
I'm waiting until the first so I can run the rest of Phase 3 out under a consistent system. December will be host to a few important events.
Oh, and that "Project" I discussed?
ANNOUNCING....
ORIONRANK TOP 100
Introducing my attempt to use set histories and placements to rank the top 100 players! This is a significant undertaking, as ranking past the 20-30 mark takes a lot of research and effort.
The criteria is still somewhat shaky, but I've come up with a basic contender list by region/country/super-region. I'm currently mulling over what the minimum tournament attendance count will be to qualify.
The contenders list is likely overstuffed or incomplete in certain areas (there are well over 100 players I'm listing), and it's worth pointing out that tournaments not included in my database will be used since a lot of important/relevant sets have happened at 50-60 entrant tournies. This is for March 15th-Onwards, aka, the release of the 1.1.5 Patch, and runs until ZeRo Saga barring any other important events. The list will be released 100-91, 90-81, etc. for a multi-day period in late December and early January.
If I missed anybody, please note them. The main goal was to (at least) players who have made top 32/64 at majors/supermajors and otherwise fill in gaps with players who are more regionally inclined.
This IS NOT the same as my "personal top 20" ranking I use. That's steeped in a lot of subjectivity, and while subjectivity may inevitably be necessary for this list the lower the rank, I will try to be as objective as possible.
CONTENDERS
Pugwest
Marss
LingLing
Raffi-X
Craftis
XL-97
Nairo
Dabuz
ZeRo
Salem
ANTi
Tweek
Vinnie
Mr. E
DKWill
6WX
Angel Cortes
Dark Wizzy
John Numbers
False
Raptor
Sinji
IcyMist
San
K.I.D. Goggles
James
C3PO
Pink Fresh
WaDi
Seagull Joe
Remzi
SOVA Unknown
Boss
Puppeh
Logic
Mew2King
ESAM
ScAtt
Wrath
Fatality
TheReflexWonder
LordMix
MVD
Dyr
Saj
Static Manny
Dath
Day
Xaltis
DJ Jack
Ryo
Sol
Nick Riddle
Myran
8BitMan
WormyNugget
Master Raven
True Blue
Prince Ramen
Zinoto
Ryuga
Rayquaza07
Smasher1001
Ned
DarkShad
JJROCKETS
Tyroy
Ksev
MJG
NiTe
Dan
Cosmos
Trela
Samsora
Captain Zack
The Wall
Karna
Megafox
Sonido
Larry Lurr
VoiD
Ito
Tyrant
Trevonte
Xzax
Zenyou
Rich Brown
NAKAT
K9
Zan
3xA
Charliedaking
Angbad
Falln
Elegant
JK
Nicko
ImHip
Phoenix
AC
Aarvark
SS
Stroder
Saiki
Z
Tearbear
TLTC
Ven
Mr. R
IxisNaugus
iStudying
S1-14
Sodrek
Cyve
LoNg0uw
J. Miller
Elexiao
Glutonny
Badr
JBAndrew
Ghost
Extra
Waveguider
Luco
Jezmo
Jaice
Ranai
Komorikiri
KEN
Abadango
Kamemushi
Earth
Shuton
Nietono
9B
Ikep
HIKARU
Kie
Umeki
RAIN
Taiheita
T
Ri-ma
Sigma
hayato.
You3
Brood
Raito
Some
Oisiitofu
Gomamugitya
Tsu-
FILIP
Shogun
Fuwa
Kuro
Choco
I'm going to have to look through all of these player's set histories so god help me this will be exciting and hopefully be a good counterpart to the PGR. I won't be doing monthly updates to it, though, it'll be a once-a-year or maybe twice-a-year deal.
I thought sheik was worse for Ness than Rosa? And Zards jab is just a faster version of MK ftilt against Luma and he kills the poor little meatbag in 4 - 5 hits. Correct me if I'm wrong but his up throw also destroys Luma. Its really not that bad for him at all compared to other heavies
Bowser/Rosa is unwinnable? Lordmix beat Vinnie at Momocon a while back. Though there haven't been many relevant matches recorded on that one since then.
Bowser/Rosa is unwinnable? Lordmix beat Vinnie at Momocon a while back. Though there haven't been many relevant matches recorded on that one since then.
Dedede-Rosa is not abysmal. For the longest time it was considered close to even, actually. It's only been over the past year that it's become accepted that Dedede loses (which he does, don't think I'm arguing otherwise), but it's far from consideration for "faceroll" type matchups.
You want those, you look at D3 against MegaMan, ZSS, Bayo, or (to a slightly lesser extent) Fox.
Sheik, Meta Knight, and Toon Link might eventually blossom into being just as bad, in time. Basically, if you can shut down mid-range play for free, D3 has no chance without serious error/disparation in skill between the opponents. It's annoying that his matchups can be boiled down so simply, but them's the dice.
Relevant but S1 thinks Ness Sheik isn't particularly bad and that the nerfs helped a ton.
You don't have to believe him and you can deny what he says on a global level but he's probably the best Ness in the world at the Sheik MU and I think he'd go closer vs any other Sheik even barring Mr R than even the likes of FOW and Shaky.
