Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I would have liked iStudy to outplace Abadango if I'm honest. Still, 7th in a top 16 this saturated with top tiers is quite good.So here's the Top 16 for Midwest Mayhem 2
1st: Zinoto
2nd: Tyroy
3rd: Abadango
4th: VoiD
5th: JJRockets
5th: DarkShad
7th: iStudying
7th: NiTe
9th: Big Mak
9th: Anonymous Moniker
9th: JTWild
9th: Ksev
13th: Nero
13th: Demitus
13th: Rich Brown
13th: BoScotty
Your wit is desiccatingly dry.And finally, was firmly this month's biggest loser. Apparently only really bad players lost to DHD this month, like Abadango.
So basicially, Kameushi won this entire tournament, beating Ri-ma, 9B, Nasubi, and KOMORIKIRI. This isn't even his only results recently, all throughout last month (Yes, it's May now), Kameushi has been taking names and iirc winning some tournaments. Not only this, but Daiki and Scatt have both been getting good results with Mega Man too. Kameushi and Scatt (Espicially Kameushi) have been showing all of Mega Man's potential, and how he is actually pretty good. You can see by footage of his Mega Man how much crazy stuff you can do with him. And now, Kameushi has a free trip to any american tournament (He'll probably pick EVO, maybe CEO or Apex) so we can see how he performs in America too, and he'll probably take names there too. This will end up putting Mega Man on a huge rise. Bold statement, but by the end of the year, I think he might end up top 20, something I thought would happen after 3 or so years. I'm interested to see how Mega Man ends up.Top 16 of KSB 2016 (8 players got floated through pools, so really only top 8 or specific matches should be used for data)
http://challonge.com/KSB2016S4T16T
Winner gets a trip to an American tournament of their choosing.
1) Kamemushi
2) Komorikiri
He's got potential, nobody's denying that, but there's a loooooooooooooong way to go yet.But yea, I predicted Mega Man would rise to high tier.
But he is or almost already there right now. imo he's 28th and most people seem to think he's around that area. So that means most people think he is high tier.He's got potential, nobody's denying that, but there's a loooooooooooooong way to go yet.
Smooth Criminal
Generally his high tier MUs are like that, but just about the only characters below high-mid who are likely to actually beat him worse than 60-40 are and (personally I think MM is high-mid anyways). Characters who are great in both neutral and advantage tend to be pretty brutal for him, but ones which are only strong in one of these areas are more manageable, especially if they happen to be weak in disadvantage. Dorf's recovery isn't the best, but he can still hang around a while if the opponent's edgeguarding isn't particularly strong. Likewise his neutral isn't great, but his tools generally command respect from chars without elite neutrals themselves. Playing lame is a good strategy vs. Dorf generally speaking, but Dorf can generally deal with shields well enough, and most projectiles are manageable for him as well. What really is an issue for him is mobility used defensively, which is less of a concern once you get past top tiers with elite mobility specs.People always talk about how Ganondorf can take a stock in 4-5 hits, but his disadvantage and offstage are bad enough that many characters only need to win neutral the same amount of times against him, whilst having far better neutrals.
Most of his MUs are terrible if people play extremely lame against him. It's just that most people don't do it because it's boring/can be draining to maintain constantly.
They were never here in the first place.I'm curious, where did the Japanese Greninjas go? :/
We had speclar (puff main) pretty much destroy almost all of the great ganons. Kosk, and Verm being 2 of those ganons. Proving it's not in his favor. Kosk even went to saying "55-45 puff's favor". Proper reactionary playstyle, punishing ganon's lag and solid gimps according to Speclar take the matchup in Puff's favor. No main bias but I still lower it to 50-50, although any other puff would tell you we win. Then some ganons say they win. *sigh* So many opinions. This is why matchup talk is garbage, just play the game. ; )Ganondorf actually does do well against Puff, as his anti-aerials are really good and she dies very easily. It's probably Dorf's easiest, but it's not unwinnable for Puff. It's 55-45 to 60-40 Dorf's advantage, though Puff's gimps are scary for him. He's also not that big a Rest target due to being more tall than fat, and should Puff whiff Rest Reverse Warlock Punch OHKOs her. Less confident in Bowser/Zard bodying her, as their anti-aerial tools aren't as good, at least not from the kinds of angles she likes to approach from.
I feel bad for Tyroy. As the OG "carried" Bayonetta player he attracts such an unfair amount of vitriol. These players are still people.Tyroy: Bias may curse me here, but I truthfully wasn't surprised he took 2nd to Zinoto. He has lost every time to him. People are like "he beat Abadango, istudying; etc". He is ranked number 1 in Chicago for a reason lol. Chicago is a hub for serious talent. Anyway, the salty commentators. I dunno who was commentating, but I incline some of you to join the Chicago Smash 4 FB group. Toxic as hell when it comes to Bayo. Nuff said about that.
Ganon's disadvantage is nonsense, honestly. Once he is offstage and is not in range for Ganoncide consider him dead.People always talk about how Ganondorf can take a stock in 4-5 hits, but his disadvantage and offstage are bad enough that many characters only need to win neutral the same amount of times against him, whilst having far better neutrals.
