Megamang
Smash Lord
- Joined
- Apr 21, 2015
- Messages
- 1,791
I'll deal with him the same way I did before, my dashgrab is waaayyyy better and my kill throw basically is as good, due to the weight differential. Disjoints make his life hard, he can't low profile much. Shurikans will prevent shadow ball carnage, and my projectile is probably better in that way. He does have a good reflector, but I wont fall to the ground and get smashed when I get hit with confusion and it'll be allright.
I'm going to avoid battlefield, since my usmash doesn't work properly there, and his kill throw scales a little better than mine. I'm going to pester him with dash attack/ dashgrab / feint / Forward air mixups, depending on what is working I'll stick with that.
I'll abuse his bad ledgesnap frames, and while his recovery has good distance, you can smack it with a disjoint.
I'll love the fact that any aerial I hit near the blastzone will kill him, and I can almost guarantee he is going to airdodge when I start coming up there. (He can't really dair you away like Cloud or Link or something).
I'm gonna be short hopping a lot more, even than usual, since he dominates the ground with d-tilt.
I want him above me, dair isn't that scary and my upwards game is strong. I'll take any trade I can get, except at very low percentages I'll avoid the fair like the plague.
I want to abuse his air accel being slow as well, both offensively and defensively. Offensively, bad air accel + big frame + slow-to-rise double jump means a setup tilt will often net me an usmash, either for racking damage or killing. Defensively, it means I can juke him out fairly easily at a decent height above the stage, because he doesn't have his crazy dash to fall back on and instead must accel very slowly.
Anyone who has trouble with M2 should hop in training/smash mode and just mess around with his grabs. When you see how bad his dashgrab really is, you start to realize he can't really force it on you, and even if he forces shield you can drop and trade, or aerial out, or if you have good dodges do some sort of dodge-> tilt situation. Or even drop shield jab.
But his grab is bad range, he has bad traction, he doesn't have an offensive up B oos, or anything OOS that is fast at all. So, I'll play yomi on his shield, nair -> jab/tilt/grab/dodge/shorthop is all scary stuff to him, and decent spacing means he won't get a shieldgrab.
Yea, he is a good character. But accel >> Speed, once you get used to the blistering speed. His big frame and 2nd jump will really, really be problems, I promise. When I make him jump, I get a good shot at snagging him with an usmash and he is gonna fly upwards afterwards, so he isn't exactly going to fair back.
I feel once we get used to all his odd attributes, he will fall slightly. He is still damn good, and has amazing forward facing options. so we will never not see him. He is an oddity, with crazy good consistency on his end killing... for the price of being one of the most consistent to get kills.
Seriously, people have mentioned smashers are too afraid to make unsafe moves... If your character has a good fsmash, and you get into ledge mixups with the M2, whip out that smash sometime. Get a feel for it. Because it will kill him stupid early, and you aren't gonna die cross stage unless you are taking risks at 150%.
and don't do that, since your kill throw will kill him pretty close to his, if you have that rage.
I predict he'll settle to be around Lucario status, maybe a bit more popular but less successful? I don't think another major is gonna be taken, unless m2k gets really really serious about learning ledge games with m2.
---
EDIT: Sword users aren't bad at edgeguarding lol. Maybe Roy is, but that has more to do with his physics than his moves or his sword. Hell, if he had 3 jumps he'd be nairing people under stages all day erry day.
Marth is one of the only characters that can edgeguard bayonetta with ease. Its damn hard with greninja, he falls a little too fast so she can realistically time an airdodge much easier, though it is possible if they go on autopilot.
Funnily, sword users demolish other swordies offstage the most, ime. Dropdown counter is an amazing tool vs Marth, Roy, Ike, and anyone who has a hitbox directly on top of their recovery.
Except Mario. He just makes it back anyways ;_;
I'm going to avoid battlefield, since my usmash doesn't work properly there, and his kill throw scales a little better than mine. I'm going to pester him with dash attack/ dashgrab / feint / Forward air mixups, depending on what is working I'll stick with that.
I'll abuse his bad ledgesnap frames, and while his recovery has good distance, you can smack it with a disjoint.
I'll love the fact that any aerial I hit near the blastzone will kill him, and I can almost guarantee he is going to airdodge when I start coming up there. (He can't really dair you away like Cloud or Link or something).
I'm gonna be short hopping a lot more, even than usual, since he dominates the ground with d-tilt.
I want him above me, dair isn't that scary and my upwards game is strong. I'll take any trade I can get, except at very low percentages I'll avoid the fair like the plague.
I want to abuse his air accel being slow as well, both offensively and defensively. Offensively, bad air accel + big frame + slow-to-rise double jump means a setup tilt will often net me an usmash, either for racking damage or killing. Defensively, it means I can juke him out fairly easily at a decent height above the stage, because he doesn't have his crazy dash to fall back on and instead must accel very slowly.
Anyone who has trouble with M2 should hop in training/smash mode and just mess around with his grabs. When you see how bad his dashgrab really is, you start to realize he can't really force it on you, and even if he forces shield you can drop and trade, or aerial out, or if you have good dodges do some sort of dodge-> tilt situation. Or even drop shield jab.
But his grab is bad range, he has bad traction, he doesn't have an offensive up B oos, or anything OOS that is fast at all. So, I'll play yomi on his shield, nair -> jab/tilt/grab/dodge/shorthop is all scary stuff to him, and decent spacing means he won't get a shieldgrab.
Yea, he is a good character. But accel >> Speed, once you get used to the blistering speed. His big frame and 2nd jump will really, really be problems, I promise. When I make him jump, I get a good shot at snagging him with an usmash and he is gonna fly upwards afterwards, so he isn't exactly going to fair back.
I feel once we get used to all his odd attributes, he will fall slightly. He is still damn good, and has amazing forward facing options. so we will never not see him. He is an oddity, with crazy good consistency on his end killing... for the price of being one of the most consistent to get kills.
Seriously, people have mentioned smashers are too afraid to make unsafe moves... If your character has a good fsmash, and you get into ledge mixups with the M2, whip out that smash sometime. Get a feel for it. Because it will kill him stupid early, and you aren't gonna die cross stage unless you are taking risks at 150%.
and don't do that, since your kill throw will kill him pretty close to his, if you have that rage.
I predict he'll settle to be around Lucario status, maybe a bit more popular but less successful? I don't think another major is gonna be taken, unless m2k gets really really serious about learning ledge games with m2.
---
EDIT: Sword users aren't bad at edgeguarding lol. Maybe Roy is, but that has more to do with his physics than his moves or his sword. Hell, if he had 3 jumps he'd be nairing people under stages all day erry day.
Marth is one of the only characters that can edgeguard bayonetta with ease. Its damn hard with greninja, he falls a little too fast so she can realistically time an airdodge much easier, though it is possible if they go on autopilot.
Funnily, sword users demolish other swordies offstage the most, ime. Dropdown counter is an amazing tool vs Marth, Roy, Ike, and anyone who has a hitbox directly on top of their recovery.
Except Mario. He just makes it back anyways ;_;
Last edited: