Strong-Arm
Smash Ace
I left for 2 days and all hell has broken lose in this thread. What happened? lol
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You're right, but every player you just listed to the exception of NinjaLink (maybe, he started the whole diddy is top tier craze) and Lain (again maybe, he pioneered ICs and was considered best in the world for years) were highly successful strong players in their regions and at a national level.Man, I hate to disagree with Shaya on anything Brawl-related, but
the bolded bit is dubious. In his first year of playing , M2K didn't just lose to other top-of-the-top players like Ally and ADHD. He also lost to Ninjalink, Fiction, and Lain, plus Dojo and Tyrant beat him in the ditto. He was less consistent than ZeRo even when you consider that there were less tournaments at which he could screw up and no patches to curtail his character's strengths. And from 2010 onward not much changed in that regard. For instance, Apex 2013 wasn't just an upset because Salem won, other perennial killers like ESAM, ADHD, and DEHF went out before top 8 as well. I don't think Brawl really was all that consistent all things considered.
Those are things that hold true for every game. Here's where you're wrong, since you were kind enough to make an attempt to explain yourself, even if you didn't actually give any examples:There are similarities in the aerial department specifically. As far as top tier charactesr go they tend to have aerials that:
1. Auto cancel
2. Have good hitboxes that can be used to approach or wall out opponents.
3. Are great for juggling/followups.
And if that's true then one can't argue Brawl's neutral is simple or autopilot because of great aerials while Smash 4's is not. That's my point. If you're going to call Brawl's neutral braindead due to aerials being too good, then Cloud alone puts Smash 4 in the same department.
I think he means that Cloud is the perfect pocket character for mid tier character players, not that Cloud is mid tier.how the hell do you call a character like Cloud mid tier?
Fast safe aerials with low landing lag, limit charge, amazing mobility, great edgeguarding, great kill power, limit charge, good combo game, massive disjoint, limit charge, destroys most of the cast, limit charge, autocancel dair, everything about him just screams "broken" except for his recovery
I agree that all the games have deep neutrals in their own way.Those are things that hold true for every game. Here's where you're wrong, since you were kind enough to make an attempt to explain yourself, even if you didn't actually give any examples:
Neutral focus among each of the 4 games is different. I didn't play 64 much, so I won't speak of it, but Melee is much more bait/punish > reward then Brawl or 4. Movement options, crouch cancel, very low landing lag across the board (due to L-Cancel), and generally strong reward enables it.
Brawl was option coverage in neutral/advantage for the most part. I mean, look at all the top tiers in this game. They cover a massive amount of things with 1-2 buttons. (Hello, Brawl Marth Nair) Because of the extremely high reward you get out of covering everything, the general safety of everything, the power of defensive options (especially spot dodge), and the general movement options, it becomes better to cover everything with safety/large hitboxes/etc then to bait/punish.
Smash 4 is focused on neutral in it's purest form. 4 has some good movement options, general safety among the top tiers, overall good speed (walk/run/fall/FF) data, but kinda meh hitboxes, oos options, landing options for most the cast, disadvantage options for most, and limited advantage once obtained for a chunk of the cast. It focuses on actually winning neutral, then resetting to semi-neutral and continuing. Smash 4 has a lot more interaction points, but less overall reward for winning AND for losing. While it's possible to have massive death strings in this game as well, it's few and far between.
I think that's why people are taking issue with you. They are all different in their own way. None are simple and all are deep. They are similar in that the neutral game in all games are similar. The focus in each neutral game between the 3 are different, and that's where the distinctions are. It's more nuanced then it's being made out to be.
Also, remember, that this is just my overall interpretation of the neutral games between the 3. I'm not very experienced in Brawl or 4. If there are errors or someone disagrees, so be it. The main point should be the same.
if he didn't choose the character that makes his neutral garbage if his little helper dies, sure.If neutral was really the defining element of Smash 4, Dabuz would have taken a national a while back.
To be fair doesn't EVERY Sheik, top player or otherwise struggle at killing now? Yesterday Void also lost to Nairo because he couldn't close out a stock. He lost game 5 which he was winning dominantly the whole time thanks to getting grabbed at 30 and rage.For ZeRo, his Sheik had issues killing and that needs to be worked on.
