Roy has some pretty solid sour spot moves: fair, nair, bair, dtilt, jab, ftilt
If you're comfortable with pressuring with and capitalizing on them successfully (it's more difficult than it sounds due to Roy's ROCKET predisposition), then excluding some nasty match ups where their reward at tipper spacing is just vastly better, his spacing game is very potent.
Bair and Ftilt tippers are like little secrets hidden in his knock back and frame data that people aren't implementing yet.
If there's anything to say about Roy, it's that there's still always more to do with him (research/implementation/lab wise). So many nuances to take into consideration. Yes, they're limiting but it's stuff that the user controls and needs to be aware of and those constraints shape his play style into overall more efficiency and capability.
If his fair/bair were slightly stronger KO power he'd be leagues better, because he loses a lot of his vroom the higher the damage goes and he doesn't have the raw options to clinch stocks.
The extent at what the average Roy player thinks he needs would push him into steam rolling rocket powered world destroyer.
I think there are enough dedicated and imaginative Roy players at this stage to see him rise in perception a lot. If the only recordings of matches these days weren't just stream sets there would be a lot more positive information and play style ideas flowing around the place for this guy. He's requiring more "meta" (outside of the game) effort than the average character - watching clips of specific combos or tech that are prolific for most unpopular characters is not what Roy players need right now.
If you're comfortable with pressuring with and capitalizing on them successfully (it's more difficult than it sounds due to Roy's ROCKET predisposition), then excluding some nasty match ups where their reward at tipper spacing is just vastly better, his spacing game is very potent.
Bair and Ftilt tippers are like little secrets hidden in his knock back and frame data that people aren't implementing yet.
If there's anything to say about Roy, it's that there's still always more to do with him (research/implementation/lab wise). So many nuances to take into consideration. Yes, they're limiting but it's stuff that the user controls and needs to be aware of and those constraints shape his play style into overall more efficiency and capability.
If his fair/bair were slightly stronger KO power he'd be leagues better, because he loses a lot of his vroom the higher the damage goes and he doesn't have the raw options to clinch stocks.
I think there are enough dedicated and imaginative Roy players at this stage to see him rise in perception a lot. If the only recordings of matches these days weren't just stream sets there would be a lot more positive information and play style ideas flowing around the place for this guy. He's requiring more "meta" (outside of the game) effort than the average character - watching clips of specific combos or tech that are prolific for most unpopular characters is not what Roy players need right now.
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