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Pit is still better, I know that's what you want to hear. Nobody is questioning this. It's not as if either character has been changed in the past two weeks. Corrin is a totally different character with tools that function in a different manner to Pit, or Marth, or Ike, or the Links.So, still wondering...
What exactly does Corrin have over the other swordsmen, Pit in particular?
Frustrating? I think its rather fun blowing up the other characters in low tier tournies with him...Only other thing as frustrating is when people still think he's bottom 10 or bottom 5, though his public perception has been thankfully improving in recent months.
I would...i don't see what makes Pit a clearly better character.Pit is still better, I know that's what you want to hear. Nobody is questioning this.
We assume things in this game should function properly even if they might be "uncontrollable" like Corrin's infinite grab could happen without any intentional mischief. No TO would let a player stall like that, but in a situation where if the opponent gets grabbed, this happens, and they want to mash out, they should feel like they can mash out, their mashing was worth the effort, instead of being at the mercy of the Corrin player. It just interferes with gameplay in all modes because Corrin's grab is not functioning properly; it's a bug that just needs to be addressed. Competitive-wise, mashing should be work to get out of grabs regardless of where or how you were grabbed and in the event that fails because of a bug, then the game's not functioning properly and interferes with the player's ability to respond to a grab. Otherwise, it's just the game failing what should be a basic and normal action. The other thing is if the momentum glitch from Corrin is patched out, then might as well patch this one out too for the sake of bug fixes.Do we really need to add a no-stalling clause to tournaments or can we just assume these things + Villager side-b hover at the blast zone are already banned.
Well I don't mind hearing it but that's not what I really ment. I'm just wondering why Corrin feels like a 99% downgrade from Pit. Like, I can see the point to "bad" characters, but Corrin feels mediocre in basically every aspect. Was just hoping something was found or that somebody figured out his kit, I guess.Pit is still better, I know that's what you want to hear. Nobody is questioning this. It's not as if either character has been changed in the past two weeks. Corrin is a totally different character with tools that function in a different manner to Pit, or Marth, or Ike, or the Links.
Ehh... Mind explaining? Not to sound arrogant but Pit's not exactly a very well understood character. Like, I still see commentators say things like how Pit's a lightweight and other blatantly wrong things all the time.I would...i don't see what makes Pit a clearly better character.
It's not passion, it's unmitigated delusion and it's totally unchecked.I like Larry's spirit. He has the passion and dedication to be among the best Links, although he might be wrong about this.
I can pretty much agree with all this. I don't really think numbers (+1, 0, -1 etc.) are bad for showing how bad or good an MU is, just a merely a representation of one without actually replacing the meanings or MU ratios.Having a quick-glance number to denote how a matchup goes is actually quite useful. If I was talking about a character's viability or justifying their position in a tier list, it's a LOT more concise and to-the-point to say "character X only has a few -1 MUs against top tiers and has multiple +1s against these relevant characters ABC, and even a +2 against Y", rather than having to explain multiple different matchups in detail to explain how they all go and how they in turn relate to my original point about how good they are relative to other characters.
With this in mind, if everyone were to agree on this, it's important to have a standardised system (this also applies to other concepts like legal stages but that's another story). I've seen a slightly favourable matchup described as +1, 60:40, 55:45... Sol made a tier list recently where it's described as +5. Also I think Some made one too which had another notation altogether where it was just a flat number. For this reason, no one knows for sure what anyone means. Which is obviously bad and unhelpful, and defeats the point entirely.
Personally I think +1 as slightly favourable makes the most sense... 60:40 is acceptable. 55:45 doesn't exist, if an advantage is enough to have to be noted then it is 60:40 or +1 AKA slight advantage. Then +2 is significantly favourable, +3 is very favourable, and +4 is almost unloseable. While +5 (equivalent to 100:0) would then mean "impossible to lose", these obviously do not exist.
I agree with you, this should've been done in the first place.Btw, idk how many other people agree, but I'm only interested in matchup charts from top players of their characters
I think the general public just tunnel visioned on his weight issue, and public perception of Mewtwo won't shift quickly unless his weight is buffed or he gets top 8 at a major. Mewtwo is also not a very common character, so I've seen many people dismiss him based on "he's light so we kill early" without a deep understanding of the character. Stigma and prejudice can be difficult to overcome; since you play MK, you can probably understand due to how long MK was underrated as a result of nerfs from Brawl.Different topic: Mewtwo is really good now and it's weird how people underestimate him. He only really loses to hard rushdown but otherwise he has the capabilities to take on almost every character with his strong neutral game and even stronger combo game. I saw on the matchup chart project thing recently that literally every single character board thinks they beat Mewtwo, which is hilarious as this is severely understating him even before his buffs. I did say the creator of this chart that it is way too early and patches could change a lot and lo and behold, they have, but I digress. Don't sleep on the psycho monkey.
