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I think this should be emphasized too because I totally get it. During the Brawl years, interest burned out in my area by 2009 so I could only compete in online tournaments. The closest tournaments to me where nearly three hours away and, given I was in the later years of my undergrad studies, I didn't have the incentive, time or money to travel. That said, it is true that For Glory is the only competitive outlet that a lot of people have so this is another reason why I don't think it's a good habit to bash them (unless they deserve it because god knows there are a lot of cocky, racist pug nuts on there).For Glory is the only way for most of this playerbase to compete - not everyone has the time/money to travel to tournaments that aren't in their area. So yeah, it means a bit more than most people think it does.
Dabuz - what matchups do you think are so bad for Ike that you would put him in the -2 spot? I'm not necessarily disagreeing with the placement, as he does have some bad matchups, but he also has a lot of solid matchups against a lot of strong characters. The character doesn't get a ton of results, but from what I can tell it's more from just not being played very often than anything else. Thoughts?
That may be because there's a difference between "Well, I just got grabbed and I'm about to die/take a good chunk of damage, but at least I can possibly DI and do something about it" and "Well, I just got grabbed. Wobble away, Ice Climbers!". The problem with your comparison is that it takes multiple conversions off grabs to get them to kill percentages while chain grabs require one, maybe two, conversions off neutral to take a stock away. You get grabbed by pre patch Luigi. Of course you're taking damage, but at least it's going to take him 3 or 4 more grabs to seal your stock (depending on rage and stuff). And even when you're sucked into one of Luigi's strings, there's still DI to help you get out of said combo...or at the very least make the combo a bit harder for Luigi to execute. Now you get grabbed by Ice Climbers (whether it be Melee or Brawl ICs) and that's it. Have fun watching your character slowly die. How about you go make yourself useful and get a sandwich or something? Because, unless that Ice Climber player messes up, then your character is getting messed up. Chain grabs are a league and a half cheesier than a very strong combo game off throws and there was a very valid reason to complain about them. Also, who's advocating for their main to have said '30% combos and kill confirms'? The only people I've really seen hint at that are the people who's mains genuinely deserve something along the lines of that (Like DDD and Falco). The rest seem fine with just minor tweaks with their characters, if that.I find it funny that people complained about chaingrabs in Brawl, but now everyone wants 30% combos and kill confirms from grabs.
Marth is leagues above Lucina, his tippers make him safer on shield and gives him more reward for doing everything a Lucina will do. Also, all of his aerials are KO moves, the same thing cant be said about her'sThat list looks pretty decent to me.
Think Marth is kinda high there (and you can't have Marth that high w/o Lucina also being near there) but Pugwest is in a v. strong region so no complaints
Her jab is frame 1, not frame 2.Is it just me or is anyone else kinda confused by ZSS's design? Her mobility and frame data gave me the impression early on that she was meant to be played rushdown, but her meh dash attack and generally meh approach options in the neutral suggested otherwise. Once the meta really settled during the "sheik days" in late 2015, the community seemed to have decided that she was a bait and punish character, as she got major rewards off of reads in exchange for a lacking neutral. I understood the punish part, but not so much bait, because unlike characters like Cloud, Fox, or even Bayonetta to an extent, ZSS didn't really have ways to force approaches, couldn't turtle due to poor OOS options (no rising aerials, although boost kick at higher percents worked) and actually struggled a bit vs zoning. So for a while I accepted her design as something of a "break the neutral, play safe in footsies, and go crazy when your opponent makes a mistake" type of design. Now that her rewards off of grab are worse, and her best approach option in Nair is slightly nerfed, I'm even more confused by the character and her gameplan. I know she's almost certainly still top 10 and has solid results, but I'd like to know a little more about the bigger picture of her as a fighter rather than individual strengths she has that I happen to know, like Nair being safe on block and jab being frame 2.
