Xaltis
Smash Hero
So when is the new list coming out? Still think it was a poor decision making this right before Corrin and Bayonetta's release. But I'm sure that's been said plenty of times.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
They said in the followup that it's probably coming out in augestSo when is the new list coming out? Still think it was a poor decision making this right before Corrin and Bayonetta's release. But I'm sure that's been said plenty of times.
I know that everyone juggles Charizard hard, my point is that when a character who is susceptible to being juggled goes up against a character who specializes in juggling, the matchup can go south fast.Zard is good at the in and out of shield game, the RPS of Smash. Bowser Jr. isn't, so I can see it at least being even. Everyone juggles Zard hard. Jr isn't special in that regard; it's a given in every matchup when you play Charizard. Also I feel like Ness/Zard is even, but that's just me.
This is why I think the MU between ROB and Luigi is insanely annoying and frustrating. Gyro setups and his up-air is just way too deadly on poor Luigi's air mobility. I cri everytim when a match between Boss and Mr. Eric happens.I know that everyone juggles Charizard hard, my point is that when a character who is susceptible to being juggled goes up against a character who specializes in juggling, the matchup can go south fast.
Which only actually gives a little bit of time after EVO 2016, so I think they should (hopefully) wait around another month.They said in the followup that it's probably coming out in augest
A lot of people on here have already used it like that.Something interesting for future use:
https://www.reddit.com/r/smashbros/comments/46a0l9/i_used_tier_list_maker_to_make_a_matchup_chart/
Something interesting for future use:
https://www.reddit.com/r/smashbros/comments/46a0l9/i_used_tier_list_maker_to_make_a_matchup_chart/
And it's good for people's opinions on the MU. This can easily be used to make an efficient community-based tier list via mean.A lot of people on here have already used it like that.
first of all thanks for the feedback! as i said earlier that chart is kinda optimistic. Jr was one that i was kinda unsure.I'll say. Why does Charizard have an advantageous matchup against Bowser Jr.? Jr. has a positive matchup against pretty much all the heavies simply due to his juggle-based playstyle. They are absolute combo food for him, for the most part. He also struggles with the fact that Bowser Jr. has disjoints on pretty much his entire kit while also possessing better frame data overall.
A little off topic, but must you continue putting the condescending parts of your posts in tiny black font? It comes across as passive aggressive and would be better if you just came out and said it clearly.Which only actually gives a little bit of time after EVO 2016, so I think they should (hopefully) wait around another month.
At least it's around a time period, though, where people can get the idea of various other characters who aren't tested around and prematurely called bad. And knowingly become hypocrites along the way.
Her disjoints are real. Also her neutral air basically prevents mario from approaching. I think the use of cape and FLUDD could really help out mario in the long run because Corrin's recovery is not really the best, and a lot of mario's aerials can actually intercept it. I'm facing similar problems as Luigi because her disjoints are godly, similar to Cloud. However I find perfect-shielding to do wonders in this matchup, especially when Corrins throw out f-smash at neutral.I can confirm that Bowser Jr runs a train on Charizard. Low aerial mobility + heavy + few good approach options = Bowser Jr pretty much controlling the match from start to finish. Bowser Jr is a heavy weight that's really good against most other heavy weights.
On a different topic, any other Mario players really hate the Corrin matchup? It gives me flashbacks for fighting Brawl Marth all over again. It's like this character was practically designed from the bottom up to annoy Mario.
Corrin is, alongside Marth, the purest example of a swordsman in my eyes. And characters like those generally do well against brawlers like Mario.I can confirm that Bowser Jr runs a train on Charizard. Low aerial mobility + heavy + few good approach options = Bowser Jr pretty much controlling the match from start to finish. Bowser Jr is a heavy weight that's really good against most other heavy weights.
On a different topic, any other Mario players really hate the Corrin matchup? It gives me flashbacks for fighting Brawl Marth all over again. It's like this character was practically designed from the bottom up to annoy Mario.
It's chill, sorry if I came off as abrasive. For the record, I don't believe the match is super peachy keen for Jr. either, mostly for the reasons you listed, but ultimately it's one of the few matchups I'm fairly confident Jr. actually has an advantage in, even if it's only slight. I will admit that not many people play my character, so I don't blame you if you haven't had that many matches to draw your conclusion on.first of all thanks for the feedback! as i said earlier that chart is kinda optimistic. Jr was one that i was kinda unsure.