Most of his MUs are terrible if people play extremely lame against him. It's just that most people don't do it because it's boring/can be draining to maintain constantly.
I dunno what you mean by "carried" as he was garnering respect from the likes of Zero and Ally pre Bayonetta. Also he was suspected to be ranked number 1 before Bayonetta too. I must also add, that Chicago differentiates their hate of Bayonetta from Tyroy. They realize Tyroy is good, but they hate Bayonetta.I feel bad for Tyroy. As the OG "carried" Bayonetta player he attracts such an unfair amount of vitriol. These players are still people.
I'm not gonna lie, I don't think Tyroy is an amazing player, but he's solid and he legitimately outplayed many of his opponents.
Airspeed buffs would improve both his reward and his recovery in a very meaningful way, but not in a way which would allow low to low-mid players to destroy other low to low-mid players, as most of the improvement would be to grab followups, and generally just getting grabs with Dorf takes a bit of conditioning. Also Rockcrock should be patched out for both Falcon and Dorf by making successful Up-Bs have less endlag.I suppose his rewards will never be buffed in any meaningful way, as that's probably the only way on buffing him without betraying his design. Doing that would destroy low to low-mid level players. But I would like a better recovery, because having a recovery that punishes you while having one of the shortest distance in the game is kinda ridiculous.
Some only plays online mostly. He hardly ever goes to tourneys. I dunno why.I'm curious, where did the Japanese Greninjas go? :/
I don't think he is "carried" hence the quotation marks. He's not an incredible player but he's good enough to pilot good characters, and nothing else really matters. Carried as a concept doesn't make that much sense. Everyone is carried by their character. It is completely unsurprising that people who pick good characters place better and people who don't place worse.I dunno what you mean by "carried" as he was garnering respect from the likes of Zero and Ally pre Bayonetta. Also he was suspected to be ranked number 1 before Bayonetta too. I must also add, that Chicago differentiates their hate of Bayonetta from Tyroy. They realize Tyroy is good, but they hate Bayonetta.
I agree, I don't think Tyroy is absolutely astounding as a player, but that more to do with his play style and character choice. His Sheik was suffocating.
Also for my frame of reference of suffocating, I play Fox and MK players a lot and find a way to beat most of them 1v1. If anyone knows what suffocation is, play/watch Fox/MKand DK. It's not fun, but I personally never feel suffocated against most players. I often feel pressed or panicked, but not feeling like there is no option. Tyroy's Sheik (and playstyle for taht matter) makes me feel suffocated.
Notable I've beaten are:
Ksev (1-1 in set count)
Slowjoe (2-1 in set count)
Dom (3-0)
Every Fox in Central Illinois (10-1)
My MK record isn't as clean but I'll list them
Demitus (2-0)
Katakiri (1-1)
Tyroy (1-3)
Zguh (2-1)
Every other (undefeated)
At least it isn't Brawl Dark Dive, which, for the uninitiated, had low enough hitstun that many characters could hit him immediately after the grab around 40%.Airspeed buffs would improve both his reward and his recovery in a very meaningful way, but not in a way which would allow low to low-mid players to destroy other low to low-mid players, as most of the improvement would be to grab followups, and generally just getting grabs with Dorf takes a bit of conditioning. Also Rockcrock should be patched out for both Falcon and Dorf by making successful Up-Bs have less endlag.
Funny you Mention this, because LoF Blue (Mewtwo) has beaten C3PO multiple times:Diddy seems to have an issue with strong zoners. C3PO's loss to Link falls in line with a bevy of strong evidence: Diddy's losses to Olimar and Megaman in Japan, Pacman and Megaman matchup charts claiming to have an advantage against him (and Zinoto's MU chart claiming that Olimar and Megaman have advantages against him), and his widely accepted disadvantage to Rosalina.
Meanwhile, Diddy in results and theory is strong against footsie-based characters, such as the sword users (e.g. Marth and Ike), Ryu, and Mewtwo. Characters who rely on aerial approaches or burst movement also tend to have issues with Diddy, like ZSS, Sheik, and Bayonetta. He's highly relevant to the metagame because these characters are fundamentally pretty strong (and/or have been buffed by patches, hello FE crew).
Both of these observations are comfortably explained by Diddy's extremely strong anti-approach game. Between rising f-air, falling f-air, shield/dash grab, and banana peel toss, Diddy can not only wall characters out but punish them for even something as simple as an empty landing. The counterplay to this so far involves just not approaching Diddy and staying grounded, which is why grounded zoners do so well; having projectiles as said zoners tend to have (or Luma in the case of Rosalina) also helps to reduce banana tossing opportunities.
Basically Diddy Kong is an anti-meta character. Whenever the meta (or the bracket) is full of zoners playing defensively, his performance will drop. But when the meta is dominated by fast pressure-based or spacing characters, Diddy's going to do pretty well.