Could you please elaborate on the Mario and Greninja matchups? There is a strong Little Mac player in my region (Alphicans), and he believes both matchups are more disadvantageous for Mac than you indicated. Water gimps are fairly reliable with both characters and can consistently ruin his upb, and Mario also has comparable CQC to Mac in terms of start-up even if he is outranged, and can convert much better when he gets in.snip
What is there to explain? I don't see anything that Pit has in particular that would warrant saying he's an undeniably better character.Ehh... Mind explaining? Not to sound arrogant but Pit's not exactly a very well understood character. Like, I still see commentators say things like how Pit's a lightweight and other blatantly wrong things all the time.
Yes, very much this. A lot of misinformation in the Kirby video as well. It's a shame so many people will see it and believe it... the majority of them probably don't even go to tournaments though, so not too much harm done.as much as I like Zero as a PLAYER, his video are not exactly a reliable source of information.
In that particoular video he claims a lot of stuff that is flat out untrue
I agree that a standardised system would be best. I think the ratio (5:5) system works better than the +1 system because it makes more sense "at a glance." If someone with little knowledge about how ratings and competitive theory works were to look at a matchup chart, and see a bunch of plus and minuses, they would only have a vague idea of what those numbers mean. A ratio is more understandable without context, and I agree that increments of 5 (55:45, 65:35) are a bit silly, because it's not like matchup theory is ever going to be that precise.With this in mind, if everyone were to agree on this, it's important to have a standardised system (this also applies to other concepts like legal stages but that's another story). I've seen a slightly favourable matchup described as +1, 60:40, 55:45... Sol made a tier list recently where it's described as +5. Also I think Some made one too which had another notation altogether where it was just a flat number. For this reason, no one knows for sure what anyone means. Which is obviously bad and unhelpful, and defeats the point entirely.
Personally I think +1 as slightly favourable makes the most sense... 60:40 is acceptable. 55:45 doesn't exist, if an advantage is enough to have to be noted then it is 60:40 or +1 AKA slight advantage. Then +2 is significantly favourable, +3 is very favourable, and +4 is almost unloseable. While +5 (equivalent to 100:0) would then mean "impossible to lose", these obviously do not exist.
To be fair I have no trouble admitting that Greninja might lose to Mewtwo lol. Mewtwo should not be underestimated now. If you don't have an extremely good way to dissuade him from charging Shadow Ball, stellar advantage, or a stellar up close game, you're in serious trouble.A lot of people don't want to admit that their character losses to Mewtwo simply because of how he was percieved as low tier early launch.
It's sorta similar how nobody wants their character to lose to Ganon
I've been using Mewtwo since release, and I can definetely say that Mewtwo has never been as bad as people put him. Even before his buffs, he was still a very solid character.
With the buffs he's gotten now, I can see why Abadango rates him so high.
He does struggle against rushdown playestyle, but overtime, I think Mewtwo players will find ways to make him relevant vs certain top tiers.
If you still think Corrin is a 99% downgrade from Pit then your overall picture of the game is very clearly warped.Well I don't mind hearing it but that's not what I really ment. I'm just wondering why Corrin feels like a 99% downgrade from Pit. Like, I can see the point to "bad" characters, but Corrin feels mediocre in basically every aspect. Was just hoping something was found or that somebody figured out his kit, I guess.
He outdoes Pit in quite a few aspects, I'd say he's a better Pit.Well I don't mind hearing it but that's not what I really ment. I'm just wondering why Corrin feels like a 99% downgrade from Pit. Like, I can see the point to "bad" characters, but Corrin feels mediocre in basically every aspect. Was just hoping something was found or that somebody figured out his kit, I guess.
He outdoes Pit in quite a few aspects, I'd say he's a better Pit.
What is there to explain? I don't see anything that Pit has in particular that would warrant saying he's an undeniably better character.
Also, Pit isn't a very hard character to understand.
Pit has better movement specs, grab game, advantage, disadvantage, recovery, offstage game, better range on CQC tools (especially jab), better projectile game in that Pit's doesn't lose to nearly every projectile...If you still think Corrin is a 99% downgrade from Pit then your overall picture of the game is very clearly warped.
Corrin has better kill options, better range overall, I'd say he has better advantage and a better combo game, and dragon lunge means he can be pretty mobile.Pit has better movement specs, grab game, advantage, disadvantage, recovery, offstage game, better range on CQC tools (especially jab), better projectile game in that Pit's doesn't lose to nearly every projectile...
They have similar raw damage output and frame data overall.
With Corrin, I'll have one of you explain what he has over Pit. Because frankly I don't see anything major.