Bayo's Up-B is far too big for anyone without a notable disjoint to beat.
Heck, I think it even beats Cloud's late D-air? Cyclone IIRC doesn't even trade with it (And since you're losing your mash, get hit away from the stage and RIP), and it's quite fast + double use as well. It's like a bigger, vertical SJP without the probable stage spike, but it can easily reverse the edgeguard situation if you ain't lucky.
Speaking of which, can Bayo's Up-B launch angle be controlled? I mean by how it sometimes sends you left or right. I've seen Elegant getting reverse gimped because he was flying away from the stage after WT and I've also seen him getting saved because he was launched to the stage, and to his favor. If it was possible to control it, then maybe...
Bayo's Up-B is far too big for anyone without a notable disjoint to beat.
Heck, I think it even beats Cloud's late D-air? Cyclone IIRC doesn't even trade with it (And since you're losing your mash, get hit away from the stage and RIP), and it's quite fast + double use as well. It's like a bigger, vertical SJP without the probable stage spike, but it can easily reverse the edgeguard situation if you ain't lucky.
Speaking of which, can Bayo's Up-B launch angle be controlled? I mean by how it sometimes sends you left or right. I've seen Elegant getting reverse gimped because he was flying away from the stage after WT and I've also seen him getting saved because he was launched to the stage, and to his favor. If it was possible to control it, then maybe...
Kirihara and and SH depend on if they attend anything else in December. Kirihara as far as I can find has only entered 4 tournies in the last 8 months.
I forgot Atelier. Not terribly likely to make the list looking at his placements but I'll put him in the contenders.
Ratios are a bit subjective, to one player 6:4 can mean a heavy disadvantage, to another it may mean a very slight disadvantage. I think that having subtitles such as "slight disadvantage" or perhaps even more specific such as, "as long as you can deal with projectiles" would be nice.
Yeah. I actually have a list of people that are probably excluded:
FOW (High inactivity.)
Shaky (High inactivity.)
Kirihara (High inactivity.)
Hyuga (Banned from competition until July 2017.)
Ron (Not commonly active at non-wifi tournies.)
SH will also probably be excluded but I'll play it by ear on what he attends in December, if anything. For Japan, the deadline will go to a qualifer taking place on the 25th depending on its attendees.
Also I have ixis/jmiller's set record to save you shifting through every uk tournament.
Bayonetta is worse than Pikachu. Pikachu is pretty manageable now and is much tamer by comparison. Sheik, Bayo, and just having had all the same weaknesses across games making making the MU not hard to learn for most players are what hold Falcon back. More so Sheik and Bayo. Sheik's still worse than Bayonetta though.
I guess that makes my rankings useless ahaha. Just kidding. I have been thinking of a different ways to make it more diverse from yours. I am still going to do an end of year right up here and if I have enough time before the year ends it might be in that new system.
Relevant but S1 thinks Ness Sheik isn't particularly bad and that the nerfs helped a ton.
You don't have to believe him and you can deny what he says on a global level but he's probably the best Ness in the world at the Sheik MU and I think he'd go closer vs any other Sheik even barring Mr R than even the likes of FOW and Shaky.
Did he say why? Sheiks entire kit is like anti-Ness even after the nerfs. In almost any given situation in this MU Sheik usually has at least one or more (usually more) options that will either keep her safe or put herself in an advantage.
This MU is very read heavy from Ness' perspective. Makes me feel like I'm playing a game at the casino
After Nicko uploaded his MU chart for Shulk, I thought I'd post my own thoughts. I'm already treading thin ice since this is a yellow topic but I thought I'd go for it anyway.
I also dislike using numbers for MU charts so I decided to take this sort of approach instead. You can probably figure out what MU is meant to represent from the descriptions but I'll explain anything if anybody has any questions.
To sum up other thoughts:
Shulk does not have any matchups better than 60:40/+2/whatever.
will pretty much always be roadblocks for him at top level play.
is considered an even MU for Shulk by many, but in my experience Shulk has trouble safely approaching a campy Cloud, and Cloud's great ledgetrap game is a problem for Shulk as well. He can contest him in neutral very well with Speed, Jump and for the most part make's Cloud's life miserable offstage but it feels like a struggle to poke Cloud's shield most of the time or get him into disadvantage.
After Nicko uploaded his MU chart for Shulk, I thought I'd post my own thoughts. I'm already treading thin ice since this is a yellow topic but I thought I'd go for it anyway.
I also dislike using numbers for MU charts so I decided to take this sort of approach instead. You can probably figure out what MU is meant to represent from the descriptions but I'll explain anything if anybody has any questions.
To sum up other thoughts:
Shulk does not have any matchups better than 60:40/+2/whatever.
will pretty much always be roadblocks for him at top level play.
is considered an even MU for Shulk by many, but in my experience Shulk has trouble safely approaching a campy Cloud, and Cloud's great ledgetrap game is a problem for Shulk as well. He can contest him in neutral very well with Speed, Jump and for the most part make's Cloud's life miserable offstage but it feels like a struggle to poke Cloud's shield most of the time or get him into disadvantage.