Wouldn't that make him a character that needs a secondary, not a counterpick character?Ike: Ryuga and Ryo both have a secondary corrin for some of Ike's matchups and that says a lot to me
ZSS is a mix up based character that can do both zoning and pressure fairly effectively and safely using disjoints and her long limbs, but she can also bait and punish well enough when she needs to. Her real strength are the juggles, landing traps and ledgetraps that she gets from winning these exchanges, and the fact that she has a relatively easy reset back to neutral if she doesn't, although her light weight still causes highly damaging true combos and heavy hits to hurt a lot.Is it just me or is anyone else kinda confused by ZSS's design? Her mobility and frame data gave me the impression early on that she was meant to be played rushdown, but her meh dash attack and generally meh approach options in the neutral suggested otherwise. Once the meta really settled during the "sheik days" in late 2015, the community seemed to have decided that she was a bait and punish character, as she got major rewards off of reads in exchange for a lacking neutral. I understood the punish part, but not so much bait, because unlike characters like Cloud, Fox, or even Bayonetta to an extent, ZSS didn't really have ways to force approaches, couldn't turtle due to poor OOS options (no rising aerials, although boost kick at higher percents worked) and actually struggled a bit vs zoning. So for a while I accepted her design as something of a "break the neutral, play safe in footsies, and go crazy when your opponent makes a mistake" type of design. Now that her rewards off of grab are worse, and her best approach option in Nair is slightly nerfed, I'm even more confused by the character and her gameplan. I know she's almost certainly still top 10 and has solid results, but I'd like to know a little more about the bigger picture of her as a fighter rather than individual strengths she has that I happen to know, like Nair being safe on block and jab being frame 2.
To add onto this: Ryo secondaries every FE character and half of low tier for kicks. Always gives the FE DLC character some attention for the first month or so.Wouldn't that make him a character that needs a secondary, not a counterpick character?
I think that there's a significant misunderstanding here. No one is (nor should be) outright bashing FG players, and I for one appreciate the rich variety of experiences FG's accessibility brings to the table.This. This is why I don't like it when people dump on For Glory players. Chances are, you're not that great either, and if you don't even go to local tournaments, you can kindly STFU instead of bashing random people who just play these modes for fun. Nobody cares about your combo videos where you beat 9 year olds who think Bowser Bomb is the best move in the game. The most popular people who stream For Glory like Alpharad, Lythero, Acestarthe3rd, and StylesX2 don't do well in tournaments and I don't think a lot of their fans realize this. It's the equivalent of high school baseball players bragging about being able to trash tee ball players, knowing full well if they went up against MLB players, they'd get their *** handed to them in a popcorn bucket, drizzled with extra butter and the salt of their tears. Case in point, stay humble and try to help instead of hurt the people who are actually trying to get better.
For what it's worth, I appreciate you clarifying your claims. Means a lot, actually.Time for class bye guys go back to discussing Greninja for the 50th time, how Rosalina loses to MK and she's overrated, why Bayo isn't dominating the meta, cloud being too good, random kirby stuff, Ryu dropping, and all that stuff you always discuss. Just an FYI, I lurk here a lot.
The main problem really is when the person use their own experiences as their reference. You can only really do that when you're actually playing in tournaments.I think that there's a significant misunderstanding here. No one is (nor should be) outright bashing FG players, and I for one appreciate the rich variety of experiences FG's accessibility brings to the table.
When people speak out against FG experiences in this topic, they are opposing the mentality of "I play a lot of FG so I know something about matchups played at a tournament level." It's totally fine to play FG and come in and use what you've learned to apply it to analysis of high-level matches, but it's absolutely not okay to come in and say something like, "I think Lucario beats Sheik because I haven't had any trouble with Sheiks on FG."
The players that you meet on FG and the environment itself (lag, of any variety, even the smallest amount) makes it an astoundingly different battleground from actual tournament settings. The difference is night and day. A parallel example would be For Fun mode (4 player FFA, items on) as compared to For Glory. The difference between For Fun and For Glory is about as sizable as the difference between For Glory and a high-stakes tournament set. Very few For Glory players would accept For Fun experiences as valid indicators of the For Glory meta, and for the same reasons tournament players are averse to accepting For Glory experiences as valid indicators of the tournament meta.
A lot of people read this topic, from random lurkers who come here to learn, all the way to Dabuz/Trela; we should (and do!) set higher standards for posting here. Using For Glory as evidence for claims should almost never be acceptable here.
What if you run into someone like Ito, Hakii, or NAKAT on FG?I think that there's a significant misunderstanding here. No one is (nor should be) outright bashing FG players, and I for one appreciate the rich variety of experiences FG's accessibility brings to the table.
When people speak out against FG experiences in this topic, they are opposing the mentality of "I play a lot of FG so I know something about matchups played at a tournament level." It's totally fine to play FG and come in and use what you've learned to apply it to analysis of high-level matches, but it's absolutely not okay to come in and say something like, "I think Lucario beats Sheik because I haven't had any trouble with Sheiks on FG."
