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Except it is much, much more likely for someone to have good Cloud experience than good Zelda experience.Emblem Lord 's argument doesn't hold too much weight as it applies to both parties - who is to say that the Cloud player doesn't have Zelda experience? Maybe he/she lives in Sourth Flr and plays against Purple Guy all the time. The same applies to Zelda and Cloud matchup experience.
I need to know if there's notable Link, Samus or Ganondorf players...and Bowser...King Dedede...Shulk.Tournaments I'm using this weekend.
2GGT Mexico Saga (384 Entrants)
Midwest Mayhem 3 (160 Entrants)
TGC8 (128 Entrants)
Avalon U-IV (128 Entrants)
Santa Fe Smash Fiesta 2 (120 Entrants)
Anything else at near-96 or more?
Neutral in general is like two people trying beat up each other drunk while wearing armor that reflects impacts. Then Mac is put in the air or offstage at basically any percent and he dies or ZSS is usmashed by Mac and dies after 70%. ZSS should be throwing out a lot of grabs until she hits that percent to put Mac into disadvantage. After that she can't throw them out raw because it's too easy for Mac to kill her from basically any distance.Trifroze
Mind explain us the ZSS vs Mac MU? You are one of the few guys here who has somekind of experience of the MU thanks to ZartZu.
Ouch. Kind of sucks. Maybe the Links are saving themselves for possibly bigger tournaments.I don't know about Fiesta 2 (not familiar with the Southwest/Mountain region meta) or Avalon (they don't use Smash.gg and I had to even ask around to get the entrant number lol) but JWest is attending Mexico Saga. As far as I know, Wrath, 6WX, Seagull Joe, and Komorikiri are all absent from any of the tournies I listed.
Scizor isn't attending Mexico Saga according to the Smash.gg page, however, Cat is attending Avalon.
After asking Tetra, no, Izaw and Ixis aren't attending Avalon either
1) I know it can be fun and cathartic to complain about your main, but don't make it your reason for being in a game. That's like making your entire identity about how you hate some anime. Oh, you're an anti-fan of Wixoss [or whatever show]? Oh, you watch every episode anyway? Please don't. It's just not healthy.
2) Characters can be used to train certain aspects of gameplay, but it doesn't necessarily have to do with how good or bad they are overall. Rather, it has to do with relying on certain characters' tools as a crutch and thus not developing smarter play from them.
For example, if you're someone who wants to learn how to approach more patiently and you're normally playing Diddy Kong, there's a chance you might rely so heavily on things like d-tilt and fair that you don't actually learn anything but "man these moves are really good." Or maybe you don't learn that at all, and your idea of "approaching" is "spam these moves cause who's gonna punish them?" But if you're using Ganondorf, Ryu, or Rosalina, you're going to need a different mindset, one that forces you to think more. A worse character can do that, but it's not necessarily because they're worse overall.
3) Speaking of approach, I often see people say that "Jigglypuff is bad at approaching," and that this is basically the character's death sentence, but it's one of those statements I find kind of difficult to break down. Like, I can vaguely see where people are coming from, but something doesn't quite add up in my head or in the matches I watch.
If you say Kirby is bad at approaching, I can see the fact that he's pretty slow on the ground, really slow in the air, and has short range. If you say Ganondorf is bad at approaching because he's slow as hell in every way possible, then I get that too. However, with Jigglypuff that air speed and the ability to constantly weave back and forth, throw out a nair and pull backwards, etc., makes that idea seem odd to me.
Is it because of Jigglypuff's short limbs? Is it that an air-based approach comes with inherent disadvantages? Is it the difference between "approach" as getitng in and out of the opponent's space and "approach" as trying to break into it and stay there? Is this approach weakness there against all characters, or only a specific category, e.g. the best characters in the game?
Playing against an unknown player versus playing against a known player are indeed different skills, but what I was talking about wasn't meant to focus on that.Trifroze
On the other hand, the more you play against a given opponent the more you learn their specific habits and mannerisms. Just because you are able to beat a skilled player in tournament doesn't mean you can do the same at a larger event where you have to fight a similarly skilled player who you are ~not~ familiar with.
For example, we can split dakotaisgreat 's example into two scenarios.
1. The Zelda and the Cloud practice against each other all the time - they're training buddies.
2. They have never played against each other before.
In scenario 1, the Zelda player was better able to pick up on many the Cloud player's habits over a long period of time during practice sessions, allowing the Zelda player to come very close to winning despite the difference in character strength.
In scenario 2, the disparity between set closeness and character strength suggests the Zelda player was stronger. Emblem Lord 's argument doesn't hold too much weight as it applies to both parties - who is to say that the Cloud player doesn't have Zelda experience? Maybe he/she lives in Sourth Flr and plays against Purple Guy all the time. The same applies to Zelda and Cloud matchup experience.
