bc1910
Smash Lord
If your recovery legesnaps and carries you a decent distance, your recovery is nowhere near Cloud tier. It's honestly that simple. If Corrin had Falcon's Up B, his recovery would still be better. As it happens his recovery has a hitbox and startup invincibility, and he has a bunch of recovery mixups as well. Their recoveries are in different leagues.I honestly think Corrin's recovery is nearly Cloud tier. At the very least, it's bad enough to be consistently abused by characters other than the top tier edgeguarders, unlike most recoveries in this game. His upb is 2 frame bait, with its long start-up and slow travel speed. In addition, Corrin's poor air mobility means he'll be forced to use it more often than not. Bair doesn't make up for this, and often must to used to even make it to the ledge, leaving Corrin open. Side b, when it can be used, is still a large commitment because he can't act until the apex of the jump, and is stuck in the pinning animation for a time.
I also think you underrate Cloud's disadvantage state. Despite Corrin's multiple landing options, he still has to commit to each option and can be punished accordingly by most characters if they make the correct read. As Rosalina, I don't care about Corrin's landing options because they all lose to uair. Meanwhile, Cloud throws out a giant hitbox below him and all I can do is respect it. His dair throws the general trend of uair>dair onto its head.
Also, don't challenge Cloud's Dair. Punish his landings instead. That's where his disadvantage falls apart.
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