The players that you meet on FG and the environment itself (lag, of any variety, even the smallest amount) makes it an astoundingly different battleground from actual tournament settings. The difference is night and day. A parallel example would be For Fun mode (4 player FFA, items on) as compared to For Glory. The difference between For Fun and For Glory is about as sizable as the difference between For Glory and a high-stakes tournament set. Very few For Glory players would accept For Fun experiences as valid indicators of the For Glory meta, and for the same reasons tournament players are averse to accepting For Glory experiences as valid indicators of the tournament meta.
A lot of people read this topic, from random lurkers who come here to learn, all the way to Dabuz/Trela; we should (and do!) set higher standards for posting here. Using For Glory as evidence for claims should almost never be acceptable here.
While I agree with the sentiment, I think this is fairly hyperbolic. For Glory has many issues (lag being the biggest one, lower overall player skill being another) but it still gives people a decent framework to work off of. People on For Glory are always playing to improve their skills, and there are likely some FG-only people that are secretly very good at the game. Is it a tournament setting? No, but that doesn't mean it invalidates everyone's opinions. Obviously the most accurate opinions will come from high-tier players competing in a professional tournament, but that's an extremely small sample size. I don't see anything wrong with people bringing their For Glory experiences to the table as long as they don't treat it like gospel and shove it down everyone's throats.The difference between For Fun and For Glory is about as sizable as the difference between For Glory and a high-stakes tournament set.
What makes this list interesting is it makes me bring up two points:1.
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I'd say give it one more patch. I have a bad feeling for M2 that NAir or Disable may get slapped before all is said and done.In more intresting/simple news :
Anti or #THE Anti made a ranking of the top 10 characters in the game:
What makes this list interesting is it makes me bring up two points:
Are people putting too much stock on bayonetta?
Now that both anti and dabuz feel that m2 is not only strong but top tier how will everybody deal with this "new" character.
I think people are jumping the shark a bit on Mewtwo, I think he is high tier now but top is a major stretch. As seen by Aba's last performance at a tourney with Mewtwo, losing to a Greninja, Villager, and Duck Hunt (the latter two theorized to be advantageous for Mewtwo) matchup inexperience might have played a bigger factor than we thought. I sure as heck don't know how to fight a good Duck Hunt. I want to see Aba dominate another tourney, even if just a few locals, before I call Mewtwo top. One major is extremely impressive and enough to elevate a character a whole tier from mid to high, but two tiers...eh...give me a few more wins first.In more intresting/simple news :
Anti or #THE Anti made a ranking of the top 10 characters in the game:
What makes this list interesting is it makes me bring up two points:
Are people putting too much stock on bayonetta?
Now that both anti and dabuz feel that m2 is not only strong but top tier how will everybody deal with this "new" character.
*sigh* oh Arceus, and this could happen too. Which would really suck as Mewtwo is well balanced. Nair is extremely, extremely good now. I would argue it almost makes Mewtwo's average dair irrelevant, it can either stage spike or drag people down low enough for a footstool gimp on most of the cast unless your recovery is Villager tier...but no top tiers have recoveries on that level sides Bayonetta.I'd say give it one more patch. I have a bad feeling for M2 that NAir or Disable may get slapped before all is said and done.
Sorry I just noticed the order of these top tiers, if they are ordered...why the heck is Diddy so low? Aren't his results and strengths evident enough to be at least 5th? Does Zero have to bust out this incredible character again to show people just how good he still is?In more intresting/simple news :
Anti or #THE Anti made a ranking of the top 10 characters in the game:
What makes this list interesting is it makes me bring up two points:
Are people putting too much stock on bayonetta?
Now that both anti and dabuz feel that m2 is not only strong but top tier how will everybody deal with this "new" character.
With no accompanying explanations or... anything really this list is pretty meaningless.In more intresting/simple news :
Anti or #THE Anti made a ranking of the top 10 characters in the game:
What makes this list interesting is it makes me bring up two points:
Are people putting too much stock on bayonetta?
Now that both anti and dabuz feel that m2 is not only strong but top tier how will everybody deal with this "new" character.