I couldn't find ANY tourney near me this weekend. Just gonna stream monster today.I don't know about Fiesta 2 (not familiar with the Southwest/Mountain region meta) or Avalon (they don't use Smash.gg and I had to even ask around to get the entrant number lol) but JWest is attending Mexico Saga. As far as I know, Wrath, 6WX, Seagull Joe, and Komorikiri are all absent from any of the tournies I listed.
Scizor isn't attending Mexico Saga according to the Smash.gg page, however, Cat is attending Avalon.
After asking Tetra, no, Izaw and Ixis aren't attending Avalon either
That is quite true. However, there are people who don't want to even see what some characters even do and would rather watch other characters (predominantly high or top) perform. This oft leads into people simply being quite arrogant without having a clear picture of how truly unskilled they are. Eventually, if they don't train against certain characters, they will lose to a person who knows how to fight their character. This board is no different in many people having bias against certain characters, despite how well they perform or what they can even do.Most good players that play low/mid tiers generally don't complain about losing to top tiers in my experience. They were fully ready for that possibilty from the beginning since they are obviously playing a worse character.
I feel like most people that pick up worse characters don't really care about winning it all but rather want to advance the meta to give a better picture of what the character can do.
One won tournament makes not the character of the player, but rather it is the founding of new consistency that makes the character in the stead. Heed these sentences I write as unlike fallacious claims, for ignorance to many leads for arrogance and oft bias-based clumsiness by one. One mustn't become a martyr for bias if they sense one tournament won by a particular character whom was living among obscurity or they merely disdain the character for who they are and ultimately shun them. Only once when one realizes the flaws in their bias will they realize their flaws as a player.
Significant # of things tbh...not really slighting you but the perception that some people have in this thread of these matchups.Sooo after a decent amount of time looking around, asking people about stuff, and comparing opinions, I think that this might be good enough to post:
Blue = Advantage
Green = Even OR Slight Advantage
Yellow = Even (could sway to Green/Orange however)
Orange = Even OR Slight Disadvantage
Red = Disadvantage
A couple of major notes about this matchup chart:
- As you can obviously tell, this MU chart goes over the highest tiered characters. Well, at least until Mario, anyways. Pikachu and Mega Man are much more controversial than the rest. However, they were added for good reasons. One, being that they are usually topics of interest (Mega Man more recently than Pika though). Two, Mega Man has been getting good results recently, and has even won a national. And three, it just so happens that Pikachu actually has a solid enough MU spread against these characters.
- This MU chart goes over commonly agreed upon theories, and NOT RESULTS. Reason being is that this should not directly affect tier lists, opinions on tier lists, or other things. Rather, I made this so that it could potentially give a more solid understanding of the MU conversations that are usually discussed here, and how everything actually ends up looking like on a chart.
- This MU chart is NOT meant to be taken as 100% fact. There's a very high chance that I may have overlooked something, made a mistake somewhere, or a specific matchup is quite simply incorrect. Rather, this MU chart is supposed to be looked at critically, because by doing so, it could potentially offer some interesting metagame conversations as a result. Even that is not a guarantee, however. Key word: Potentially.
- Furthermore, this MU chart doesn't directly relate too my own personal feelings in regards to any of the MU's (mostly). I did, to the best of my ability, this with as little personal bias as possible. And I tried to replicate the common MU opinions as accurately as possible. That being said, you could end up easily disagreeing with this MU chart, or someone else's opinion about this matchup chart. That's simply just how opinions work. Just remember to be civil, respect other opinions, and all that hoo-haa~
- This MU chart isn't meant to be taken 100% seriously, either. It is meant to be something fun and interesting to look at, which could lead to serious discussions about character matchups, but the chart itself isn't all that important. Since it doesn't consider actual tournament results.
- If your character is not on this list, I apologize. I only wanted to keep it at 15 characters or less (12 was a nice number though). Any more than that could've quickly been a lot more disorganized, messier, less accurate...and not to mention more work for me to do. One thing that I would like to add though: If your character is not on this MU chart, this does NOT mean that I am saying that your character has no competitive use or purpose. Take Meta Knight, for example. He's a popular character, but he didn't quite make it onto the list, due to a poorer than expected MU spread. Despite this, he has one of the best matchups in the entire game against Rosalina, and still has a sizable tournament presence.
- Again, none of this is set in stone. Especially the Green and Orange colors (and possibly Yellow), as they could sway either way. Take note that I didn't actually post matchup ratios. What this means is that there is leeway for interpretation on what they could actually mean to you. Red and Blue are a bit more rigid, but even those could actually be Orange or Green in reality. Who knows? I'll leave that up to you to determine.
- Lastly, I do not take credit for the design of this chart. Someone else created it, but I forgot who. Otherwise, I would credit them here. It was someone from Smashboards though. I just pulled it from the internet, since it looked easy to look at and edit/work with. And also because I like Skittles, apparently. *shrugs*
- Actually nvm. Found it. Complete credit goes to these fine fellows: http://smashboards.com/threads/the-new-match-up-chart.241670/
Anyways, hopefully everyone understands all of that, lol
Interested in seeing what the comments will be like. Probably need to go to bed though.
