Limit charge would be fine if it didn't have limit cross slash backing it up. Between Beam Blade, Finishing Touch, and a significant mobility boost, Limit is already a solid tool for cloud. But now that people are learning to really abuse Limit Cross Slash, his limit stage is terrifying for how often he gets it. While counter play exists, that move is insanely strong in the neutral and advantage. As someone else said, you shouldn't be hitting shield... You simply play the same game with your (now better) incredible normals, which is very safe and applies such pressure that the onus is on the opponent to 'break the cycle' of your extremely terrifying neutral. The window for hitting a LCS is miniscule, down to you pressing the wrong button, missing a grab, or even SHing in some MUs and the cloud comes up and smashes your face for high damage, a relatively low damage kill (probably one of the best kill options, comparable to Ness's bthrow in kill range and utilty), and to top it all off,
past low damage he gets half his limit charge back or more! I mean, limit is supposed to be central to his game and terrifying in how it works, but I think finishing touch is terrifying enough. LCS could kill a little later and still be a really great neutral tool. Anyways, I don't have much problem with Cloud honestly, but again he has a lower average skill base that is only growing. When I do face a solid cloud, its an uphill battle... but it focuses on getting him offstage to burn limit, or to gimp him when he doesn't have limit.
And, forcing him to approach. I think most people would do better in the MU if they didn't see the Limit Charge as a 'you must approach now' sign. I mean, i get it has all the good things I said, but they only improve if you try and force your way through the buster sword. Take stage control, or encroach on Cloud's space somehow, but don't go charging in. Make him worry about being gimped in the events that follow charging limit, don't make him know he presses his lagless charge button and you come running in.
Another ZSS tool I see rarely mentioned is her amazing jab. Its the combination of a great escape move, the tied-for-fastest CQC option, huge normal, and importantly
the mobility to choose her engagements with all those tools. If most characters could catch her for a well placed Flip Kick escape it'd be one thing, but she is noticably faster than almost anyone and that is huge in smash. Usually the huge disjoint characters are not that mobile, and can't land and f1 bully you for trying anything. She does struggle with MU specific stuff like proper powershielding, but she is still a monster. #2, not sure, Dabuz has been scaring me with Rosa, Cloud is incredible, Bayonetta still needs to be seen, and finally my Megaman is dope (
) but she is definitely top 5 in my sight.