Charizard doesn't particulary struggle with jr disjoints tho, f-tilt beats every single one of jr's grounded disjoints barring his side smash and can ocasionally beat jr's bair. jr's Dair gets beaten by u-tilt and u-air, we do struggle agains't his fair and uair tho flamethrower at least helps in both cases. Jr has to respect zard's bair tho since that move does outranges jr's aerials and has less endlag than any of them.
Jr hardcore juggles us but he has to actually work to get the juggle going.
Zard has an easy time destroying mecha koopas with d-tilt and f-tilt, we can juggle him decently and thanks to junior's size zard can properly space fairs. jr struggles against zard's jab2 mixups and oos game, also he dies pretty early when hit on his mushy head (Zard's up angled ftilt kills him at 112% at the edge of 3ds final destination without rage for example) which is pretty nice since for some reason the majority of zard's moves clip into jr's head while he is standing even when they clearly hit the kart, like his Dmash will randomly deal jr 18% or 19% of damage.
Zard can play neutral pretty decently and has good reward... he hardcore juggles us tho.
So yeah i admit that i severely underestimated jr.
Well, that is how it is supposed to be. In reality, the swordsmen beat the gunners and lose to the brawlers. This was especially prominent the early the patches were.Corrin is, alongside Marth, the purest example of a swordsman in my eyes. And characters like those generally do well against brawlers like Mario.
I mentioned this before, but I'll say it again: as a general rule, there's a rock-paper-scissors dynamic in this game with brawler-swordsman-gunner. The swordsman beats the brawler due to outspacing the latter's normals, the gunner beats the swordsman by abusing the latter's average at best mobility and lacking anti-projectile measures, and the brawler beats the gunner by outmaneuvering projectiles and outdamaging them up close.
Obviously with the variety of characters in the game who often blend aspects of the three archetypes (superheavies aside from Dedede in particular blur the line between brawler and swordfighter), things are rarely so clear-cut, but it's an interesting trend nonetheless.
It's not just you. Corrin is one of the most annoying characters in the game. He's probably my least favourite character to fight besides Sheik. I would genuinely prefer to fight Sonic. The Brawl Marth comparison is a fair one. Corrin has probably the most serviceable disjoints in the game, a Nair that you just can't challenge, an annoying projectile, the second best counter in the game (that's probably the best in disadvantage), the list goes on and on.I can confirm that Bowser Jr runs a train on Charizard. Low aerial mobility + heavy + few good approach options = Bowser Jr pretty much controlling the match from start to finish. Bowser Jr is a heavy weight that's really good against most other heavy weights.
On a different topic, any other Mario players really hate the Corrin matchup? It gives me flashbacks of fighting Brawl Marth all over again. It's like this character was practically designed from the bottom up to annoy Mario.
How does he lack landing mixups?Dragon Fang moves all have extended hurt boxes on them. I know for a fact that includes side special and forward smash. Wouldn't be surprised if it included the limb hitboxes of nair, up smash, down smash, and maybe even bair. Just saying.
Also I should hope Corrin's utter lack of landing mixups, mediocre mobility and recovery should be enough to take advantage of.
Mediocre air speed paired with the same few options most every character has: falling nair seems okay, you can b-reverse DFS but it doesn't get too much distance. I guess you could mix in counter ofc. Maybe a better way of saying it was "he's pretty susceptible to juggles as he lacks any sort of combo breaking aerial or strong landing option."How does he lack landing mixups?
I definitely noticed that.Dragon Fang moves all have extended hurt boxes on them. I know for a fact that includes side special and forward smash. Wouldn't be surprised if it included the limb hitboxes of nair, up smash, down smash, and maybe even bair. Just saying.
Also I should hope Corrin's utter lack of landing mixups, mediocre mobility and recovery should be enough to take advantage of.
I honestly think Corrin's recovery is nearly Cloud tier. At the very least, it's bad enough to be consistently abused by characters other than the top tier edgeguarders, unlike most recoveries in this game. His upb is 2 frame bait, with its long start-up and slow travel speed. In addition, Corrin's poor air mobility means he'll be forced to use it more often than not. Bair doesn't make up for this, and often must to used to even make it to the ledge, leaving Corrin open. Side b, when it can be used, is still a large commitment because he can't act until the apex of the jump, and is stuck in the pinning animation for a time.He doesn't have any particularly notable weaknesses to abuse, unlike Cloud who is a better character overall but has a crap recovery and a worse disadvantage state. Corrin's disadvantage in particular is hard to deal with, especially for a character like Mario. Nair comes out fast, covers a huge range around his body and lingers a bit. Dair lets him plummet back to earth at a moment's notice with surprisingly low landing lag. Most notably, Counter Surge makes any attempt at aerial chasing extremely risky because of the vertical knockback. No other counter kills well in the air, not even Witch Time.
