Where did this come from, and are there more of them? I mentioned this many many months ago, but I've always wanted to see stuff like this for Smash 4. The example I used at the time was Sheik, because obviously she has a lot of fast moves, and Needles especially come out fast and go very far, so they'd be extra hilarious on a heatmap like this. ...then they got nerfed!
An Fsmash at f13 is pretty quick since the fastest is f10. Fsmash at 15 is kinda average, but then U and D smashes at 9 and 10 is more on the slow side I think...
My opinions on this kind of thing are sorta askew because Pit's smashes are faster then many character's tilts, lol.
Yeah, Pit's smashes are hella fast.
http://pastebin.com/NJ4Q5PzU I still have this ancient pastebin in my history, and it's mostly accurate, though it's from before DLC times. Still, it lets you scroll down and see outliers. Kirby's frame 13 Fsmash is in the upper echelon of speed, with only a few being frame 10, and the other fast ones being 11-13. His frame 14 Upsmash is in the middle/slower tiers of speed, when a bunch of frame 5-9 Upsmashes exist. His frame 10 Dsmash is definitely slow, but when you compare it to Dsmashes that hit on both sides at once, it's not too slow, only beaten out by Fox, Peach, (6) Falco, ROB (7) Pikachu, Wario (8) and tied with Bowser's 10.
However... thanks to the random knockback increases Kirby has received from multiple patches, his smashes are
insanely strong now. I'm even starting to feel like I get KOs at fraudulent percents now, and that never happened before. These buffs added up. His Dsmash is
significantly stronger than all of the ones mentioned above, except maybe Bowser's. His Upsmash is on the slow side, but its sweetspot definitely KOs earlier than Mario, Fox, Pikachu, all those Upsmashes that are notoriously used to end stocks for those characters, and have similar animations/applications. Dsmash and Upsmash both have intangible feet, making them 2 of his only 3 foot-attacks with intangibility, the other being Uptilt. They're all great anti-airs, and ironically I used Dsmash to catch people more often than Upsmash, because the faster speed, and surprisingly high hitbox make it more reliable. Fsmash is strong, but nothing insane, because there are a
lot of strong Fsmashes in this game.
The tradeoff for having these smashes with great speed
ower ratios is that all of them are extremely unsafe on shield, with the exception of Upsmash, which is only somewhat unsafe, woohoo.
A smash attack that starts at frame 13 is pretty quick? I always thought that was middle of the road at best. So Link's smash attack startup is quick then? (Frame 9 DSmash, Frame 10 USmash, slower Frame 15 FSmash)?
So yeah, Link's startup on smashes is actually quite good, considering they're all extremely strong, and are sword attacks. Upsmash especially.