This argument has been used a lot and it's been bugging me. So, I jumped over a thread or two to here (http://smashboards.com/threads/smash-4-power-rankings-directory-project.401710/ ) and namesearched... A lot... Of people in this thread, before coming to the realisation the BEST way to check PRs for you guys was to literally go down every single PR Ori_Bro had posted and find your names one by one (help me ;_; ). Whenever I found a regular here, or else someone I was interested in, I noted their names in a little book of mine and kept going.With all due respect, I don't think many people inside the community are good at this game, lol.
Comboing a relatively hard to hit move, in a very specific location, into another hard to hit move (sweetspot) is about as useful a 'kill confirm' as his raw fsmash.you can do U-Air to D-Air and it's a Kill confirm at the ledge.
Well, in many situations her Risk Reward is immensely stacked in her favor in a way no character can quite match. The best punishes for whiffed/blocked Divekicks or Witch Twists is forcing her to lose stage control, but that's a very small punishment for such high reward, and she doesn't have massive flaws either. If Cloud is a #1 contender, Bayonetta definitely is.Are people putting too much stock on bayonetta?
because Roy has almost no neutral and basically loses the stock once he loses the neutral, which isn't that hardLol how does Dabuz think Roy is the worst character in the game, he's got faster speed then Marth with the power of Ike, and the reason people say he's bad is because of his lack of results alone. Yet people still have been doing things with Roy and placing well in locals and high in some tournaments like Sethlon at multiple Shockwaves. His U-Air has to be one of the best jugglers and combo starters like ever, you can do U-Air to D-Air and it's a Kill confirm at the ledge.
Oh yeah people think Roys bad because they compare his weak points to Marths strong points. They treat him as another Marth and believe he should do only things that Marth does.
He's got less killing power than Ike (its not even particularly close, Marth at this point is killing more consistently and sooner than Roy), his faster movement speed is negated by the fact he has less range than Marth with the tipper position meaning he's got to get even closer when he actually wants to try to kill. He is quite possibly the single easiest character to juggle in the game due to his weight + fall speed combination along with one of the worse recoveries in the game and no combo breakers.Lol how does Dabuz think Roy is the worst character in the game, he's got faster speed then Marth with the power of Ike, and the reason people say he's bad is because of his lack of results alone. Yet people still have been doing things with Roy and placing well in locals and high in some tournaments like Sethlon at multiple Shockwaves. His U-Air has to be one of the best jugglers and combo starters like ever, you can do U-Air to D-Air and it's a Kill confirm at the ledge.
Oh yeah people think Roys bad because they compare his weak points to Marths strong points. They treat him as another Marth and believe he should do only things that Marth does.
Something like this?I think labeling that tier as counterpick characters was a bad choice of words. CP Characters are usually gimmicky and aren't good outside of specific scenarios (I am looking at you ). I feel that most of the characters there are fundamentally solid.
Maybe if Dabuz Sensei labeled tier 3 as something like secondary optional, then labeled tier 4 secondary required. I feel that low tiers are more counterpick material.
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Once she gets in, it gets very hard to start setting up a zone again. The characters who do best are able to consistently keep her at midrange where she can't get to play her game, usually due to larger horizontal hitboxes that she struggles to deal with.Because I don't think Peach is a secret high or top tier. She can be doing whatever in her zone, and she is really scary when she gets in, but her zone is slow. Mobility is important, and I think it gets more and more important as the meta goes on. Its why ive got my cards on Greninja making top 15, even if it takes a year or so more.
Lucina is outclassed, yes; I think you are overestimating the difference between the two.Seeing how good Marth has been doing I wouldn't be surprised if he ended up as a top 20 character, personally I could see him being around 17th. Just shave a few frames off of fairs landing lag and he's gucci
Marth is leagues above Lucina, his tippers make him safer on shield and gives him more reward for doing everything a Lucina will do. Also, all of his aerials are KO moves, the same thing cant be said about her's
Roy is actually pretty good at edge guarding. He has a low FAF fair and Bair, with the sweetspots killing around 110 offstage and the sourspots putting the opponent in a really bad position, a D-Tilt that semi-spikes, a solid counter, and a disjointed Dash attack that reaches far offstage and can kill opponents recovering horizontally. Obviously not as good as Marth's, but its still pretty good.because Roy has almost no neutral and basically loses the stock once he loses the neutral, which isn't that hard
Roy has a bad concept. A swordie that lacks (imo) the biggest strength of having a disjoint, the ability to space. He also is pretty damn terrible at edgeguarding like other sword users