I agree fundamentals are most important, but for a sightly different reason. I think there are simply too many characters to realistically get sufficient practice against all of them. Multiply that by the legal stages, since those impact matchups too, and it gets pretty huge.I also have to ask, in a more objective tone, what makes a player "good"? Is it having a great background in fundamentals? Is it having practice? Is it being able to read your opponent and aptly reacting to them?
Going off that I see most people fall into the latter two categories. When I watch Ally, I see him follow all three, but delve mostly into the last part while whenever I see ZeRo, Dabuz, Zinoto, I see a reliance on fundamentals.
Void seems like a highly practiced Sheik that relies on said practice a lot more than he should. Whenever he is put in an odd spot, watch him squirm. I have to say the same about Tyroy as he squirms in odd spots.
So I guess I answered my own question, in that fundamentals are most important.
Finals Week manthis is the weekend of badly ran tournies judging by Midwest Mayhem and EGLX
Do you have a link for those matches? One of my friends always plays puff so I'm curious as to how other ganon mains play the match up.We had speclar (puff main) pretty much destroy almost all of the great ganons. Kosk, and Verm being 2 of those ganons. Proving it's not in his favor. Kosk even went to saying "55-45 puff's favor". Proper reactionary playstyle, punishing ganon's lag and solid gimps according to Speclar take the matchup in Puff's favor. No main bias but I still lower it to 50-50, although any other puff would tell you we win. Then some ganons say they win. *sigh* So many opinions. This is why matchup talk is garbage, just play the game. ; )
I'd have to ask Speclar. I'll pm you more details about it if he gives me replays.Do you have a link for those matches? One of my friends always plays puff so I'm curious as to how other ganon mains play the match up.
Fundamentals is absolutely the foundation for greatness in any competitive fighter. Everything always goes back to that, especially when we talk about consistency.I also have to ask, in a more objective tone, what makes a player "good"? Is it having a great background in fundamentals? Is it having practice? Is it being able to read your opponent and aptly reacting to them?
Going off that I see most people fall into the latter two categories. When I watch Ally, I see him follow all three, but delve mostly into the last part while whenever I see ZeRo, Dabuz, Zinoto, I see a reliance on fundamentals.
Void seems like a highly practiced Sheik that relies on said practice a lot more than he should. Whenever he is put in an odd spot, watch him squirm. I have to say the same about Tyroy as he squirms in odd spots.
So I guess I answered my own question, in that fundamentals are most important.
Playing the game is a great mantra that I wish my brain could follow.Fundamentals is absolutely the foundation for greatness in any competitive fighter. Everything always goes back to that, especially when we talk about consistency.
C3PO has the raw talent, but gives in to urges to be random or go for broke in situations that are very risky.
Also another thing is alot of players don't "play the game". They do not recognize or play according to the concepts of risk vs reward, converting neutral to advantage, safely pressing advantage, and minimizing scenarios in disadvantage where the opponent can cover multiple options.
Give an example. @Asdioh and I spar often. He had this really horrible habit of attacking when he was above me. A clear state of disadvantage. A simple Shoryu from Ryu will beat an offensive option kirby tries. The only option Kirby has that could allow a conversion in that situation is dair, but its not safe at all and is a heavy commitment.
He eventually noticed this terrible habit and we spoke on it. He recognized that it just wasnt worth it to "disrespect" Ryu in that situation and risk death. He started to respect my advantage state and took more evasive action in those situations.
His win rate went up instantly in our matches, mostly because I was no longer getting easy kills when I had put him at an obvious disadvantage.
Just...play the ****ing game guys.
Stop doing wake-up attacks when your opponent is RIGHT NEXT TO YOU IN SHIELD!!
Stop doing random *** smash attacks that dont have a chance in hell of connecting.
STOP ROLLING AWAY FROM THE LEDGE WHEN YOUR OPPONENT IS HANGING ON IT!!! LEDGE TRAP FOOLS!!! LEARN EM!!!
Play the damn game, you mooks!!!
I'd be remiss to say anyone was "destroyed." I can't say enough good about Spec's knowledge and approach to the MU, but I think it'd be more accurate to say we went through the growing pains of a MU completely foreign to us, and after we did, the results certainly weren't "destruction"We had speclar (puff main) pretty much destroy almost all of the great ganons. Kosk, and Verm being 2 of those ganons. Proving it's not in his favor. Kosk even went to saying "55-45 puff's favor". Proper reactionary playstyle, punishing ganon's lag and solid gimps according to Speclar take the matchup in Puff's favor. No main bias but I still lower it to 50-50, although any other puff would tell you we win. Then some ganons say they win. *sigh* So many opinions. This is why matchup talk is garbage, just play the game. ; )
Pleased to meet you Verm! Pardon my harsh wording, I was told by Speclar himself it was more in his favor however, it is understandable to be foreign to puff. (if its true) Speclar seems to have more knowledge than most of us on the Ganon matchup though which is why I pointed it out. I appreciate you being nice as possible about it and again sorry about my harsh wording.I'd be remiss to say anyone was "destroyed." I can't say enough good about Spec's knowledge and approach to the MU, but I think it'd be more accurate to say we went through the growing pains of a MU completely foreign to us, and after we did, the results certainly weren't "destruction"