Megamang
Smash Lord
- Joined
- Apr 21, 2015
- Messages
- 1,791
And UCT Omega change at that.
Perhaps we will see a large change where they get a handle on wtf is going on with bowsercide, which if you didn't know has a random occurance of who wins the game if he goes flying off the stage on many omegas. On the worst (for him) you can even mash jump and, with a good enough recovery, even survive the attempt.
Its just so odd to me, and they have done a 'fix' by giving bowers more control, but... what is going on that he brings them down like that but they somehow don't die first? Its a mystery, and it certainly has at least a small presence on FG where you have to play various Omegas.
Its just odd there is something going on with the bottom blastzones, where they interact with bower and his prey differently. Perhaps once he is going very fast at the end, he can sometimes actually 'lead' the opponent with his hurtbox? Still seems off to me.
EDIT: I think mobility and floatyness vs extreme fallspeed variance + better sword + arguably better projectiles (ill believe in that boomerang forever once I saw it bring a Diddy back too far with MF and it sent him directly into usmash from below the stage, killing him at 90% due to rage) + better Zair is a good enough differentiation, Link fights more like a super slow swordsman who happens to have projectiles to force you to make an approach to stifle his bad CQC, where TL feels like a zoner who does OK at CQC if he is pressed, but otherwise wants to be confirming into stuff with his bullethell esque ability to have hitboxes hitting you from all sides.
Perhaps we will see a large change where they get a handle on wtf is going on with bowsercide, which if you didn't know has a random occurance of who wins the game if he goes flying off the stage on many omegas. On the worst (for him) you can even mash jump and, with a good enough recovery, even survive the attempt.
Its just so odd to me, and they have done a 'fix' by giving bowers more control, but... what is going on that he brings them down like that but they somehow don't die first? Its a mystery, and it certainly has at least a small presence on FG where you have to play various Omegas.
Its just odd there is something going on with the bottom blastzones, where they interact with bower and his prey differently. Perhaps once he is going very fast at the end, he can sometimes actually 'lead' the opponent with his hurtbox? Still seems off to me.
EDIT: I think mobility and floatyness vs extreme fallspeed variance + better sword + arguably better projectiles (ill believe in that boomerang forever once I saw it bring a Diddy back too far with MF and it sent him directly into usmash from below the stage, killing him at 90% due to rage) + better Zair is a good enough differentiation, Link fights more like a super slow swordsman who happens to have projectiles to force you to make an approach to stifle his bad CQC, where TL feels like a zoner who does OK at CQC if he is pressed, but otherwise wants to be confirming into stuff with his bullethell esque ability to have hitboxes hitting you from all sides.
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