ReRaze
'Nee Sama
- Joined
- Oct 22, 2014
- Messages
- 768
- NNID
- ReRaze
- 3DS FC
- 0705-3321-7681
Firstly those results are percents for the 3DS version, and they don't or rather shouldnt be trying to kill that late in general anyway (those are uthrow kill percent numbers). Even at percents lower than that if it didn't kill, those moves would knock the opponent offstage where Lucinas aerials will kill and Marth's only with a tipper. There are pros and cons for both of them.Marth isn't "so much better" than Lucina. I don't think I've ever made this claim, and I really want to make it clear to everyone that I don't believe that; The point i'm trying to make is that there is a gap between the 2 characters. Not a huge gap mind you, but a gap nonetheless. In any case, I think you're looking at the tipper mechanic wrong. The downside to not landing a tipper isn't significant, but the upside to landing a tipper kill is very significant. Let's compare the some KO % based on the thread that was recently linked:
Ftilt vs Mario at the center of FD: 147% (tippered) 288% (non-tippered)
Ftilt vs Mario: 200%
This tells me a few things. Neither Marth (non-tippered) or Lucina can KO Mario at reasonable % with their Ftilt. However, if Marth lands a tipper, he suddenly has a potent KO option at higher % (especially near the ledge). A tipper forward tilt isn't guaranteed, but Marth has an objective upside to spacing his Ftilt while Lucina does not.
Now let's take a look at some of his aerials:
Nair vs Mario: 133% (tippered) 220% (non-tippered)
Nair vs Mario: 178%
Bair vs Mario: 132% (tippered) 204% (non-tippered)
Bair vs Mario: 156%
Again, neither Marth (non-tippered) or Lucina can KO Mario at reasonable % with their Nair/Bair. However, if Marth lands his tipper, he suddenly has a potent KO move at higher % (especially near the ledge). Starting to notice a pattern? Marth's penalty for not landing a tipper isn't that big of a deal, but his gains for landing a tipper are notable. Even if these gains aren't consistent, they almost always factor into a match.
Don't believe me? Watch this match between Mr.E and Cosmos
Nearly every single on of Mr.E's KOs are from tippers. In this match, he got:
-Tipper Bair(x2)
-Tipper Fsmash
-Tipper Nair (arguably his most important one. He gets a KO on Corrin at 97%, giving him a a major lead)
And he could have potentially got an a KO from max charge Fsmash after the Shield Break.
The above is the main reason why most high level players opt for Marth over Lucina. Both characters play the same, but she doesn't have the luxury of benefiting from early KOs via tipper, and it should go without saying, but KO ability is extremely important in this game.
Also its funny how you brought up that vid, because every single one of those kills Mr.E got (aside from nair, which was some terribad DI), Lucina would have killed in the same situation using the same moves, not even including the fact that her overall damage output using the same moves he did would have been higher if you counted his sourspots.
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