^^^They nerfed literally every single move ZeRo abused with Sheik to make her look busted.
The EXACT qualities of them, too.
He never really killed with anything aside from edgeguards(like 20%) and dthrow uair(80%) which is why he can't really kill anymore.
His combos weren't creative or optimized.
He wanted to camp and dominate people in neutral to constantly extend leads.
Now he can't do any of that anymore. He has to go for the 50% Sheik combos instead of the safe fthrow fair 24%/fthrow fish 19% ones.
He has to learn her intricate guaranteed and 50/50 kill setups instead of relying on grab2win.
He has to learn to play neutral using her tricky movement and fakeouts instead of making the game a big 50/50 in needles vs fair.
I don't think he should touch Sheik at all until all of the negative qualities are fixed.
I try to actually have a discussion with you, but you overlooked things, didn't actually respond to any points beyond "Nope, wrong," didn't explain why you disagreed, focused on specific points and disregarded the rest, and tried to back up your main point with the same sentence or 2 you've been saying for a few pages.I agree that all the games have deep neutrals in their own way.
However, just because you like Smash 4 more does not mean it's neutral game is more "pure". That is absurd. I thought you were being objective until you said this and then went on to claim Smash 4 is about winning neutral as if the other games are not.
Also I maintain that Smash 4's neutral is very similar to Brawl. You talk about covering tons of options with a few moves. But Smash 4 definitely has it's fair share of characters that can bully and wall out most of the cast with great frame data and hitboxes as well. Look at Rosalina or Cloud. Or Sheik and Mario to a lesser extent.
Oops, my wording is off, meant to say he's the best counterpick character for mid tiers. Nothing gets by this thread does it, lolhow the hell do you call a character like Cloud mid tier?
Fast safe aerials with low landing lag, limit charge, amazing mobility, great edgeguarding, great kill power, limit charge, good combo game, massive disjoint, limit charge, destroys most of the cast, limit charge, autocancel dair, everything about him just screams "broken" except for his recovery
if he didn't choose the character that makes his neutral garbage if his little helper dies, sure.
Probably, smh. Pretty much wanted to point out his neutral is dope.Nah. Dabuz just bet on the wrong pony. Or cosmic goddess in this case.
You used Marth's nair as an example. In Brawl that's either used to keep characters out (stuff approaches basically) or as a decent kill option at higher percents (tippered). Be more specific about what you mean by option coverage then.I try to actually have a discussion with you, but you overlooked things, didn't actually respond to any points beyond "Nope, wrong," didn't explain why you disagreed, focused on specific points and disregarded the rest, and tried to back up your main point with the same sentence or 2 you've been saying for a few pages.
At least I tried. ¯\_(ツ)_/¯
Oh, and walling out characters isn't the same as option converge. It's just walling out characters.
Sheik has top 3 ledge trapping(sheik diddy fox in no order), the second/third best edgeguarding kit in the game, top 2 frame data and the best neutral. I dunno why everyone downplays thisTo be fair doesn't EVERY Sheik, top player or otherwise struggle at killing now? Yesterday Void also lost to Nairo because he couldn't close out a stock. He lost game 5 which he was winning dominantly the whole time thanks to getting grabbed at 30 and rage.
I feel Sheik's lack of good kill options at decent percents means she can't be even top 3 in the game. I wouldn't be surprised if later on she's not even considered top 5 material.
Sure she arguably has the best neutral but the results show that doesn't matter if you can't close out stocks. Especially in a game with rage.
The problem is while Sheik is great at edge guarding, edge guarding more often than not doesn't lead to gimps into this game due to great recoveries and no ledge hogging. It's just not as rewarding as it was in previous games.Sheik has top 3 ledge trapping(sheik diddy fox in no order), the second/third best edgeguarding kit in the game, top 2 frame data and the best neutral. I dunno why everyone downplays this
Sheik players were so absorbed in her "haha dthrow i kill you" setups that they didn't realize you can literally just interact with the opponent, win the engagement or run away if there's danger(because she's so goddamn slippery and difficult to hit), trap them at the ledge for 40%/death, and bully them offstage infinitely.