Ugh. As you can probably tell, I'm not a fan.
Bumpers interact with collisionboxes, not hurtboxes. You can hit them with moves that aren't disjointed at all like Mario's jab and not get bounced away.This is strange considering that bumpers interact with every hurtbox...
I feel like Lucas's damage output is really under developed. If you're serious about the character it's definitely something to look into.Interestingly enough, Marss seems to have a pocket Lucas - for funsies or ditto disrespect, I haven't a clue, but here he is out Lucasing Meccs' Lucas (no offense):
https://www.youtube.com/watch?v=RYv1cprn0WY
Though it's only a weekly, it does provide data for footstool flubs with Marss pulling the combo off at 14% to 52% for a solid 38% reward. Data suggests that the footstool combo's difficult but doable around 30+% but relatively easy at low%.
Here's hoping Marss takes the next major with Lucas for giggles.
But isn't it true that, unlike Cloud's up-special, Corrin's has super armor?I honestly think Corrin's recovery is nearly Cloud tier. At the very least, it's bad enough to be consistently abused by characters other than the top tier edgeguarders, unlike most recoveries in this game. His upb is 2 frame bait, with its long start-up and slow travel speed. In addition, Corrin's poor air mobility means he'll be forced to use it more often than not.
Nope.But isn't it true that, unlike Cloud's up-special, Corrin's has super armor?
In my experience, Corrin's greatest weakness (aside from getting gimped) is superior zoning. While Dragon Fang Shot may be adequate against minor projectile users like Ryu or Mario, anything more than that snuffs it out easily, leaving Corrin forced to slog his way past them to his spacing range. Once there, aerial Dragon Fang Lunge can be a good overcommitment punish, but one wrong move can easily lead to the gunner giving him the slip, putting him back at square one.I mean, at release the swordsmen kind of just lost to everyone.
It's only after buff dumps and the addition of better swordsmen as DLC that they're able to hold their own as a group.
It's not just you. Corrin is one of the most annoying characters in the game. He's probably my least favourite character to fight besides Sheik. I would genuinely prefer to fight Sonic. The Brawl Marth comparison is a fair one. Corrin has probably the most serviceable disjoints in the game, a Nair that you just can't challenge, an annoying projectile, the second best counter in the game (that's probably the best in disadvantage), the list goes on and on.
He doesn't have any particularly notable weaknesses to abuse, unlike Cloud who is a better character overall but has a crap recovery and a worse disadvantage state. Corrin's disadvantage in particular is hard to deal with, especially for a character like Mario. Nair comes out fast, covers a huge range around his body and lingers a bit. Dair lets him plummet back to earth at a moment's notice with surprisingly low landing lag. Most notably, Counter Surge makes any attempt at aerial chasing extremely risky because of the vertical knockback. No other counter kills well in the air, not even Witch Time.
Ugh. As you can probably tell, I'm not a fan.
(According to a special black steel hammer) Freaking Corrin's fall and run speeds are copied and pasted from Ike's. Air speed: 1, tied with Robin, fall speed: 1.65, same as Ike's, so yes, she's a fast faller, run speed: 1.5, same as Ike's, and walk speed: 1.2, tied with Charizard and Mewtwo. If we assume Corrin's air acceleration is average and Corrin's jump as pretty average, then Corrin's average compared to speedsters Lucina, Marth, and Roy and slow... people Ike and Robin.In addition, Corrin's poor air mobility means he'll be forced to use it more often than not. Bair doesn't make up for this, and often must to used to even make it to the ledge, leaving Corrin open. Side b, when it can be used, is still a large commitment because he can't act until the apex of the jump, and is stuck in the pinning animation for a time.
I will bring one thing up about the matchup. Flamethrower just destroys Jr.'s recovery options.I'll say. Why does Charizard have an advantageous matchup against Bowser Jr.? Jr. has a positive matchup against pretty much all the heavies simply due to his juggle-based playstyle. They are absolute combo food for him, for the most part. He also struggles with the fact that Bowser Jr. has disjoints on pretty much his entire kit while also possessing better frame data overall.
Take it in stride, you win or you lose.Pray for me....I possibly will be playing 2 times Saturday for the LandLocked event in Indiana. If I beat him..….….. a huge boost to my ego and yeah. If I lose, no biggie right?