A little late...
Cloud loses to Sheik, but I don't think it's one-sided. Zero Suit can be difficult. Sonic is seemingly difficult (from what I've seen, but I haven't seen it played out at top level). Everything else is a lot of smooth sailing through common characters but I can see him requiring match up knowledge to handle everything in the cast.
Bayo match up seems pretty chill (personally not too fearful, but I think having a long range/tether grab is better), she does have good edge guarding tools against him (easier than most). Cloud doesn't mind a slow paced shieldey-grabby thingy at high percent and is insanely dangerous to her health with not too much risk (bar being at the ledge or getting roofied) the rest of the time; limit Cloud is seemingly always at an advantage. Overall I don't think she's been designed to beat swordies anyway (Roy's probably not our boy here but otherwise....).
As an aside, IMO
Study these match ups all day every day, can't go wrong (also applies to who you should main):*
Also spend at least half as much time studying these, but thrice as much if someone good mains them nearby:
Kidnap a main of one of these until you understand them; their lives are going to get a lot harder:
Study them now so they won't be a[s much of a] problem later:
* until further notice, much FoTM, OP Riot Plz Nerf, Wow, #Paying2Win, TOO GOOD TO BE LEGAL IN SOCAL (for a little bit until logic~)
"See that grab whiff? It's the $5.99 frame glitch " I heard a guy lost grand finals at Ktar because of that.
Hopefully there wouldn't be ignorance on the issue if it ever occurred in tournament.
Cloud loses to Sheik, but I don't think it's one-sided. Zero Suit can be difficult. Sonic is seemingly difficult (from what I've seen, but I haven't seen it played out at top level). Everything else is a lot of smooth sailing through common characters but I can see him requiring match up knowledge to handle everything in the cast.
Bayo match up seems pretty chill (personally not too fearful, but I think having a long range/tether grab is better), she does have good edge guarding tools against him (easier than most). Cloud doesn't mind a slow paced shieldey-grabby thingy at high percent and is insanely dangerous to her health with not too much risk (bar being at the ledge or getting roofied) the rest of the time; limit Cloud is seemingly always at an advantage. Overall I don't think she's been designed to beat swordies anyway (Roy's probably not our boy here but otherwise....).
As an aside, IMO
Study these match ups all day every day, can't go wrong (also applies to who you should main):*
Also spend at least half as much time studying these, but thrice as much if someone good mains them nearby:
Kidnap a main of one of these until you understand them; their lives are going to get a lot harder:
Study them now so they won't be a[s much of a] problem later:
* until further notice, much FoTM, OP Riot Plz Nerf, Wow, #Paying2Win, TOO GOOD TO BE LEGAL IN SOCAL (for a little bit until logic~)
"See that grab whiff? It's the $5.99 frame glitch " I heard a guy lost grand finals at Ktar because of that.
That's a pretty clear cut stalling in my eyes and although rulesets don't commonly mention a stalling rule, TOs shouldn't fear to call this out - it's one of those archaic laws that should still apply when it's an issue (e.g. j-walking) .https://www.youtube.com/watch?v=oy5QZKdiI9o Dunno if this has been posted here. Yay, no more patches!
In all seriousness, if this is useful and becomes a problem, it will go under the no stalling clause, same as Corrin's grab glitch.
Hopefully there wouldn't be ignorance on the issue if it ever occurred in tournament.
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