If a character has a bad recovery she should be killing them for recovering low/horizontally almost every time.
She may struggle killing in the conventional sense of this game by not having some random guaranteed kill at 100, but she can hit you 3 times and kill you at 40 because you lost your jump/got needled and couldn't make it back or use one of her million guaranteed bouncing fish setups(fair, nair, needles, bair, fthrow, dthrow, bthrow.....you get the point) to kill you at 120-130.
The reason there's people considering things like Cloud being the best and Sheik NOT being the best is pretty simple:
Smash 4 players suck at edgeguarding.
She will only get better as people improve at it.
is it fair to say that even tho zero continously places higher that his shiek lags behind void, mr. r, and k9? void is doing things i've never seen zero attempt.^^^
THIIIIISSSSS
ZeRo is a phenomenal player, but his strengths didn't really lie in the realms of creativity (this is why I could never find his gameplay interesting) nor optimization.
He kinda just dominated you in nuetral with the most consistent, clear cut options and adapted to your habits.
I think lately Zero's has been relying much more on Diddy than Sheik for his placings. So his results should be attributed towards Diddy, not Sheik.is it fair to say that even tho zero continously places higher that his shiek lags behind void, mr. r, and k9? void is doing things i've never seen zero attempt.
zero is just better at neutral but overall zero was grab reliant and now his shiek looks like its trying to play a previous version of itself.
also i'll be upset if he runs to cloud but thats just my thoughts.
you're asking me what options she has that can be thrown out in hopes of getting a kill setup, but that isn't how Sheik works.The problem is while Sheik is great at edge guarding, edge guarding more often than not doesn't lead to gimps into this game due to great recoveries and no ledge hogging. It's just not as rewarding as it was in previous games.
That is to say Sheik can hit someone offstage several times, even catch their double jump and chances are they are still coming back with good DI. Of course some recoveries are more exploitable than others. I can see her destroying Cloud for that reason but other top tiers are not that free to edge guarding.
And don't forget if you mess up while edge guarding they get back for free and now you've lost stage control. Not to mention good players are really good at being unpredictable with their recoveries.
All of this means Sheik CAN edge guard well but she can't rely on them for consistent kills. A Sheik player can't go into a set and expect to get all of her kills off edge guards.
Whereas a Diddy can realistically expect to downtilt/banana confirm for 4 stocks. A Rosalina can expect to get kills off jabs, up airs or up Smash. A ZSS can expect a bair in neutral to kill at decent percents. And so forth. These characters have other options obviously that are less consistent but they don't have to rely on them to win.
What reliable and consistent way does Sheik have of killing ? That's the question.
What kinda nullifies that justification is the fact that he gets it back when getting hit, hitting people, AND by charging it.Because it can't be spammed, so cloud needs to charge limit if it want to use again, not that justifies the move, but there is reasoning of why is too good.
She might not be good enough to win on her own. Considering that we might be headed for a CP meta, that may not be all that unusual or crippling. She can definitely win stuff with a good secondary for a couple of MUs.Is this JustSomeScrub guy another social experiment by Thinkaman? It's just too uncanny, I swear it's gotta be fake.
Anyway, it's crazy to think that Rosalina might not be good enough to win stuff. She still dominates a chunk of the roster pretty hard, but certain characters seem designed to crap on her. With the Cloud MU being pretty bad, and awful at mid level, and everyone being able to very easily pick up and play the king of sword characters... Kinda stinks to be a Rosa player at the moment. Top level Cloud vs Rosa seems more doable but definitely an uphill struggle.
I believe Shaya said you could shield drop > buffer shield for a free perfect shield.I don;t know if my memory is off but can't roll be buffered between Cloud's 2nd and last hit of limit cross slash to get in position for a punish?
If fishing for kills with Mario at top level works (which it totally does, see any Anti or Ally match), it's definitely going to work at mid level.mario only succeds with smart high-level players, such as ally and anti
low/mid-level marios are gonna get struggle with him because of his lack of reliable kill setups (dthrow to fair doesn't count)