(hopefully this doesn't cause bad things to happen...)
As someone who mains both I can confirm that they do work nicely. Both characters are extremely safe and can poke for days, and get a lot of bread and butter from down tilt. Mewtwo does better vs zoning and has stronger kill power, but Diddy has better rushdown capabilities and has more reliable kill setups. Mewtwo does well against some of Diddy's more uncomfortable matchups like rosa, mm...very competent tourney duo.I am so happy that Diddy + Mewtwo might actually be the BEST combination to play in the game, outside of the most fun. <3
Emblem Lord already explained why Ryu does not lose to Pikachu. Also, I'm pretty sure that Ryu has a winning record vs ESAM.Significant # of things tbh...not really slighting you but the perception that some people have in this thread of these matchups.
- Cloud loses to Sheik. I thought this was pretty well-established fact... Sheik's ability to edgeguard Cloud is nigh unmatched and consistently put Cloud in bad situations where has to waste limit tip the matchup in her favor. It's close because Cloud isn't actually that unsafe and has safe, powerful kill options he can use that outclass Sheik's, but
- Mewtwo definitively loses to Cloud, the theory by far suggesting that Cloud's large disjointed hitboxes and early KO power are detrimental to Mewtwo & Abadango listing it as Mewtwo's worst matchup.
- Cloud beats Diddy. GOML made this abundantly clear if the theory surrounding it wasn't already clear enough.
- Simply put there's no way Cloud beats Pikachu (figure I'll explain). The whole range thing would matter a lot more if Pikachu's short stature didn't mean that Cloud has legitimate trouble hitting Pikachu with many of his standard aerial options (short hop neutral airs, falling up airs, short hop back airs, and full hop down airs), and Pikachu has some of the free-er edgeguards in this matchup despite Cloud's recovery being better than most people think. It's also not easy to juggle Pikachu with up airs. The matchup is closer to Pikachu's favor than a loss for Pikachu, although I think most would call it even because Cloud has good options to deal with Quick Attack and of course the KO power differential...which is offset by the edgeguards in this matchup but still exists.
- Cloud beats Mario. Mario actually struggles with swords, especially when they have safe options like Marth or Corrin or, well, Cloud. Enough said there.
- No winning matchup for Sheik against Mario is imo questionable, with tbh fairly consistent results showing that the matchup is difficult for Mario to play. She's hard to grab, she's hard to landing trap...Sheik just has to remain consistent against Mario and abuse stage position. When this is done Ally has frequently shown that he loses to Sheiks. The matchup looks more even if Sheik plays more aggressive, which is why Ally's sets against Mr R are closer than other Sheiks, yet even then Mr R actually has the set advantage post patch & his loss at Pound was game 5.
- Rosa loses to Pikachu. Both sides (Rosa and Pika) tend to agree about the Pikachu matchup so I'm not really going to say much there. Edgeguards and Pikachu's ability to kill Luma easily are the fundamental reasons.
- Pikachu beats Diddy, slightly. Also not going to say much about this matchup because both sides tend to agree about this... I don't really get how Diddys saying - and Pikachu's saying + turns into 'well it's even', that's really not how it works especially if this is not meant to be a results-based chart.
- Sonic and Mega Man should be listed as orange for Diddy. These matchups are the definition of 'even or slight disadvantage' from the theoretical standpoint. Diddy vs Mega Man is supported by recent top level matches (Kamemushi vs Nietono), Sonic as well (KEN vs Nietono and MVD vs Manny iirc?).
- Mewtwo losing to Sonic is not the accepted theory--the accepted theory is dead even.
- Fox beating Pikachu and ZSS are both highly questionable. Very small results sample size for both and even the sample size that exists is practically irrelevant. I will just say that both Larry and ESAM say Fox loses to Pikachu, which should tell enough of the story to say that Fox doesn't win, and that Larry opted to go Mario against Nairo instead of Fox (probably for a reason!).
- Ryu losing to none of Sheik, Pikachu, or Cloud is uh...yeah. These should all be listed as orange, generally supported both by theory and results. Ryu's only saving grace in the Sheik matchup is punishes given how bad he loses neutral and Sheik's ability to trap him in bad situations, for Pikachu there's the short stature/small size limiting more than few of Ryu's typical neutral options and hard edgeguards (again the only real saving grace is TSRK except Ryu doesn't as great of punishes in this matchup as Sheik), and then there's Cloud who just has this huge range advantage with honestly comparable punish power.
Have you even seen ESAM vs Trela?Emblem Lord already explained why Ryu does not lose to Pikachu. Also, I'm pretty sure that Ryu has a winning record vs ESAM.
"Have you ever seen one match?"Have you even seen ESAM vs Trela?
Probably Catana for Link at Avalon. Not sure who else.I need to know if there's notable Link, Samus or Ganondorf players...and Bowser...King Dedede...Shulk.
Maybe Roy. But that's very highly unlikely for Roy to be there.