Corrin
Neutral Air Strong [- 7,-49] [-40,-41] [-33,-34]
Neutral Air Weak [- 8,-48] [-29,-40] [-22,-33]
Forward Air [- 8,-29] [-17,-20] [-19,-22]
Back Air [- 6,-33] [-21,-24] [-17,-20]
Up Air [- 8,-39] [-24,-29] [-18,-23]
Down Air [-23,-50] [-13,-29] [-20,-36]
Dair Landing [-16]
Pit
Neutral Air Final [-20,-24] [- 5] [-26]
Forward Air Final [-16,-24] [- 8,- 9] [-23,-24]
Back Air Strong [-12,-28] [-11,-13] [-20,-22]
Up Air Final [-21,-32] [-12,-13] [-21,-22]
Down Air [-17,-41] [-20,-22] [-17,-19]
Corrin doesn't have any throw combos, but overall he has longer and more damaging combos off of things like nair,fair,dtilt.Latias
To be fair, I don't think Corrin has a better combo game since Corrin does not exactly have a very reliable d-throw, unlike Pit. Corrin's d-tilt is good, but can be shield-grabbed. However Corrin excels at chaining multiple aerials while people are airborne (example would be when an opponent jumps from the ledge), and her counter can be very deadly for catching people doing aerial ladder combos, such as mario or MK.
In terms of edgeguarding, I would say Pit is definitely better since he can use his multiple jumps, super-armor side-b, arrows, and aerials to efficiently wall out characters recovering horizontally or below stage. And specifically for dark pit, he can now kill rather early offstage because of side-b's new angle and other buffs (TY Sakurai!). I think Nairo demonstrates these traits extremely well.
There's lots of minor things that add up and make Corrin a different character altogether and those same things are also things that he has over Pit. I won't be listing them but I'll cover 2 big ones briefly.With Corrin, I'll have one of you explain what he has over Pit. Because frankly I don't see anything major.
Here here. Pit's neutral is stellar, but his advantage state is essentially just finding ways to transition back into his, again, stellar neutral. His low damage output does not help.No way Pit's advantage is better than Corrin's. Pit's advantaged state is his biggest weakness.
They are done with the same tool as Tier lists, with ther tier list maker site:How are you people making these matchup charts anyways?
I would like to make one for Charizard.
Also, I think its a tad early for people to say Corrin is better than Pit, though the frame data is interesting.
Yes, and Sheik has better movement specs, grab game, advantage, disadvantage, recovery, offstage game, and a better projectile. Does this make her a 99% upgrade over Pit? Maybe in the most general sense, but I would argue that they're different characters with different kits, and a comparison like this is arbitrary. When comparing characters in categories as general as "advantage" and "disadvantage," it's easy to make one character appear like it obsolesces another, but I think we have to look at the character's individual tools to get a comprehensive analysis.Pit has better movement specs, grab game, advantage, disadvantage, recovery, offstage game, better range on CQC tools (especially jab), better projectile game in that Pit's doesn't lose to nearly every projectile...
They have similar raw damage output and frame data overall.
With Corrin, I'll have one of you explain what he has over Pit. Because frankly I don't see anything major.
Zelda is literally invisible to the naked eye. Most of us just assume she's a good matchup and forget about her lol.RE: low-tier self-esteem: If it means anything, I'm probably the only Robin who thinks Zelda has the advantage over him, albeit a small one.
I'm actually surprised that me having her down as an even MU didn't cause everyone's eyes and ears to perk up and engage the brakes on that one, lol.
Out of curiosity, why do you feel Zelda goes even with Robin?RE: low-tier self-esteem: If it means anything, I'm probably the only Robin who thinks Zelda has the advantage over him, albeit a small one.
I'm actually surprised that me having her down as an even MU didn't cause everyone's eyes and ears to perk up and engage the brakes on that one, lol.
Hey... yeah, that could work!RE: low-tier self-esteem: If it means anything, I'm probably the only Robin who thinks Zelda has the advantage over him, albeit a small one.
I'm actually surprised that me having her down as an even MU didn't cause everyone's eyes and ears to perk up and engage the brakes on that one, lol.
The matchup is a lot less simpler than that, lol. I mean, there are other factors to consider like Robin's explosive damage, significantly better normals and actual KO set ups. Robin's projectiles aren't even completely nullified in this matchup either. Noticeably harder to use, yes, but they're still a factor.Hey... yeah, that could work!
Sorry for the upcoming theorycraft but...
-Robin has low mobility.
-Zelda has a long lasting reflector and one of the best Dairs (and probably the only sex kick-spike Dair) in the game against a recovery without hitbox coverage.
There's no way Zelda could lose this MU.
I can weigh in on this I guess. I think they go even in a lot of respects, but Zelda can really take advantage of her better mobility (don't get to say that very often) and Naryu's in this matchup. Zelda's ground game is more solid overall with her overall ground kit being faster and having more range (particularly applies to d-tilt and Jab, plus f-smash can apply good, safe pressure on Robin), though Robin's Jab alone is amazing and evens things up in that respect. Zelda's edgeguard game also shines aganist Robin since his/her recovery lacks a front-facing hitbox.Out of curiosity, why do you feel Zelda beats Robin?
Is it because of Nayru's Love nullifying Robin's camping game? One would think Levin Aerials would be enough to make it a matchup in Robin's favor.
:oRE: low-tier self-esteem: If it means anything, I'm probably the only Robin who thinks Zelda has the advantage over him, albeit a small one.
I'm actually surprised that me having her down as an even MU didn't cause everyone's eyes and ears to perk up and engage the brakes on that one, lol.